EvilEngine/NPC: Difference between revisions
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==Format== |
==Format== |
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NPC are [[Entity|entity assets]], so they start with their 0x54 byte header (0x50 in Scooby), then are followed by: |
NPC are [[Entity|entity assets]], so they start with their 0x54 byte header (0x50 in Scooby), then are followed by: |
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<source lang=cpp> |
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struct p2EntVillainAsset |
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{ |
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float32 activateRadius; |
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float32 activateFOV; |
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float32 detectHeight; |
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float32 detectHeightOffset; |
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float32 speedMovement; |
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float32 speedPursue; |
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float32 speedTurn; |
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float32 pursuitRange; |
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uint16 durDazedState; |
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uint16 durGloatState; |
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uint16 durGummedState; |
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uint16 durBubbleState; |
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uint8 hitpoints; |
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uint8 behaviorState; |
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uint16 pad; |
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uint32 villFlags; |
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float32 lobSpeed; |
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float32 lobDurReload; |
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float32 lobRange; |
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uint32 lobSalvo; |
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uint32 projectileTypeID; |
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uint32 mvptBullseyeID; |
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float32 lobArcness; |
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float32 lobHeavy; |
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float32 extenderRange; |
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float32 extenderWidth; |
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float32 extenderDuration; |
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float32 extenderRate; |
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float32 extenderReloadTime; |
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uint32 movePointAssetID; |
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uint32 pathAssetID; |
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int32 minPlayerPowerups; |
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int32 minGameDifficulty; |
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}; |
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</source> |
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{| class="wikitable" |
{| class="wikitable" |
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! Offset !! Type !! Variable !! Description |
! Offset !! Type !! Variable !! Description |
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| 0x50 || float || '''activateRadius''' || |
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| 0x54 || float || '''activateFOV''' || |
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| 0x58 || float || '''detectHeight''' || |
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| 0x5C || float || '''detectHeightOffset''' || |
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| 0x60 || float || '''speedMovement''' || |
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| 0x64 || float || '''speedPursue''' || |
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| 0x68 || float || '''speedTurn''' || |
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| 0x6C || float || '''pursuitRange''' || |
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| 0x70 || short || '''durDazedState''' || |
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| 0x72 || short || '''durGloatState''' || |
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| 0x74 || short || '''durGummedState''' || |
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| 0x76 || short || '''durBubbleState''' || |
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| 0x78 || char || '''hitpoints''' || |
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| 0x79 || char || '''behaviorState''' || |
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| 0x7A || short || '''pad''' || padding |
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| 0x7C || uint || '''villFlags''' || |
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| 0x80 || float || '''lobSpeed''' || |
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| 0x84 || float || '''lobDurReload''' || |
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| 0x88 || float || '''lobRange''' || |
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| 0x8C || uint || '''lobSalvo''' || |
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| 0x90 || [[AssetID]] || '''projectileTypeID''' || [[PRJT]] |
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| 0x94 || [[AssetID]] || '''mvptBullseyeID''' || [[MVPT]] |
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| 0x98 || float || '''lobArcness''' || |
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| 0x9C || float || '''lobHeavy''' || |
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| 0xA0 || float || '''extenderRange''' || |
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| 0xA4 || float || '''extenderWidth''' || |
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| 0xA8 || float || '''extenderDuration''' || |
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| 0xAC || float || '''extenderRate''' || |
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| 0xB0 || float || '''extenderReloadTime''' || |
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| 0xB4 || [[AssetID]] || '''movePointAssetID''' || [[MVPT]] |
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| 0xB8 || [[AssetID]] || '''pathAssetID''' || |
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| 0xBC || int || '''minPlayerPowerups''' || |
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| 0xC0 || int || '''minGameDifficulty''' || |
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! colspan="4" | Events |
! colspan="4" | Events |
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| 0xC4 || Event[numberOfEvents] || '''[[Events]]''' || |
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