EvilEngine/DYNA: Difference between revisions
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=== |
===Types=== |
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The following is a list of all DYNA types found across all 4 games (Scooby doesn't use DYNAs). Columns 1 through 4 represent the games ordered by their release dates, and specify which asset types are used in each game. |
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# SpongeBob SquarePants: Battle for Bikini Bottom |
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===Types (BFBB)=== |
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# The SpongeBob SquarePants Movie |
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⚫ | |||
# The Incredibles |
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! ID !! Type !! Version !! Description |
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# The Incredibles: Rise of the Underminer |
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⚫ | |||
! Name |
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! ID |
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! Version |
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! Description |
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! 1 |
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! 2 |
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! 3 |
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! 4 |
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|- |
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| align=center | |
| [[camera:preset]] || align=center | 0xCDAB9190 || align=center | || || || || ✔ || |
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| align=center | |
| [[effect:Flamethrower]] || align=center | 0xFB1179F5 || align=center | || || || || ✔ || |
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|- |
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| align=center | |
| [[effect:grass]] || align=center | 0x081A3629 || align=center | || || || || ✔ || |
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|- |
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| align=center | |
| [[effect:Lightning]] || align=center | 0x94B8EF2D || align=center | 2 || || ✔ || ✔ || |
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| align=center | |
| [[Effect:particle_generator]] || align=center | 0x4AF4ABC7 || align=center | 1 || || ✔ || || || |
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|- |
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| align=center | |
| [[effect:Rumble]] || align=center | 0x2A59443A || align=center | 3 || || ✔ || ✔ || || |
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| align=center | |
| [[effect:Rumble Box Emitter]] || align=center | 0x56F5D96F || align=center | || Unused. || ✔ || ✔ || || |
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| align=center | |
| [[effect:Rumble Spherical Emitter]] || align=center | 0x1337E641 || align=center | 1 || || ✔ || ✔ || || |
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| [[effect:ScreenFade]] || align=center | 0x9535DB9D || align=center | 1 || || ✔ || ✔ || || |
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| align=center | |
| [[effect:smoke_emitter]] || align=center | 0x0903FBB9 || align=center | 1 || || ✔ || ✔ || |
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| align=center | |
| [[effect:spark_emitter]] || align=center | 0xA7039867 || align=center | || || || || ✔ || |
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| align=center | |
| [[effect:Splash]] || align=center | 0xCDF6730C || align=center | || || || || ✔ || |
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| align=center | |
| [[effect:spotlight]] || align=center | 0x6AA8BF67 || align=center | 2 || || ✔ || ✔ || |
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| align=center | |
| [[effect:uber_laser]] || align=center | 0xA866726F || align=center | || || || || ✔ || |
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| align=center | |
| [[effect:water_body]] || align=center | 0x90D4BA5B || align=center | || || || || ✔ || |
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| align=center | |
| [[effect:Waterhose]] || align=center | 0x03E64AEB || align=center | || || || || ✔ || |
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| align=center | |
| [[Enemy:SB]] || align=center | 0x5B1CC119 || align=center | || Unused. || ✔ || || || |
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| [[Enemy:SB:BucketOTron]] || align=center | 0xD2D6A1E5 || align=center | 4 || Bucket-O-Tron enemy. || ✔ || || || |
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===Types (TSSM)=== |
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| [[Enemy:SB:CastNCrew]] || align=center | 0x1F9D54BB || align=center | 1 || Frogfish tongue spinner enemy and Dennis SpongeBob enemy. || ✔ || || || |
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{| class="wikitable sortable" |
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! ID !! Type !! Version !! Description |
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| [[Enemy:SB:Critter]] || align=center | 0x45B73B62 || align=center | 2 || Jellyfish enemy. || ✔ || || || |
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| [[Enemy:SB:Dennis]] || align=center | 0xCE41C144 || align=center | 3 || Dennis boss. || ✔ || || || |
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| [[Enemy:SB:FrogFish]] || align=center | 0x11FCF451 || align=center | 2 || Frogfish boss. || ✔ || || || |
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| [[Enemy:SB:Mindy]] || align=center | 0xC92170B2 || align=center | 3 || Mindy, SpongeBob, and Patrick NPC. || ✔ || || || |
