EvilEngine/PLAT: Difference between revisions
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Battlepedia>Seil (→Format) |
Battlepedia>Seil (→Format) |
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* Conveyor Belt - '''Speed''' (float) |
* Conveyor Belt - '''Speed''' (float) |
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* Breakaway Platform - '''Break Delay''' (float) - Time in seconds to fall down after player stands on it |
* Breakaway Platform - '''Break Delay''' (float) - Time in seconds to fall down after player stands on it |
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* Springboard - '''Bounce Height''' (float) |
* Springboard - '''Bounce Height 1''' (float) - there are 3 of these, the reason is unknown since they all seem to do the same thing and the game picks the highest one of the 3 |
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* Teeter-Totter - '''Unknown''' (float) - in radians |
* Teeter-Totter - '''Unknown''' (float) - in radians |
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* Paddle - '''Current Spin Index''' (int) - Which spin position to start at. Zero-indexed. Range is 0 ... Number of Spins - 1. |
* Paddle - '''Current Spin Index''' (int) - Which spin position to start at. Zero-indexed. Range is 0 ... Number of Spins - 1. |
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* Conveyor Belt - '''Unknown''' - always 0 |
* Conveyor Belt - '''Unknown''' - always 0 |
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* Breakaway Platform - '''Unknown''' (int) - always 0 or 0xCE7F8131 (hash of "--Choose One--") |
* Breakaway Platform - '''Unknown''' (int) - always 0 or 0xCE7F8131 (hash of "--Choose One--") |
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* Springboard - '''Bounce Height 2 |
* Springboard - '''Bounce Height 2''' (float) |
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* Teeter-Totter - '''Max Tilt Angle''' (float) - in radians |
* Teeter-Totter - '''Max Tilt Angle''' (float) - in radians |
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* Paddle - '''Number of Spins''' (int) - Total number of spins in the paddle's range. |
* Paddle - '''Number of Spins''' (int) - Total number of spins in the paddle's range. |
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| 0x60 || float || |
| 0x60 || float || |
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* |
* Platform - '''Unknown''' - always 0 |
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* Mechanism - '''Unknown''' - always 0 |
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* Conveyor Belt - '''Unknown''' - always 0 |
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* Breakaway Platform - '''Reset Delay''' (float) - Time in seconds after falling down to reset back to its normal position. Usually 3 |
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* Springboard - '''Bounce Height 3''' (float) |
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* Teeter-Totter - '''Tilt Speed''' (float) |
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* Paddle - '''Unknown''' (float) - in degrees? |
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| 0x64 || float || Unknown |
| 0x64 || float || Unknown |
Revision as of 07:59, 8 December 2018
PLAT | |
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Platform | |
Type | Placeable |
Games used | The Incredibles |
This asset usually defines an entry for a moving object.
Format
PLAT are placeable assets, so they start with their 0x54 byte header, then are followed by:
Offset | Type | Description |
---|---|---|
0x54 | byte | Subtype - This is always the same as the Type at 0x09 for every type except Platform, which can be one of the following subtypes:
|
0x55 | byte | Unknown - always 0 |
0x56 | short | Collision type - 0, 1, 4, or 5 |
0x58 | float/int |
|
0x5C | float/int |
|
0x60 | float |
|
0x64 | float | Unknown |
0x68 | Asset ID | ANIM |
0x6C | Asset ID | ANIM |
0x70 | float | Unknown |
0x74 | float | Launch Direction X |
0x78 | float | Launch Direction Y |
0x7C | float | Launch Direction Z |
0x80 | int | Movement lock mode |
0x84 | float | Unknown |
0x88 | float | Unknown |
0x8C | float | Unknown |
0x90 | byte[8] | Unknown |
0x98 | float | Movement Translation Distance |
0x9C | float | Movement Translation Time |
0xA0 | float | Movement Translation Unknown |
0xA4 | float | Movement Translation Unknown |
0xA8 | float | Movement Rotation Degrees |
0xAC | float | Movement Rotation Time |
0xB0 | float | Movement Rotation Unknown |
0xB4 | float | Movement Rotation Unknown |
0xB8 | float | Movement End Wait Time |
0xBC | float | Movement Start Wait Time |
Events | ||
0xC0 | Event[numberOfEvents] | Events |
Types (0x09)
- 0 - Platform
- 4 - Mechanism
- 6 - Conveyor Belt
- 9 - Breakaway Platform
- 10 - Springboard
- 11 - Teeter-Totter
- 12 - Paddle