EvilEngine/ATBL
Animation table?
Format
Offset | Type | Variable | Description |
---|---|---|---|
0x00 | char[4] | ATBL | |
0x04 | int32 | ANIMamount | |
0x08 | int32 | amount1 | |
0x0C | int32 | amount2 | |
0x10 | int32 | unknown1 | |
0x14 | int32[ANIMamount] | listANIM | list of ANIM asset IDs |
- | unknown2[amount1] | listUnknown2 | unknown2 is a 0x20 byte struct |
- | unknown3[amount2] | listUnknown3 | unknown3 is a 0x1C byte struct |
- | int[ANIMamount] | listUnknown4 |