EvilEngine/Events/Reset: Difference between revisions

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<onlyinclude>
{{EventInfobox
{{#vardefine:id|0xA}}<nowiki/>
|image=
{{#vardefine:games|Scooby BFBB TSSM Incredibles ROTU RatProto}}<nowiki/>
|id=10
{{#vardefine:image|}}<nowiki/>
|games=Scooby BFBB TSSM Incredibles ROTU
{{#vardefine:dstassetid|}}<nowiki/>
}}
{{#vardefine:paramassetid|}}<nowiki/>
{{#vardefine:param|}}<nowiki/>
</onlyinclude>
{{AutoEventInfoBox}}


'''Reset''' resets an [[object]] back to its initial state.
'''Reset''' resets an [[object]] back to its initial state.


If sent to a [[CNTR|counter]], the counter will become un-expired, allowing you to change its value again.
If sent to a [[EvilEngine/CNTR|counter]], the counter will become un-expired, allowing you to change its value again.


[[Category:EvilEngine Events]]
==Parameters==
N/A

==See also==

[[Category:Events]]

Latest revision as of 18:50, 1 October 2022

Reset
ID0xA
Games usedNight of 100 Frights

Battle for Bikini Bottom
The SpongeBob SquarePants Movie
The Incredibles
Rise of the Underminer

Ratatouille Prototype

Reset resets an object back to its initial state.

If sent to a counter, the counter will become un-expired, allowing you to change its value again.