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| [[Enemy:SB:Neptune]] || align=center | 0xBE8C5CAC || align=center | 4 || King Neptune boss. || ✔ || || || |
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| [[Enemy:SB:Standard]] || align=center | 0x44EA147A || align=center | 7 || Fogger, Slammer, Flinger, Popper, Spinner, Mini-Merv, and Mervyn enemy. || ✔ || || || |
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| [[Enemy:SB:SupplyCrate]] || align=center | 0x495BFF9B || align=center | 2 || Supply Crate, Balloon Box, Supply Computer, Thunder Barrel, and Steel Safe. || ✔ || || || |
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| [[Enemy:SB:Turret]] || align=center | 0x9FEC1E09 || align=center | 4 || Turret enemy. || ✔ || || || |
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| [[game_object:BoulderGenerator]] || align=center | 0xBB4864D8 || align=center | 1 || ✔ || ✔ || ✔ || |
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| [[game_object:bullet_mark]] || align=center | 0x381232B4 || align=center | || || || || ✔ || |
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| align=center | |
| [[game_object:bullet_time]] || align=center | 0x390467A4 || align=center | || || || || ✔ || |
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| align=center | |
| [[game_object:bungee_drop]] || align=center | 0x574749A4 || align=center | 1 || ✔ || ✔ || || || |
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| align=center | |
| [[game_object:bungee_hook]] || align=center | 0x57CFB6F0 || align=center | 13 || ✔ || ✔ || || || |
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| [[game_object:BusStop]] || align=center | 0x8F012778 || align=center | 2 || Bus Stop/Port-O-Head for switching playable characters. ✔ || ✔ || || || |
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| align=center | 0x56F5D96F || [[effect:Rumble Box Emitter]] || align=center | || Unused. |
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|- |
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| align=center | |
| [[game_object:camera_param_asset]] || align=center | 0xE44DCEBA || align=center | || || || || ✔ || |
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| align=center | |
| [[game_object:Camera_Tweak]] || align=center | 0x9092FB14 || align=center | 1 || ✔ || ✔ || ✔ || |
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| align=center | |
| [[game_object:dash_camera_spline]] || align=center | 0x571A5DBC || align=center | || || || || ✔ || |
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| align=center | |
| [[game_object:flame_emitter]] || align=center | 0xE6120704 || align=center | 4 || || ✔ || ✔ || || |
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|- |
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| align=center | |
| [[game_object:Flythrough]] || align=center | 0x85BFDF34 || align=center | 1 || Widget for Flythrough. ✔ || ✔ || ✔ || |
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| align=center | |
| [[game_object:Grapple]] || align=center | 0xE7928821 || align=center | || || || || ✔ || |
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| [[game_object:Hangable]] || align=center | 0x1D3C54EE || align=center | || || || || ✔ || |
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| align=center | |
| [[game_object:IN_Pickup]] || align=center | 0x832E4208 || align=center | || || || || ✔ || |
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| align=center | |
| [[game_object:laser_beam]] || align=center | 0xBBCB17C1 || align=center | || || || || ✔ || |
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|- |
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| align=center | |
| [[game_object:NPCSettings]] || align=center | 0x8768334A || align=center | 2 || ✔ || || || || |
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|- |
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| align=center | |
| [[game_object:RaceTimer]] || align=center | 0x844BCF76 || align=center | 2 || || ✔ || || || |
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| align=center | |
| [[game_object:rband_camera_asset]] || align=center | 0x945F2E84 || align=center | || || || || ✔ || |
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|- |
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| [[game_object:Ring]] || align=center | 0x4D81C1EE || align=center | 2 || || ✔ || || || |
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| [[game_object:RingControl]] || align=center | 0x18028CA7 || align=center | 3 || || ✔ || || || |
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| align=center | |
| [[game_object:RubbleGenerator]] || align=center | 0x3D0D5121 || align=center | || || || || ✔ || |
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|- |
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| align=center | |
| [[game_object:talk_box]] || align=center | 0x0934B196 || align=center | 11 || Instance of text box. ✔ || ✔ || ✔ || || |
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| [[game_object:task_box]] || align=center | 0xE9D2C1BB || align=center | 2 || NPC talk box settings for specific playable characters. ✔ || ✔ || ✔ || |
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| align=center | |
| [[game_object:Taxi]] || align=center | 0x4DC449FC || align=center | 1 || Taxi stops for warping to other levels. ✔ || || || || |
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| [[game_object:Teleport]] || align=center | 0x70ADB7F9 || align=center | 1 or 2 || Teleport box. ✔ || ✔ || || || |
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| [[game_object:text_box]] || align=center | 0x442E1337 || align=center | 1 || Text box style settings. ✔ || ✔ || ✔ || |
