EvilEngine/DYNA/game object:RingControl: Difference between revisions

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! Offset !! Type !! Variable !! Description
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| 0x10 || int || '''playerTypeplayer''' || Which type of player can go through the rings. Only Drive, Slide, and Sonic Wave Guitar are used in the base game, but SpongeBob/Patrick and SpongeBall can also be used.
* 0 - Drive
* 1 - SpongeBob/Patrick
Line 22:
* 5 - Sonic Wave Guitar
|-
| 0x14 || [[MODLAssetID]] || '''ringModelIDmodelForRings''' || Model to use for the rings.
|-
| 0x18 || float || '''defaultWarningTime''' || Always 2
|-
| 0x1C || intuint || '''ringCount''' || Number of rings in the Ring Challenge.
|-
| 0x20 || intuint || '''notUsedOffset''' || Always 40
|-
| 0x24 || [[SGRPAssetID]][4] || '''ringSoundGroupID[4]sounds''' || Ring sounds, a random one is played whenever a new ring appears.
|-
| 0x34 || intuint || '''numNextRingsToShow''' || 0 = Invisible rings, 1 = Visible rings. (Always 1)
|-
| 0x38 || [[DYNAAssetID]][ringCount] || '''ringIDsringList''' || Array of [[Game_object{{SlashTrick|DYNA/game_object:Ring|ring]]s}}, in the order that they appear in the Ring Challenge.
|}