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=== Tools === |
=== Tools === |
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{| class="wikitable" |
{| class="wikitable sortable" |
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! Tool |
! Tool |
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! Author |
! Author |
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! Version |
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! Description |
! Description |
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| [[HipHopTool]] |
| [[HipHopTool]] |
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|| [[igorseabra4]] |
|| [[igorseabra4]] |
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|| 0.4.5 |
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|| Used to extract and create new HIP/HOP archives |
|| Used to extract, edit and create new HIP/HOP archives |
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| [[Industrial Park]] |
| [[Industrial Park]] |
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|| [[igorseabra4]] |
|| [[igorseabra4]] |
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|| Preview 6 |
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|| Viewer for HIP/HOP archives |
|| Viewer and editor for HIP/HOP archives |
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| [[BFBB Patch Tool]] |
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|| [[Seil]] |
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|| 0.4 |
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|| Allows creation and applying of patches for modified content in BFBB; used for distribution of mods |
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| [https://gtaforums.com/topic/838479-dff-importer-and-exporter-for-3ds-max/ rwio] |
| [https://gtaforums.com/topic/838479-dff-importer-and-exporter-for-3ds-max/ rwio] |
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|| '''The Hero''' |
|| '''The Hero''' |
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|| 3.1d |
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|| Plugin for [https://www.autodesk.com/products/3ds-max/overview 3ds Max] which allows importing and exporting of [[MODL|RenderWare DFFs]]. |
|| Plugin for [https://www.autodesk.com/products/3ds-max/overview 3ds Max] which allows importing and exporting of [[MODL|RenderWare DFFs]]. |
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|- |
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|| 1.1 |
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| [[QuickBMS]] |
| [[QuickBMS]] |
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|| '''Luigi Auriemma''' |
|| '''Luigi Auriemma''' |
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|| 0.9.0 |
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|| Previous tool for HIP/HOP, did not allow complex editing of the files |
|| Previous tool for HIP/HOP, did not allow complex editing of the files |
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|- |
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| [https://www.gta-modding.com/area/file-33-rw-analyze.html RW Analyze] |
| [https://www.gta-modding.com/area/file-33-rw-analyze.html RW Analyze] |
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|| '''Steve M.''' |
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|| 0.4b |
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|| Used to view the tree structure of RenderWare files (models) |
|| Used to view the tree structure of RenderWare files (models) |
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=== Mods === |
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{| class="wikitable sortable" |
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! Mod |
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! Author |
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! Version |
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! Release |
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! Description |
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| [[TetraxZ's BfBB Showcase Mod]] |
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|| [[User:TetraxZ|TetraxZ]] |
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|| 1.0 |
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|| 2018/09/14 |
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|| Showcases what Industrial Park can do in terms of editing levels. |
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