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| align=center | |
| [[game_object:train_car]] || align=center | 0xC279D693 || align=center | || || || || ✔ || |
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| [[game_object:train_junction]] || align=center | 0xEA7B28D9 || align=center | || || || || ✔ || |
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| align=center | |
| [[game_object:Turret]] || align=center | 0x798A7982 || align=center | || || || || ✔ || |
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|- |
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| align=center | |
| [[game_object:Vent]] || align=center | 0x4E09EC43 || align=center | 1 || || ✔ || || || |
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|- |
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| align=center | |
| [[game_object:VentType]] || align=center | 0x5E5B5165 || align=center | 1 || || ✔ || || || |
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|- |
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| align=center | |
| [[hud:image]] || align=center | 0xB8DA553C || align=center | || Unused. || ✔ || ✔ || || |
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|- |
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| align=center | |
| [[hud:meter:font]] || align=center | 0x8B3E732F || align=center | 3 || ✔ || ✔ || ✔ || || |
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|- |
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| align=center | |
| [[hud:meter:unit]] || align=center | 0x8D40B9AC || align=center | 3 || ✔ || ✔ || ✔ || || |
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|- |
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| align=center | |
| [[hud:model]] || align=center | 0xFF5691D2 || align=center | 1 || ✔ || ✔ || ✔ || |
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| align=center | |
| [[hud:text]] || align=center | 0x687ED0B0 || align=center | 1 || ✔ || || || ✔ || |
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|- |
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| align=center | |
| [[Incredibles:Icon]] || align=center | 0xD6093241 || align=center | || || || || ✔ || |
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|- |
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| align=center | |
| [[interaction:Launch]] || align=center | 0x4B03B4F7 || align=center | || || || || ✔ || |
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|- |
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| align=center | |
| [[interaction:Lift]] || align=center | 0x4C1F2B57 || align=center | || || || || ✔ || |
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|- |
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| align=center | |
| [[interaction:Turn]] || align=center | 0x4D34C2B9 || align=center | || || || || ✔ || |
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|- |
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| align=center | |
| [[JSP Extra Data]] || align=center | 0x204D6ADB || align=center | 1 || || ✔ || ✔ || || |
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| align=center | |
| [[logic:Function Generator]] || align=center | 0x4494F483 || align=center | || Unused. || ✔ || ✔ || || |
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| align=center | |
| [[logic:reference]] || align=center | 0xF98698FF || align=center | 1 || || ✔ || ✔ || || |
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| align=center | |
| [[npc:group]] || align=center | 0x2326640A || align=center | || || || || ✔ || |
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| align=center | |
| [[pointer]] || align=center | 0x2196C135 || align=center | 1 || ✔ || ✔ || || || |
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| align=center | |
| [[Scene Properties]] || align=center | 0xFABDB3B3 || align=center | 1 || || ✔ || || || |
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| align=center | |
| [[ui:box]] || align=center | 0x8C2D107D || align=center | 2 || || ✔ || ✔ || || |
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| align=center | |
| [[ui:controller]] || align=center | 0xE8753BAE || align=center | 0 || || ✔ || ✔ || || |
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| align=center | |
| [[ui:image]] || align=center | 0x337BCB31 || align=center | 1 || || ✔ || ✔ || || |
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| align=center | |
| [[ui:model]] || align=center | 0x79F807C7 || align=center | 2 || || ✔ || ✔ || || |
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| [[ui:text]] || align=center | 0xBD7646D7 || align=center | 2 || || ✔ || ✔ || || |
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| [[ui:text:user string]] || align=center | 0xFB50BACB || align=center | || Unused. || ✔ || ✔ || || |
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| align=center | 0xFB50BACB || [[ui:text:user string]] || align=center | || Unused. |
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Revision as of 23:20, 7 May 2020
DYNA | |
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Dynamic | |
Type | Object |
Games used | The Incredibles |
Format
Dynamics are object assets, so they start with their 8 byte header, then are followed by another 8 byte header:
Offset | Type | Variable | Description |
---|---|---|---|
0x08 | int | type | The subtype of this dynamic. Each Type is listed below and has its own page, where you can find its possible values for Version and format for Data. |
0x0C | short | version | The version of this dynamic. (Depends on the Type) |
0x0E | short | handle | Always 0. |
HUD format (BFBB)
hud:meter:font, hud:meter:unit, hud:model, and hud:text all contain another header following the DYNA header.
