EvilEngine/DPAT

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Revision as of 16:52, 11 September 2018 by Battlepedia>Igorseabra4 (Created page with "DPAT refers to a dispatcher, an asset whose only purpose is to trigger events in other assets. Once enabled, they start receiving the ScenePrepare event automatically and perm...")
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DPAT refers to a dispatcher, an asset whose only purpose is to trigger events in other assets. Once enabled, they start receiving the ScenePrepare event automatically and permanently on level start.

Format

Dispatchers are object assets, so they start with their 0x8 byte header, and are immediately followed by the events.

Offset Type Description
Events
0x8 Event[numberOfEvents] Events