EvilEngine/PLAT

From Heavy Iron Modding
Revision as of 08:43, 15 November 2018 by Battlepedia>Seil

PLAT

This asset usually defines an entry for a moving object.

Format

PLAT are placeable assets, so they start with their 0x54 byte header, then are followed by:

Offset Type Description
0x54 byte[4] Unknown
0x58 float[14] Unknown
0x90 byte[8] Unknown
0x98 float[10] Unknown
Events
0xC0 Event[numberOfEvents] Events

Types (0x09)

  • 0 - Platform
  • 4 - Mechanism
  • 6 - Conveyor Belt
  • 9 - Breakaway Platform
  • 10 - Springboard
  • 11 - Teeter-Totter
  • 12 - Paddle

Events