Note: the X and Y coordinates of all Vector3s in HUD assets are measured in screen coordinates (0 to 1). The Z coordinate is distance from the camera which is only useful for Z-buffering (there is no visible size difference).
Offset | Type | Variable | Description |
---|---|---|---|
0x10 | Vector3 | loc | Position |
0x1C | Vector3 | size | Size |
Meter format
hud:meter:font and hud:meter:unit both contain another header following the HUD header:
Offset | Type | Variable | Description |
---|---|---|---|
0x28 | float | start_value | |
0x2C | float | min_value | |
0x30 | float | max_value | |
0x34 | float | increment_time | |
0x38 | float | decrement_time | |
0x3C | AssetID (Sound) | sound.start_increment | |
0x40 | AssetID (Sound) | sound.increment | |
0x44 | AssetID (Sound) | sound.start_decrement | |
0x48 | AssetID (Sound) | sound.decrement |
Types
The following is a list of all DYNA types found across all 4 games (Scooby doesn't use DYNAs). Columns 1 through 4 represent the games ordered by their release dates, and specify which asset types are used in each game.
- SpongeBob SquarePants: Battle for Bikini Bottom
- The SpongeBob SquarePants Movie
- The Incredibles
- The Incredibles: Rise of the Underminer
Name | ID | Version | Description | 1 | 2 | 3 | 4 |
---|---|---|---|---|---|---|---|
camera:preset | 0xCDAB9190 | ✔ | |||||
effect:Flamethrower | 0xFB1179F5 | ✔ | |||||
effect:grass | 0x081A3629 | ✔ | |||||
effect:Lightning | 0x94B8EF2D | 2 | ✔ | ✔ | |||
Effect:particle_generator | 0x4AF4ABC7 | 1 | ✔ | ||||
effect:Rumble | 0x2A59443A | 3 | ✔ | ✔ | |||
effect:Rumble Box Emitter | 0x56F5D96F | Unused. | ✔ | ✔ | |||
effect:Rumble Spherical Emitter | 0x1337E641 | 1 | ✔ | ✔ | |||
effect:ScreenFade | 0x9535DB9D | 1 | ✔ | ✔ | |||
effect:smoke_emitter | 0x0903FBB9 | 1 | ✔ | ✔ | |||
effect:spark_emitter | 0xA7039867 | ✔ | |||||
effect:Splash | 0xCDF6730C | ✔ | |||||
effect:spotlight | 0x6AA8BF67 | 2 | ✔ | ✔ | |||
effect:uber_laser | 0xA866726F | ✔ | |||||
effect:water_body | 0x90D4BA5B | ✔ | |||||
effect:Waterhose | 0x03E64AEB | ✔ | |||||
Enemy:SB | 0x5B1CC119 | Unused. | ✔ | ||||
Enemy:SB:BucketOTron | 0xD2D6A1E5 | 4 | Bucket-O-Tron enemy. | ✔ | |||
Enemy:SB:CastNCrew | 0x1F9D54BB | 1 | Frogfish tongue spinner enemy and Dennis SpongeBob enemy. | ✔ | |||
Enemy:SB:Critter | 0x45B73B62 | 2 | Jellyfish enemy. | ✔ | |||
Enemy:SB:Dennis | 0xCE41C144 | 3 | Dennis boss. | ✔ | |||
Enemy:SB:FrogFish | 0x11FCF451 | 2 | Frogfish boss. | ✔ | |||
Enemy:SB:Mindy | 0xC92170B2 | 3 | Mindy, SpongeBob, and Patrick NPC. | ✔ | |||
Enemy:SB:Neptune | 0xBE8C5CAC | 4 | King Neptune boss. | ✔ | |||
Enemy:SB:Standard | 0x44EA147A | 7 | Fogger, Slammer, Flinger, Popper, Spinner, Mini-Merv, and Mervyn enemy. | ✔ | |||
Enemy:SB:SupplyCrate | 0x495BFF9B | 2 | Supply Crate, Balloon Box, Supply Computer, Thunder Barrel, and Steel Safe. | ✔ | |||
