EvilEngine/ENV
Format
int32 assetID int8 typeID // always 0x05 int8 numEvents int16 unknown int32 JSP_ID int32 CAM_ID int32[3] unknown int32 LKIT_ID // unknown int32 LKIT_ID2 // used to light objects int32[4] unknown int32 MAPR_ID int32[2] unknown int16 unknown int8[2] unknown event[numEvents] events