EvilEngine/DSTR: Difference between revisions

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| 0x70 || float || '''blast_strength''' ||
| 0x70 || float || '''blast_strength''' ||
|-
|-
| 0x74 || [[AssetID]] ([[SHRP|Shrapnel]]) || '''shrapnelID_destroy''' ||
| 0x74 || [[AssetID]] ([[SHRP|Shrapnel]]) || '''shrapnelID_destroy''' || '''Not present in Scooby'''
|-
|-
| 0x78 || [[AssetID]] ([[SHRP|Shrapnel]]) || '''shrapnelID_hit''' ||
| 0x78 || [[AssetID]] ([[SHRP|Shrapnel]]) || '''shrapnelID_hit''' || '''Not present in Scooby'''
|-
|-
| 0x7C || [[AssetID]] ([[SFX]]) || '''sfx_destroy''' ||
| 0x7C || [[AssetID]] ([[SFX]]) || '''sfx_destroy''' || '''Not present in Scooby'''
|-
|-
| 0x80 || [[AssetID]] ([[SFX]]) || '''sfx_hit''' ||
| 0x80 || [[AssetID]] ([[SFX]]) || '''sfx_hit''' || '''Not present in Scooby'''
|-
|-
| 0x84 || [[AssetID]] ([[MODL|Model]]) || '''hitModel''' ||
| 0x84 || [[AssetID]] ([[MODL|Model]]) || '''hitModel''' || '''Not present in Scooby'''
|-
|-
| 0x88 || [[AssetID]] ([[MODL|Model]]) || '''destroyModel''' ||
| 0x88 || [[AssetID]] ([[MODL|Model]]) || '''destroyModel''' || '''Not present in Scooby'''
|-
|-
! colspan="4" | Events
! colspan="4" | Events

Revision as of 01:20, 2 April 2019

DSTR
Destructible Object
TypePlaceable

This asset defines an entry for a destructible object.

Format

Destructables are placeable assets, so they start with their 0x54 byte header, then are followed by:

Note: the asset ID at 0x50 (in the Placeable header) refers to an animation.

Offset Type Variable Description
0x54 ? animSpeed null
0x58 ? initAnimState null
0x5C int health always 1
0x60 AssetID? spawnItemID null
0x64 int dflags hit mask?
0x68 byte collType usually 0 or 2
0x69 byte fxType usually 0, 1, or 2
0x6A short pad padding
0x6C float blast_radius
0x70 float blast_strength
0x74 AssetID (Shrapnel) shrapnelID_destroy Not present in Scooby
0x78 AssetID (Shrapnel) shrapnelID_hit Not present in Scooby
0x7C AssetID (SFX) sfx_destroy Not present in Scooby
0x80 AssetID (SFX) sfx_hit Not present in Scooby
0x84 AssetID (Model) hitModel Not present in Scooby
0x88 AssetID (Model) destroyModel Not present in Scooby
Events
0x8C Event[numberOfEvents] Events