EvilEngine/PIPT
Format
The pipe information contains additional material stuff for level objects.
Offset | Type | Description | Notes |
---|---|---|---|
0x00 | word | Unknown | |
0x04 | int | Unknown | |
0x08 | int | Model Display ID | Usually FF FF FF FF, sometimes 01 or 06 for the test ring or something. |
0x0C | byte | Related to visibility? | |
0x0D | byte | Culling | |
0x0E | byte | Destination/Source Blend | When one of the digits is set to 0, their default factors will be used instead. |
Blend factor types
- 0x00 - Source Alpha/Inverse Source Alpha
- 0x01 - Zero
- 0x02 - One
- 0x03 - Source Color
- 0x04 - Inverse Source Color
- 0x05 - Source Alpha
- 0x06 - Inverse Source Alpha
- 0x07 - Destination Alpha
- 0x08 - Inverse Destination Alpha
- 0x09 - Destination Color
- 0x0A - Inverse Destination Color
- 0x0B - Source Alpha Saturated