EvilEngine/Events/Expired: Difference between revisions

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(Created page with "{{EventInfobox |image= |id=20 |games=Scooby BFBB TSSM Incredibles ROTU }} '''Expired''' is automatically sent to a counter when its value reaches 0. This event puts...")
 
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'''Expired''' is automatically sent to a [[CNTR|counter]] when its value reaches 0. This event puts the counter in an expired "state", which means its value cannot be changed again until the counter is reset (i.e. send {{SlashTrick|Events/Reset}} to it).
'''Expired''' is automatically sent to a [[CNTR|counter]] when its value reaches 0 or a [[TIMR|timer]] when its current time reaches 0. This event puts the counter or timer in an expired "state", which means its value cannot be changed again until it is reset (i.e. send {{SlashTrick|Events/Reset}} to it).


You can also send Expired to the counter manually to set its value to 0 and put it in expired state.
You can also send Expired to a counter or timer manually to set its value to 0 and put it in expired state.


==Parameters==
==Parameters==