EvilEngine/NPC
This asset defines an entry for an NPC.
NPC | |
---|---|
NPC | |
Type | Entity |
Base Type | 0x02 |
Games used | Night of 100 Frights |
Format
NPC are entity assets, so they start with their 0x54 byte header (0x50 in Scooby), then are followed by:
struct p2EntVillainAsset
{
float32 activateRadius;
float32 activateFOV;
float32 detectHeight;
float32 detectHeightOffset;
float32 speedMovement;
float32 speedPursue;
float32 speedTurn;
float32 pursuitRange;
uint16 durDazedState;
uint16 durGloatState;
uint16 durGummedState;
uint16 durBubbleState;
uint8 hitpoints;
uint8 behaviorState;
uint16 pad;
uint32 villFlags;
float32 lobSpeed;
float32 lobDurReload;
float32 lobRange;
uint32 lobSalvo;
uint32 projectileTypeID;
uint32 mvptBullseyeID;
float32 lobArcness;
float32 lobHeavy;
float32 extenderRange;
float32 extenderWidth;
float32 extenderDuration;
float32 extenderRate;
float32 extenderReloadTime;
uint32 movePointAssetID;
uint32 pathAssetID;
int32 minPlayerPowerups;
int32 minGameDifficulty;
};
Offset | Type | Variable | Description |
---|---|---|---|
0x54 | float | activateRadius | |
0x58 | float | activateFOV | |
0x5C | float | detectHeight | |
0x60 | float | detectHeightOffset | |
0x64 | float | speedMovement | |
0x68 | float | speedPursue | |
0x6C | float | speedTurn | |
0x70 | float | pursuitRange | |
0x74 | short | durDazedState | |
0x76 | short | durGloatState | |
0x78 | short | durGummedState | |
0x7A | short | durBubbleState | |
0x7C | byte | hitpoints | |
0x7D | byte | behaviorState | |
0x7E | short | pad | padding |
0x80 | int | villflags | |
0x84 | int | lobSpeed | |
0x88 | int | lobDurReload | |
0x8C | float | lobRange | |
0x90 | int | lobSalvo | |
0x94 | Asset ID | projectileTypeID | PRJT_AssetID |
0x98 | Asset ID | mvptBullseyeID | MovePoint_AssetID |
0x9C | float | lobArcness | |
0xA0 | float | lobHeavy | |
0xA4 | float | extenderRange | |
0xA8 | float | extenderWidth | |
0xAC | float | extenderDuration | |
0xB0 | float | extenderRate | |
0xB4 | float | extenderReloadTime | |
0xB8 | Asset ID | MVPT | MovePoint_AssetID |
0xBC | Asset ID | pathAssetID | |
0xC0 | int | minPlayerPowerups | |
0xC4 | int | minGameDifficulty | |
Events | |||
0xC8 | Event[numberOfEvents] | Events |