EvilEngine/PIPT: Difference between revisions

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Battlepedia>Crazy Muzzarino
(Created page with "==Format== The pipe information contains additional material stuff for level objects. {| class="wikitable" ! Offset !! Type !! Description !! Notes |- | 0x00 || word || Unkno...")
 
Battlepedia>Igorseabra4
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==Format==
==Format==
The pipe information contains additional material stuff for level objects.
The pipe information contains additional material stuff for level objects. The file starts with an int which defines the amount of entries, then each entry has the following layout:


{| class="wikitable"
{| class="wikitable"
! Offset !! Type !! Description !! Notes
! Offset !! Type !! Description !! Notes
|-
|-
| 0x00 || word || Unknown ||
| 0x00 || int || [[AssetID]] || [[MODL]]
|-
|-
| 0x04 || int || Unknown ||
| 0x04 || int || Unknown || Usually -1; might be mesh index in the model?
|-
|-
| 0x08 || byte || Related to visibility? ||
| 0x08 || int || Model Display ID || Usually FF FF FF FF, sometimes 01 or 06 for the test ring or something.
|-
|-
| 0x0C || byte || Related to visibility? ||
| 0x09 || byte || Culling ||
|-
|-
| 0x0A || byte || Destination/Source Blend || When one of the digits is set to 0, their default factors will be used instead.
| 0x0D || byte || Culling ||
|-
| 0x0E || byte || Destination/Source Blend || When one of the digits is set to 0, their default factors will be used instead.
|-
|-
| 0x0B || byte || ?
|}
|}

Note: this applies to big endian (GameCube) only. The 4 bytes are reversed in little endian.


===Blend factor types===
===Blend factor types===

Revision as of 17:27, 11 September 2018

Format

The pipe information contains additional material stuff for level objects. The file starts with an int which defines the amount of entries, then each entry has the following layout:

Offset Type Description Notes
0x00 int AssetID MODL
0x04 int Unknown Usually -1; might be mesh index in the model?
0x08 byte Related to visibility?
0x09 byte Culling
0x0A byte Destination/Source Blend When one of the digits is set to 0, their default factors will be used instead.
0x0B byte ?

Note: this applies to big endian (GameCube) only. The 4 bytes are reversed in little endian.

Blend factor types

  • 0x00 - Source Alpha/Inverse Source Alpha
  • 0x01 - Zero
  • 0x02 - One
  • 0x03 - Source Color
  • 0x04 - Inverse Source Color
  • 0x05 - Source Alpha
  • 0x06 - Inverse Source Alpha
  • 0x07 - Destination Alpha
  • 0x08 - Inverse Destination Alpha
  • 0x09 - Destination Color
  • 0x0A - Inverse Destination Color
  • 0x0B - Source Alpha Saturated