EvilEngine/DPAT
DPAT refers to a dispatcher, an asset whose only purpose is to trigger events in other assets. Once enabled, they start receiving the ScenePrepare event automatically and permanently on level start.
Format
Dispatchers are object assets, so they start with their 0x8 byte header, and are immediately followed by the events.
Offset | Type | Description |
---|---|---|
Events | ||
0x8 | Event[numberOfEvents] | Events |