Category:Tutorials/MODL Material Importing: Difference between revisions
Category:Tutorials/MODL Material Importing (view source)
Revision as of 06:50, 23 March 2022
, 2 years agoClearing things up.
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This page is for importing Materials from existing MODLs found in [https://heavyironmodding.org/wiki/Category:BFBB Battle for Bikini Bottom] and [https://heavyironmodding.org/wiki/Category:TSSM The SpongeBob SquarePants Movie] for the purpose of importing costumes from TSSM using RWAnalyse which can be found [http://www.steve-m.com/downloads/tools/rwanalyze here].
Complex MODLs, such as
==Step 1==
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==Step 2==
Right click and Export the Geometry data section that corresponds with SpongeBob's body MODL material.
If
▲You'll want to collapse all the sections before to make things easier. It also must be noted that the sections may expand during one of the steps in the tutorial.
▲If you're unsure as to what Geometry data his body is in, check to see which Section has the most bytes.
Also, it doesn't matter what the exported file is named.
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==Step 3==
[[File:MODL Material PNG Step03.png|x300px]]
Done! Import the MODL back into boot.hip and test it. Remember to import any new textures as well.
For importing other MODL parts, check the model's Materials using [[Industrial_Park_(level_editor)|Industrial Park]]. IP won't directly tell you, but the texture gives a hint as to what it might be (Ex: chr_sb05 is SpongeBob's main texture used for his body and arms). This method requires a lot of trial and error, so using 3DSMax is likely recommended for more precision.
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