EvilEngine/PLAT
PLAT
This asset usually defines an entry for a moving object.
Format
PLAT are placeable assets, so they start with their 0x54 byte header, then are followed by:
Offset | Type | Description |
---|---|---|
0x54 | byte | Platform type |
0x55 | byte | Unkwnown |
0x56 | short | Collision type |
0x58 | float | Maybe Launch Strength |
0x5C | float | Teeter Rotation Angle |
0x60 | float | Teeter Rotation Speed |
0x64 | float | Unknown |
0x68 | Asset ID | ANIM |
0x6C | Asset ID | ANIM |
0x70 | float | Unknown |
0x74 | float | Launch Direction X |
0x78 | float | Launch Direction Y |
0x7C | float | Launch Direction Z |
0x80 | int | Movement lock mode |
0x84 | float | Unknown |
0x88 | float | Unknown |
0x8C | float | Unknown |
0x90 | byte[8] | Unknown |
0x98 | float | Movement Translation Distance |
0x9C | float | Movement Translation Time |
0xA0 | float | Movement Translation Unknown |
0xA4 | float | Movement Translation Unknown |
0xA8 | float | Movement Rotation Degrees |
0xAC | float | Movement Rotation Time |
0xB0 | float | Movement Rotation Unknown |
0xB4 | float | Movement Rotation Unknown |
0xB8 | float | Movement End Wait Time |
0xBC | float | Movement Start Wait Time |
Events | ||
0xC0 | Event[numberOfEvents] | Events |
Types (0x09)
- 0 - Platform
- 4 - Mechanism
- 6 - Conveyor Belt
- 9 - Breakaway Platform
- 10 - Springboard
- 11 - Teeter-Totter
- 12 - Paddle