Ring: Difference between revisions

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m (Dark moved page Game object:Ring to Ring)
(Redirected page to DYNA)
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#redirect [[DYNA]]
==Format==
{| class="wikitable"
! Offset !! Type !! Variable !! Description
|-
| 0x10 || [[Vector3]] || '''position''' || Position of the ring
|-
| 0x1C || [[Vector3]] || '''rotation''' || Rotation of the ring
|-
| 0x28 || int[3] || null ||
|-
| 0x34 || [[Vector3]] || '''scale''' || Scale of the ring
|-
| 0x40 || int || '''unknownShadowFlag''' || 0 = half size shadow, 1 = full size shadow
|-
| 0x44 || float || '''radius''' || How big the collision radius is around the ring. The actual shape of the ring's collision is a flat circle, not a sphere, so this only applies to the X and Y axes.
|-
| 0x48 || float || unknown ||
|-
| 0x4C || float || unknown ||
|-
| 0x50 || float || '''normalTimer''' || Time in seconds before ring starts flashing red
|-
| 0x54 || float || '''flashTimer''' || Time in seconds ring flashes red before disappearing. -1 == default (2 seconds)
|-
| 0x58 || [[PLAT]] || '''platID''' || Driver platform for moving the ring
|}

Latest revision as of 05:57, 28 May 2021

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