Tools: Difference between revisions
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! Tool |
! Tool |
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! Author |
! Author |
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! Version |
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! Description |
! Description |
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⚫ | |||
| [[Heavy Mod Manager |Heavy Mod Manager]] |
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|| [[User:igorseabra4|igorseabra4]] |
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|| A mod manager for Heavy Iron games |
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| [[Industrial Park (Level Editor)|Industrial Park]] |
| [[Industrial Park (Level Editor)|Industrial Park]] |
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|| [[User:igorseabra4|igorseabra4]] |
|| [[User:igorseabra4|igorseabra4]] |
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⚫ | |||
|| Viewer and editor for HIP/HOP archives |
|| Viewer and editor for HIP/HOP archives |
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| [[HipHopTool]] |
| [[HipHopTool]] |
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|| [[User:igorseabra4|igorseabra4]] |
|| [[User:igorseabra4|igorseabra4]] |
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⚫ | |||
|| Used to extract, edit and create new HIP/HOP archives |
|| Used to extract, edit and create new HIP/HOP archives |
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| [[BFBB Patch Tool]] |
| [[BFBB Patch Tool]] |
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|| [[User:Seil|Seil]] |
|| [[User:Seil|Seil]] |
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|| 0.5 |
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|| Allows creation and applying of patches for modified content in BFBB; used for distribution of mods |
|| Allows creation and applying of patches for modified content in BFBB; used for distribution of mods |
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| [[BFBBAnimTools]] |
| [[BFBBAnimTools]] |
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|| [[User:Seil|Seil]] |
|| [[User:Seil|Seil]] |
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|| 1.0.1 |
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|| Script for importing and exporting [[ANIM]] assets in 3ds Max. |
|| Script for importing and exporting [[ANIM]] assets in 3ds Max. |
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|- |
|- |
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| [[Hans (tool)|Hans]] |
| [[Hans (tool)|Hans]] |
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|| [[User:igorseabra4|igorseabra4]] |
|| [[User:igorseabra4|igorseabra4]] |
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|| Save file editor |
|| Save file editor |
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| [[QuickBMS]] |
| [[QuickBMS]] |
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|| Luigi Auriemma |
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|| 0.9.0 |
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|| Previous tool for HIP/HOP, did not allow complex editing of the files |
|| Previous tool for HIP/HOP, did not allow complex editing of the files |
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|- |
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| [https://www.gta-modding.com/area/file-33-rw-analyze.html RW Analyze] |
| [https://www.gta-modding.com/area/file-33-rw-analyze.html RW Analyze] |
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|| Steve M. |
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|| 0.4b |
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|| Used to view the tree structure of RenderWare files (models) |
|| Used to view the tree structure of RenderWare files (models) |
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|- |
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| [https://gtaforums.com/topic/838479-dff-importer-and-exporter-for-3ds-max/ rwio] |
| [https://gtaforums.com/topic/838479-dff-importer-and-exporter-for-3ds-max/ rwio] |
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|| The Hero |
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|| 3.1d |
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|| Plugin for [https://www.autodesk.com/products/3ds-max/overview 3ds Max] which allows importing and exporting of [[MODL|RenderWare DFFs]]. |
|| Plugin for [https://www.autodesk.com/products/3ds-max/overview 3ds Max] which allows importing and exporting of [[MODL|RenderWare DFFs]]. |
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|- |
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| [https://www.gtagarage.com/mods/show.php?id=27862 Magic.TXD] |
| [https://www.gtagarage.com/mods/show.php?id=27862 Magic.TXD] |
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|| The_GTA |
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|| 1.1 |
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|| Editor for RenderWare textures |
|| Editor for RenderWare textures |
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|- |
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| [https://github.com/soopercool101/BrawlCrate BrawlCrate] |
| [https://github.com/soopercool101/BrawlCrate BrawlCrate] |
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|| Various |
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|| 0.30 |
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|| Allows editing GC icons stored in tpl format. |
|| Allows editing GC icons stored in tpl format. |
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|- |
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| [https://github.com/PenneyMarie1901/TextureTool TextureTool] |
| [https://github.com/PenneyMarie1901/TextureTool TextureTool] |
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|| [[User:Penney16|Penney16]] |
|| [[User:Penney16|Penney16]] |
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|| 2.0 |
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|| Used to quickly resize an image you wish to use as a texture for BFBB, as well as extra useful features. |
|| Used to quickly resize an image you wish to use as a texture for BFBB, as well as extra useful features. |
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|- |
|- |
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| [[BFBB JSP Tool]] |
| [[BFBB JSP Tool]] |
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|| [[User:igorseabra4|igorseabra4]] |
|| [[User:igorseabra4|igorseabra4]] |
