EvilEngine/PLAT
PLAT
This asset usually defines an entry for a moving object.
Format
PLAT are placeable assets, so they start with their 0x54 byte header, then are followed by:
Offset | Type | Description |
---|---|---|
0x54 | byte[4] | Unknown |
0x58 | float[14] | Unknown |
0x90 | byte[8] | Unknown |
0x98 | float[10] | Unknown |
Events | ||
0xC0 | Event[numberOfEvents] | Events |
Types (0x09)
- 0 - Platform
- 4 - Mechanism
- 6 - Conveyor Belt
- 9 - Breakaway Platform
- 10 - Springboard
- 11 - Teeter-Totter
- 12 - Paddle