EvilEngine/MVPT

From Heavy Iron Modding
Revision as of 08:36, 1 September 2018 by Battlepedia>Igorseabra4 (Created page with "This asset defines move points. Enemies usually have a few MVPT to move along. Platforms and other objects also refer to this asset. ===Format=== int assetID byte ass...")
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This asset defines move points. Enemies usually have a few MVPT to move along. Platforms and other objects also refer to this asset.

Format

   int assetID
   byte assetType // 0x0D for MVPT
   byte[2] Unknown // usually 00 1D but sometimes different
   float[3] XYZ Position
   byte[4] // 27 10 01 00, 27 10 00 00 for ZONE type
   int amountOfAdditionalAssetIDs
   float[3] XYZ Scale
   int[amountOfAdditionalAssetIDs] additionalAssetIDs // other MVPTs