EvilEngine/DYNA
Dynamic type
Format
Dynamic types are object assets, so they start with their 8 byte header, then are followed by:
Offset | Type | Description |
---|---|---|
0x08 | int | Type - The specific type of this dynamic type. Each Type is listed below and has its own page, where you can find its possible values for Version and format for Data. |
0x0C | short | Version - The version of this dynamic type. (Depends on the Type) |
0x0E | short | Unknown - Always 0.. |
0x10 | byte[] | Data - The data for this dynamic type. (Depends on the Type) |
Events
Types
ID | Description | Version |
---|---|---|
0x2196C135 | pointer | 1 |
0x0934B196 | game_object:talk_box | 11 |
0x442E1337 | game_object:text_box | 1 |
0xE9D2C1BB | game_object:task_box | ? |
0x8768334A | game_object:NPCSettings | 2 |
0x8F012778 | game_object:BusStop | 2 |
0x85BFDF34 | game_object:Flythrough | 1 |
0xBB4864D8 | game_object:BoulderGenerator | 1 |
0x70ADB7F9 | game_object:Teleport | 1 or 2 |
0x4DC449FC | game_object:Taxi | 1 |
0x574749A4 | game_object:bungee_drop | 1 |
0x57CFB6F0 | game_object:bungee_hook | 13 |
0x9092FB14 | game_object:Camera_Tweak | 1 |
0xFF5691D2 | hud:model | 1 |
0x8B3E732F | hud:meter:font | 3 |
0x8D40B9AC | hud:meter:unit | 3 |
0x687ED0B0 | hud:text | 1 |