Enemy:SB:Turret | 0x9FEC1E09 | 4 | Turret enemy. | ✔ | |||
game_object:BoulderGenerator | 0xBB4864D8 | 1 | ✔ | ✔ | ✔ | ||
game_object:bullet_mark | 0x381232B4 | ✔ | |||||
game_object:bullet_time | 0x390467A4 | ✔ | |||||
game_object:bungee_drop | 0x574749A4 | 1 | ✔ | ✔ | |||
game_object:bungee_hook | 0x57CFB6F0 | 13 | ✔ | ✔ | |||
game_object:BusStop | 0x8F012778 | 2 | Bus Stop/Port-O-Head for switching playable characters. ✔ | ✔ | |||
game_object:camera_param_asset | 0xE44DCEBA | ✔ | |||||
game_object:Camera_Tweak | 0x9092FB14 | 1 | ✔ | ✔ | ✔ | ||
game_object:dash_camera_spline | 0x571A5DBC | ✔ | |||||
game_object:flame_emitter | 0xE6120704 | 4 | ✔ | ✔ | |||
game_object:Flythrough | 0x85BFDF34 | 1 | Widget for Flythrough. ✔ | ✔ | ✔ | ||
game_object:Grapple | 0xE7928821 | ✔ | |||||
game_object:Hangable | 0x1D3C54EE | ✔ | |||||
game_object:IN_Pickup | 0x832E4208 | ✔ | |||||
game_object:laser_beam | 0xBBCB17C1 | ✔ | |||||
game_object:NPCSettings | 0x8768334A | 2 | ✔ | ||||
game_object:RaceTimer | 0x844BCF76 | 2 | ✔ | ||||
game_object:rband_camera_asset | 0x945F2E84 | ✔ | |||||
game_object:Ring | 0x4D81C1EE | 2 | ✔ | ||||
game_object:RingControl | 0x18028CA7 | 3 | ✔ | ||||
game_object:RubbleGenerator | 0x3D0D5121 | ✔ | |||||
game_object:talk_box | 0x0934B196 | 11 | Instance of text box. ✔ | ✔ | ✔ | ||
game_object:task_box | 0xE9D2C1BB | 2 | NPC talk box settings for specific playable characters. ✔ | ✔ | ✔ | ||
game_object:Taxi | 0x4DC449FC | 1 | Taxi stops for warping to other levels. ✔ | ||||
game_object:Teleport | 0x70ADB7F9 | 1 or 2 | Teleport box. ✔ | ✔ | |||
game_object:text_box | 0x442E1337 | 1 | Text box style settings. ✔ | ✔ | ✔ | ||
game_object:train_car | 0xC279D693 | ✔ | |||||
game_object:train_junction | 0xEA7B28D9 | ✔ | |||||
game_object:Turret | 0x798A7982 | ✔ | |||||
game_object:Vent | 0x4E09EC43 | 1 | ✔ | ||||
game_object:VentType | 0x5E5B5165 | 1 | ✔ | ||||
hud:image | 0xB8DA553C | Unused. | ✔ | ✔ | |||
hud:meter:font | 0x8B3E732F | 3 | ✔ | ✔ | ✔ | ||
hud:meter:unit | 0x8D40B9AC | 3 | ✔ | ✔ | ✔ | ||
hud:model | 0xFF5691D2 | 1 | ✔ | ✔ | ✔ | ||
hud:text | 0x687ED0B0 | 1 | ✔ | ✔ | |||
Incredibles:Icon | 0xD6093241 | ✔ | |||||
interaction:Launch | 0x4B03B4F7 | ✔ | |||||
interaction:Lift | 0x4C1F2B57 | ✔ | |||||
interaction:Turn | 0x4D34C2B9 | ✔ | |||||
JSP Extra Data | 0x204D6ADB | 1 | ✔ | ✔ | |||
logic:Function Generator | 0x4494F483 | Unused. | ✔ | ✔ | |||
logic:reference | 0xF98698FF | 1 | ✔ | ✔ | |||
npc:group | 0x2326640A | ✔ | |||||
pointer | 0x2196C135 | 1 | ✔ | ✔ | |||
Scene Properties | 0xFABDB3B3 | 1 | ✔ | ||||
ui:box | 0x8C2D107D | 2 | ✔ | ✔ | |||
ui:controller | 0xE8753BAE | 0 | ✔ | ✔ | |||
ui:image | 0x337BCB31 | 1 | ✔ | ✔ | |||
ui:model | 0x79F807C7 | 2 | ✔ | ✔ | |||
ui:text | 0xBD7646D7 | 2 | ✔ | ✔ | |||
ui:text:user string | 0xFB50BACB | Unused. | ✔ | ✔ |