EvilEngine/PLAT
PLAT
This asset usually defines an entry for a moving object.
Format
Offset | Type | Description |
---|---|---|
Header | ||
0x00 | AssetID | Asset ID. |
0x04 | byte | Asset type. 0x06 for PLAT. |
0x05 | byte | Number of Events. |
0x06 | short | Flags. Usually 00 1D |
Button | ||
0x08 | byte[4] | Unknown. |
0x0C | int | null |
0x10 | int | null |
0x14 | Vector3 | Rotation |
0x20 | Vector3 | Position |
0x2C | Vector3 | Scale |
0x38 | Vector4 | Color |
0x48 | float | Unknown |
0x4C | AssetID | MINF |
0x50 | int | null |
0x54 | byte[4] | Unknown |
0x58 | float[14] | Unknown |
0x90 | byte[8] | Unknown |
0x98 | float[10] | Unknown |
Events | ||
0xC0 | Event[numberOfEvents] | Events |