EvilEngine/CNTR
CNTR | |
---|---|
Counter | |
Type | Object |
Games used | The Incredibles |
Format
Counters are object assets, so they start with their 0x8 byte header, then are followed by:
Offset | Type | Variable | Description |
---|---|---|---|
0x08 | short | count | The initial value of the counter. |
0x0A | short | unknown | Padding? |
Events | |||
0xC | Event[numberOfEvents] | Events |