EvilEngine/DSTR

Revision as of 08:46, 15 February 2019 by Battlepedia>Seil (→‎Format)

This asset defines an entry for a destructible object.

DSTR
Destructible Object
TypePlaceable

Format

Destructables are placeable assets, so they start with their 0x54 byte header, then are followed by:

Note: the asset ID at 0x50 (in the Placeable header) refers to an animation.

Offset Type Variable Description
0x54 ? animSpeed null
0x58 ? initAnimState null
0x5C int health always 1
0x60 AssetID? spawnItemID null
0x64 int dflags hit mask?
0x68 byte collType usually 0 or 2
0x69 byte fxType usually 0, 1, or 2
0x6A short pad padding
0x6C float blast_radius
0x70 float blast_strength
0x74 AssetID (Shrapnel) shrapnelID_destroy
0x78 AssetID (Shrapnel) shrapnelID_hit
0x7C AssetID (SFX) sfx_destroy
0x80 AssetID (SFX) sfx_hit
0x84 AssetID (Model) hitModel
0x88 AssetID (Model) destroyModel
Events
0x8C Event[numberOfEvents] Events