Ring: Difference between revisions
Battlepedia>Seil (Created page with "==Format== {| class="wikitable" ! Offset !! Type !! Variable !! Description |- | 0x10 || Vector3 || '''position''' || Position of the ring |- | 0x1C || Vector3 || '''r...") |
Battlepedia>Dark m (Dark moved page Game object:Ring to Ring) |
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Revision as of 15:40, 14 March 2019
Format
Offset | Type | Variable | Description |
---|---|---|---|
0x10 | Vector3 | position | Position of the ring |
0x1C | Vector3 | rotation | Rotation of the ring |
0x28 | int[3] | null | |
0x34 | Vector3 | scale | Scale of the ring |
0x40 | int | unknownShadowFlag | 0 = half size shadow, 1 = full size shadow |
0x44 | float | radius | How big the collision radius is around the ring. The actual shape of the ring's collision is a flat circle, not a sphere, so this only applies to the X and Y axes. |
0x48 | float | unknown | |
0x4C | float | unknown | |
0x50 | float | normalTimer | Time in seconds before ring starts flashing red |
0x54 | float | flashTimer | Time in seconds ring flashes red before disappearing. -1 == default (2 seconds) |
0x58 | PLAT | platID | Driver platform for moving the ring |