EvilEngine/Events/Enable: Difference between revisions
< EvilEngine | Events
Content added Content deleted
No edit summary |
EnergyDrink (talk | contribs) m (Category) |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
<onlyinclude> |
|||
{{EventInfobox |
|||
{{#vardefine:id|0x1}}<nowiki/> |
|||
|image= |
|||
⚫ | |||
|id=1 |
|||
{{#vardefine:image|}}<nowiki/> |
|||
⚫ | |||
{{#vardefine:dstassetid|All}}<nowiki/> |
|||
}} |
|||
{{#vardefine:paramassetid|}}<nowiki/> |
|||
{{#vardefine:param|}}<nowiki/> |
|||
</onlyinclude> |
|||
{{AutoEventInfoBox}} |
|||
'''Enable''' enables an [[object]]. This will make the object able to respond to any new events sent from the game or another object. Enable is the only event an object can receive while disabled. |
'''Enable''' enables an [[object]]. This will make the object able to respond to any new events sent from the game or another object. Enable is the only event an object can receive while disabled. |
||
Line 13: | Line 17: | ||
* {{SlashTrick|Events/Disable}} |
* {{SlashTrick|Events/Disable}} |
||
[[Category:Events]] |
[[Category:EvilEngine Events]] |
Latest revision as of 19:19, 1 October 2022
Enable | |
---|---|
ID | 0x1 |
Destination Assets | All |
Games used | Night of 100 Frights Battle for Bikini Bottom |
Enable enables an object. This will make the object able to respond to any new events sent from the game or another object. Enable is the only event an object can receive while disabled.
Parameters
N/A