Tools: Difference between revisions

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! Tool
! Tool
! Author
! Author
! Version
! Description
! Description
|-
|-
| [[Industrial Park (Level Editor)|Industrial Park]]
| [[Industrial Park (Level Editor)|Industrial Park]]
|| [[User:igorseabra4|igorseabra4]]
|| [[User:igorseabra4|igorseabra4]]
||
|| Viewer and editor for HIP/HOP archives
|| Viewer and editor for HIP/HOP archives
|-
|-
| [[HipHopTool]]
| [[HipHopTool]]
|| [[User:igorseabra4|igorseabra4]]
|| [[User:igorseabra4|igorseabra4]]
||
|| Used to extract, edit and create new HIP/HOP archives
|| Used to extract, edit and create new HIP/HOP archives
|-
|-
| [[BFBB Patch Tool]]
| [[BFBB Patch Tool]]
|| [[User:Seil|Seil]]
|| [[User:Seil|Seil]]
|| 0.5
|| Allows creation and applying of patches for modified content in BFBB; used for distribution of mods
|| Allows creation and applying of patches for modified content in BFBB; used for distribution of mods
|-
|-
| [[BFBBAnimTools]]
| [[BFBBAnimTools]]
|| [[User:Seil|Seil]]
|| [[User:Seil|Seil]]
|| 1.0.1
|| Script for importing and exporting [[ANIM]] assets in 3ds Max.
|| Script for importing and exporting [[ANIM]] assets in 3ds Max.
|-
|-
| [[Hans (tool)|Hans]]
| [[Hans (tool)|Hans]]
|| [[User:igorseabra4|igorseabra4]]
|| [[User:igorseabra4|igorseabra4]]
||
|| Save file editor
|| Save file editor
|-
|-
| [[QuickBMS]]
| [[QuickBMS]]
|| '''Luigi Auriemma'''
|| Luigi Auriemma
|| 0.9.0
|| Previous tool for HIP/HOP, did not allow complex editing of the files
|| Previous tool for HIP/HOP, did not allow complex editing of the files
|-
|-
| [https://www.gta-modding.com/area/file-33-rw-analyze.html RW Analyze]
| [https://www.gta-modding.com/area/file-33-rw-analyze.html RW Analyze]
|| '''Steve M.'''
|| Steve M.
|| 0.4b
|| Used to view the tree structure of RenderWare files (models)
|| Used to view the tree structure of RenderWare files (models)
|-
|-
| [https://gtaforums.com/topic/838479-dff-importer-and-exporter-for-3ds-max/ rwio]
| [https://gtaforums.com/topic/838479-dff-importer-and-exporter-for-3ds-max/ rwio]
|| '''The Hero'''
|| The Hero
|| 3.1d
|| Plugin for [https://www.autodesk.com/products/3ds-max/overview 3ds Max] which allows importing and exporting of [[MODL|RenderWare DFFs]].
|| Plugin for [https://www.autodesk.com/products/3ds-max/overview 3ds Max] which allows importing and exporting of [[MODL|RenderWare DFFs]].
|-
|-
| [https://www.gtagarage.com/mods/show.php?id=27862 Magic.TXD]
| [https://www.gtagarage.com/mods/show.php?id=27862 Magic.TXD]
|| '''The_GTA'''
|| The_GTA
|| 1.1
|| Editor for RenderWare textures
|| Editor for RenderWare textures
|-
|-
| [https://github.com/soopercool101/BrawlCrate BrawlCrate]
| [https://github.com/soopercool101/BrawlCrate BrawlCrate]
|| ''Various''
|| Various
|| 0.30
|| Allows editing GC icons stored in tpl format.
|| Allows editing GC icons stored in tpl format.
|-
|-
| [https://github.com/PenneyMarie1901/TextureTool TextureTool]
| [https://github.com/PenneyMarie1901/TextureTool TextureTool]
|| [[User:Penney16|Penney16]]
|| [[User:Penney16|Penney16]]
|| 2.0
|| Used to quickly resize an image you wish to use as a texture for BFBB, as well as extra useful features.
|| Used to quickly resize an image you wish to use as a texture for BFBB, as well as extra useful features.
|-
|-
| [[BFBB JSP Tool]]
| [[BFBB JSP Tool]]
|| [[User:igorseabra4|igorseabra4]]
|| [[User:igorseabra4|igorseabra4]]
||
|| Converts [[JSP]] and [[MODL|DFF]] files from the XBOX version of Battle For Bikini Bottom to OBJ. '''Deprecated in favor of Industrial Park's internal exporter.'''
|| Converts [[JSP]] and [[MODL|DFF]] files from the XBOX version of Battle For Bikini Bottom to OBJ. '''Deprecated in favor of Industrial Park's internal exporter.'''
|-
|-
| [[Heavy Iron Bik Converter]]
| [[Heavy Iron Bik Converter]]
|| [[User:Nova|Suprnova]]
|| [[User:Nova|Suprnova]]
|| 1.1
|| Automatically converts video files into a .bik file that is already formatted to work in almost every Heavy Iron Renderware game.
|| Automatically converts video files into a .bik file that is already formatted to work in almost every Heavy Iron Renderware game.
|-
|-
| [https://github.com/PenneyMarie1901/The-GoodEditor-2 The GoodEditor-2]
| [https://github.com/PenneyMarie1901/The-GoodEditor-2 The GoodEditor-2]
|| [[User:Penney16|Penney16]]
|| [[User:Penney16|Penney16]]
|| 2.0.7
|| Used to edit .ho parcels and can (for now) edit SimpleObject & Platform assets' Position Rotation and Scale X, Y and Z and edit the Collision Flag and Visibility Flag of a SimpleObjects.
|| Used to edit .ho parcels and can (for now) edit SimpleObject & Platform assets' Position Rotation and Scale X, Y and Z and edit the Collision Flag and Visibility Flag of a SimpleObjects.
|-
| [https://github.com/HiMemX/Collin/releases Collin]
|| HiMemx
|| 1.6
|| Spongegbob's Truth or Square modding tool for editing .ho parcels.
|-
|-
| [https://github.com/igorseabra4/HiHoTool/releases HiHoTool]
| [https://github.com/igorseabra4/HiHoTool/releases HiHoTool]
|| [[User:igorseabra4|igorseabra4]]
|| [[User:igorseabra4|igorseabra4]]
|| 0.1
|| Used to extract and edit assets from .ho parcels.
|| Used to extract and edit assets from .ho parcels.
|-
|-
| [https://github.com/HiMemX/SwagEdit/releases SwagEdit]
| [https://github.com/HiMemX/Collin Collin]
|| HiMemx
|| Mem
|| Spongebob's Truth or Square & Wall-E modding tool
|| 1.0
|-
|| .ho parcel editor that can remove, export, duplicate and add in assets.
| [https://github.com/HiMemX/Plankton Plankton]
|| Mem
|| .HO archive editor (all games)
|-
| [https://github.com/HiMemX/DynamicGeometry DynamicGeometry]
|| Mem
|| A "Spongebobs Truth or Square" (2009) StaticGeometry editor
|-
|-
|}
|}