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|| |
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|| Converts [[JSP]] and [[MODL|DFF]] files from the XBOX version of Battle For Bikini Bottom to OBJ. '''Deprecated in favor of Industrial Park's internal exporter.''' |
|| Converts [[JSP]] and [[MODL|DFF]] files from the XBOX version of Battle For Bikini Bottom to OBJ. '''Deprecated in favor of Industrial Park's internal exporter.''' |
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|- |
|- |
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| [[Heavy Iron Bik Converter]] |
| [[Heavy Iron Bik Converter]] |
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|| [[User:Nova|Suprnova]] |
|| [[User:Nova|Suprnova]] |
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|| 1.1 |
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|| Automatically converts video files into a .bik file that is already formatted to work in almost every Heavy Iron Renderware game. |
|| Automatically converts video files into a .bik file that is already formatted to work in almost every Heavy Iron Renderware game. |
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|- |
|- |
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| [https://github.com/PenneyMarie1901/The-GoodEditor-2 The GoodEditor-2] |
| [https://github.com/PenneyMarie1901/The-GoodEditor-2 The GoodEditor-2] |
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|| [[User:Penney16|Penney16]] |
|| [[User:Penney16|Penney16]] |
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|| 2.0.7 |
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|| Used to edit .ho parcels and can (for now) edit SimpleObject & Platform assets' Position Rotation and Scale X, Y and Z and edit the Collision Flag and Visibility Flag of a SimpleObjects. |
|| Used to edit .ho parcels and can (for now) edit SimpleObject & Platform assets' Position Rotation and Scale X, Y and Z and edit the Collision Flag and Visibility Flag of a SimpleObjects. |
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⚫ | |||
⚫ | |||
|| HiMemx |
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|| 1.6 |
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⚫ | |||
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| [https://github.com/igorseabra4/HiHoTool/releases HiHoTool] |
| [https://github.com/igorseabra4/HiHoTool/releases HiHoTool] |
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|| [[User:igorseabra4|igorseabra4]] |
|| [[User:igorseabra4|igorseabra4]] |
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|| 0.1 |
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|| Used to extract and edit assets from .ho parcels. |
|| Used to extract and edit assets from .ho parcels. |
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|- |
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| [https://github.com/HiMemX/ |
| [https://github.com/HiMemX/Collin Collin] |
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|| Mem |
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|| 1.0 |
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|| .ho parcel editor that can remove, export, duplicate and add in assets. |
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⚫ | |||
|| .HO archive editor (all games) |
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| [https://github.com/HiMemX/DynamicGeometry DynamicGeometry] |
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⚫ | |||
|| A "Spongebobs Truth or Square" (2009) StaticGeometry editor |
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|- |
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Latest revision as of 22:39, 3 November 2023
This page contains a list of tools developed by the community for modding purposes, as well as tools developed outside the community which are also useful for modding.
Tool | Author | Description |
---|---|---|
Heavy Mod Manager | igorseabra4 | A mod manager for Heavy Iron games |
Industrial Park | igorseabra4 | Viewer and editor for HIP/HOP archives |
HipHopTool | igorseabra4 | Used to extract, edit and create new HIP/HOP archives |
BFBB Patch Tool | Seil | Allows creation and applying of patches for modified content in BFBB; used for distribution of mods |
BFBBAnimTools | Seil | Script for importing and exporting ANIM assets in 3ds Max. |
Hans | igorseabra4 | Save file editor |
QuickBMS | Luigi Auriemma | Previous tool for HIP/HOP, did not allow complex editing of the files |
RW Analyze | Steve M. | Used to view the tree structure of RenderWare files (models) |
rwio | The Hero | Plugin for 3ds Max which allows importing and exporting of RenderWare DFFs. |
Magic.TXD | The_GTA | Editor for RenderWare textures |
BrawlCrate | Various | Allows editing GC icons stored in tpl format. |
TextureTool | Penney16 | Used to quickly resize an image you wish to use as a texture for BFBB, as well as extra useful features. |
BFBB JSP Tool | igorseabra4 | Converts JSP and DFF files from the XBOX version of Battle For Bikini Bottom to OBJ. Deprecated in favor of Industrial Park's internal exporter. |
Heavy Iron Bik Converter | Suprnova | Automatically converts video files into a .bik file that is already formatted to work in almost every Heavy Iron Renderware game. |
The GoodEditor-2 | Penney16 | Used to edit .ho parcels and can (for now) edit SimpleObject & Platform assets' Position Rotation and Scale X, Y and Z and edit the Collision Flag and Visibility Flag of a SimpleObjects. |
HiHoTool | igorseabra4 | Used to extract and edit assets from .ho parcels. |
Collin | Mem | Spongebob's Truth or Square & Wall-E modding tool |
Plankton | Mem | .HO archive editor (all games) |
DynamicGeometry | Mem | A "Spongebobs Truth or Square" (2009) StaticGeometry editor |
Assets/Resources
This section contains assets to be freely used for modding provided by users in the Heavy Iron Modding discord
Assets | Author | Description |
---|---|---|
BfBB Simple Level Template | Double H | Contains a flat plain, tikis, blocks, button & gate, springboard, hovering platform, collectables, and some robots. A blank version with just a plain is included as well. |
CB02 Models | Penney16 | Some custom models and textures of Spongebob's house, Patrick's, and Squidward's used in CB02. |
CB Sounds | Penney16 | 2 custom sounds that were used in some of Penney16's mods. |
BfBB Taskbox Template | Olaia | Taskbox template for bfbb with cameras. |
Lighthouse Model | Pepperpot | Lighthouse Model (Includes .blend, .obj., .mtl) Requires: bubble_buddy (gl01), building_grey3 (gl01), building_red (gl01) |