EvilEngine/DYNA

From Heavy Iron Modding
Revision as of 08:58, 1 September 2018 by Battlepedia>Igorseabra4 (Created page with "Dynamic Type ==Format== {| class="wikitable" ! Offset !! Type !! Description |- ! colspan="3" | Header |- | 0x00 || int || '''Asset ID'''. |- | 0x04 || byte || '''Asset type''...")
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Dynamic Type

Format

Offset Type Description
Header
0x00 int Asset ID.
0x04 byte Asset type. Always 0x00 for DYNA.
0x05 byte Number of Events.
0x06 short Flags.
Dynamic Type
0x08 int Type - The specific type of this dynamic type. Each Type is listed below and has its own page, where you can find its possible values for Version and format for Data.
0x0C short Version - The version of this dynamic type. (Depends on the Type)
0x0E short Unknown - Always 0..
0x10 byte[] Data - The data for this dynamic type. (Depends on the Type)

Events

Types

ID Description
0x2196C135 pointer​
0x0934B196 game_object:talk_box​
0x442E1337 game_object:text_box​
0x8768334A game_object:NPCSettings​
0x8F012778 game_object:BusStop
0x85BFDF34 game_object:Flythrough​
0xBB4864D8 ​game_object:BoulderGenerator
0x70ADB7F9 game_object:Teleport
0x4DC449FC game_object:Taxi​
0x574749A4 game_object:bungee_drop​
0x57CFB6F0 game_object:bungee_hook​
0x9092FB14 game_object:Camera_Tweak
0xFF5691D2 ​hud:model
0x8B3E732F hud:meter:font
0x8D40B9AC hud:meter:unit
0x687ED0B0 hud:text