EvilEngine/BUTN
This asset defines an entry for buttons such as switches and pressure plates.
BUTN | |
---|---|
Button | |
Type | Placeable |
Games used | The Incredibles |
Format
Buttons are placeable assets, so they start with their 0x54 byte header, then are followed by:
Offset | Type | Variable | Description |
---|---|---|---|
0x54 | AssetID | modelPressedInfoID | Defaults to ModelAssetID in the placeable header (same model for pressed and unpressed). |
0x58 | int | actMethod |
|
0x5C | int | initButtonState | |
0x60 | int | isReset | 0 (disabled) or 1 (enabled). If this is enabled, the button will automatically unpress itself after resetDelay. (Only works on Button, not Pressure Plate.) Useful for timed challenges. |
0x64 | float | resetDelay | (seconds) Time to wait after being pressed to unpress. |
0x68 | int | buttonActFlags | This bitmask specifies what can press the button.
|
xEntMotionAsset | |||
0x6C | byte | type | Usually 4 (mechanism) |
0x6D | byte | use_banking | Usually 0 |
0x6E | short | flags | Usually 0 |
xEntMotionMechData | |||
0x70 | byte | type | Usually 2 |
0x71 | byte | flags | Usually 1 |
0x72 | byte | sld_axis | Usually 1 (Y axis?) |
0x73 | byte | rot_axis | Usually 0 (X axis?) |
0x74 | float | sld_dist | (local units) Height of the button when pressed. This is affected by local rotation and scale. |
0x78 | float | sld_tm | (seconds) Time it takes to move between pressed and unpressed height. |
0x7C | float | sld_acc_tm | (seconds) Easing in duration, relative to unpressed height. Must be >= 0 and <= sld_tm. |
0x80 | float | sld_dec_tm | (seconds) Easing out duration, relative to pressed height. Must be >= 0 and <= sld_tm. |
0x84 | float | rot_dist | |
0x88 | float | rot_tm | |
0x8C | float | rot_acc_tm | |
0x90 | float | rot_dec_tm | |
0x94 | float | ret_delay | |
0x98 | float | post_ret_delay | |
0x9C | int[3] | null | Movie only |
Events | |||
0x9C | Event[numberOfEvents] | Events | BFBB |
0xA8 | Event[numberOfEvents] | Events | Movie |