EvilEngine/PARE

From Heavy Iron Modding
Revision as of 19:10, 30 November 2018 by Battlepedia>Seil
PARE
Particle Emitter
TypeObject

Format

Particle emitters are object assets, so they start with their 0x8 byte header, then are followed by:

Offset Type Description
0x08 byte[4] Flags?
0x0C AssetID (PARP) Particle Emitter Property (required?)
0x10 float[7] Unknown
0x2C AssetID (Placeable/Marker/Group) Probably applies particle emitter to this asset
0x30 float[9] Unknown
Events
0x54 Event[numberOfEvents] Events