EvilEngine/PARE: Difference between revisions

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{{AssetInfobox
|subtitle=Particle Emitter
|type=[[Object]]
|objectid=0x26
|games=Night of 100 Frights<br>Battle for Bikini Bottom<br>The SpongeBob SquarePants Movie<br>Rise of the Underminer}}

==Format==
==Format==
Particle emitters are [[Object Asset|object assets]], so they start with their 0x8 byte header, then are followed by:
Particle emitters are [[Object Asset|object assets]], so they start with their 0x8 byte header, then are followed by:

Revision as of 19:10, 30 November 2018

PARE
Particle Emitter
TypeObject

Format

Particle emitters are object assets, so they start with their 0x8 byte header, then are followed by:

Offset Type Description
0x08 byte[4] Flags?
0x0C AssetID (PARP) Particle Emitter Property (required?)
0x10 float[7] Unknown
0x2C AssetID (Placeable/Marker/Group) Probably applies particle emitter to this asset
0x30 float[9] Unknown
Events
0x54 Event[numberOfEvents] Events