EvilEngine/FLY
A Flythrough defines a path for the camera to move around a level. It is made up of individual points, each point defining the transform for the camera at a specified time. The time is measured in frames. 30 frames = 1 second.
Format
Flythroughs are stored in little-endian. There is no header, it is simply made up of the following struct which repeats until the end of the file. The total length in frames is the frame number of the last struct in the file.
Offset | Type | Description |
---|---|---|
0x00 | int | Frame number. Usually starts at either 1 or 0, and increments by 1 with each point |
0x04 | Vector3[3] | Camera rotation/speed up forward normalized something something igor help me with this |
0x28 | Vector3 | Camera Position |
0x34 | Vector3 | Unknown |