EvilEngine/ATBL

From Heavy Iron Modding
Revision as of 12:32, 25 November 2018 by Battlepedia>Igorseabra4

Animation table?

Format

Offset Type Variable Description
0x00 char[4] ATBL
0x04 int32 ANIMamount
0x08 int32 amount08
0x0C int32 amount0C
0x10 int32 unknown1
0x14 int32[ANIMamount] listANIM list of ANIM asset IDs
- unknown2[amount08] listUnknown2 unknown2 is a 0x20 byte struct
- unknown3[amount0C] listUnknown3 unknown3 is a 0x1C byte struct
- int[ANIMamount] listUnknown4

Unknown2

Offset Type Description
0x00 int Unknown
0x04 int Unknown
0x08 float Unknown
0x0C short Unknown
0x0E short Unknown
0x10 int Unknown
0x14 int Unknown
0x18 int Unknown
0x1C int Unknown

Unknown3

Offset Type Description
0x00 Asset ID Unknown
0x04 int Unknown
0x08 int Unknown
0x0C int Unknown
0x10 float Unknown
0x14 int Unknown
0x18 int Unknown