EvilEngine/DYNA
Dynamic Type
Format
Offset | Type | Description |
---|---|---|
Header | ||
0x00 | int | Asset ID. |
0x04 | byte | Asset type. Always 0x00 for DYNA. |
0x05 | byte | Number of Events. |
0x06 | short | Flags. |
Dynamic Type | ||
0x08 | int | Type - The specific type of this dynamic type. Each Type is listed below and has its own page, where you can find its possible values for Version and format for Data. |
0x0C | short | Version - The version of this dynamic type. (Depends on the Type) |
0x0E | short | Unknown - Always 0.. |
0x10 | byte[] | Data - The data for this dynamic type. (Depends on the Type) |
Events
Types
ID | Description |
---|---|
0x2196C135 | pointer |
0x0934B196 | game_object:talk_box |
0x442E1337 | game_object:text_box |
0x8768334A | game_object:NPCSettings |
0x8F012778 | game_object:BusStop |
0x85BFDF34 | game_object:Flythrough |
0xBB4864D8 | game_object:BoulderGenerator |
0x70ADB7F9 | game_object:Teleport |
0x4DC449FC | game_object:Taxi |
0x574749A4 | game_object:bungee_drop |
0x57CFB6F0 | game_object:bungee_hook |
0x9092FB14 | game_object:Camera_Tweak |
0xFF5691D2 | hud:model |
0x8B3E732F | hud:meter:font |
0x8D40B9AC | hud:meter:unit |
0x687ED0B0 | hud:text |