Revision as of 18:53, 30 December 2022

This page contains a list of tools developed by the community for modding purposes, as well as tools developed outside the community which are also useful for modding.

Tool Author Description
Industrial Park igorseabra4 Viewer and editor for HIP/HOP archives
HipHopTool igorseabra4 Used to extract, edit and create new HIP/HOP archives
BFBB Patch Tool Seil Allows creation and applying of patches for modified content in BFBB; used for distribution of mods
BFBBAnimTools Seil Script for importing and exporting ANIM assets in 3ds Max.
Hans igorseabra4 Save file editor
QuickBMS Luigi Auriemma Previous tool for HIP/HOP, did not allow complex editing of the files
RW Analyze Steve M. Used to view the tree structure of RenderWare files (models)
rwio The Hero Plugin for 3ds Max which allows importing and exporting of RenderWare DFFs.
Magic.TXD The_GTA Editor for RenderWare textures
BrawlCrate Various Allows editing GC icons stored in tpl format.
TextureTool Penney16 Used to quickly resize an image you wish to use as a texture for BFBB, as well as extra useful features.
BFBB JSP Tool igorseabra4 Converts JSP and DFF files from the XBOX version of Battle For Bikini Bottom to OBJ. Deprecated in favor of Industrial Park's internal exporter.
Heavy Iron Bik Converter Suprnova Automatically converts video files into a .bik file that is already formatted to work in almost every Heavy Iron Renderware game.
The GoodEditor-2 Penney16 Used to edit .ho parcels and can (for now) edit SimpleObject & Platform assets' Position Rotation and Scale X, Y and Z and edit the Collision Flag and Visibility Flag of a SimpleObjects.
HiHoTool igorseabra4 Used to extract and edit assets from .ho parcels.
Collin Mem Spongebob's Truth or Square & Wall-E modding tool
Plankton Mem .HO archive editor (all games)
DynamicGeometry Mem A "Spongebobs Truth or Square" (2009) StaticGeometry editor

Assets/Resources

This section contains assets to be freely used for modding provided by users in the Heavy Iron Modding discord

Assets Author Description
BfBB Simple Level Template Double H Contains a flat plain, tikis, blocks, button & gate, springboard, hovering platform, collectables, and some robots. A blank version with just a plain is included as well.
CB02 Models Penney16 Some custom models and textures of Spongebob's house, Patrick's, and Squidward's used in CB02.
CB Sounds Penney16 2 custom sounds that were used in some of Penney16's mods.
BfBB Taskbox Template Olaia Taskbox template for bfbb with cameras.
Lighthouse Model Pepperpot Lighthouse Model (Includes .blend, .obj., .mtl) Requires: bubble_buddy (gl01), building_grey3 (gl01), building_red (gl01)