EvilEngine/DYNA/game object:RingControl: Difference between revisions

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| 0x14 || [[MODL]] || '''ringModelID''' || Model to use for the rings.
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| 0x18 || float || unknown'''defaultWarningTime''' || Always 2
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| 0x1C || int || '''ringCount''' || Number of rings in the Ring Challenge.
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| 0x20 || int || unknown'''notUsedOffset''' || Always 40
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| 0x24 || [[SGRP]] || '''ringSoundGroupID[4]''' || Ring sounds, a random one is played whenever a new ring appears.
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| 0x34 || int || '''visiblenumNextRingsToShow''' || 0 = Invisible rings, 1 = Visible rings. (Always 1)
| 0x28 || int || null ||
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| 0x2C || int || null ||
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| 0x30 || int || null ||
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| 0x34 || int || '''visible''' || 0 = Invisible rings, 1 = Visible rings. (Always 1)
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| 0x38 || [[DYNA]][ringCount] || '''ringIDs''' || Array of [[Game_object:Ring|ring]]s, in the order that they appear in the Ring Challenge.