EvilEngine/PARE

From Heavy Iron Modding
Revision as of 09:59, 15 February 2019 by Battlepedia>Seil (→‎Format)
PARE
Particle Emitter
TypeObject

Format

Particle emitters are object assets, so they start with their 0x8 byte header, then are followed by:

Offset Type Variable Description
0x08 byte emit_flags
0x09 byte emit_type
0x0A short pad padding
0x0C AssetID (PARP) propID
0x10 unnamed union? (max size: 0x1C) e_circle
e_sphere
e_rect
e_line
e_volume
e_offsetp
e_vcyl
e_entbone
e_entbound
0x2C AssetID (Placeable/Marker/Group) attachToID Probably applies particle emitter to this asset
0x30 Vector3 pos
0x3C Vector3 vel
0x48 float? vel_angle_variation
0x4C int? cull_mode
0x50 float? cull_dist_sqr
Events
0x54 Event[numberOfEvents] Events