List of Events/BFBB: Difference between revisions

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This is a list of [[Events]].
This is a list of [[Events]]. Please note that not every event is designed for every asset type (you can only send '''GiveShinyObjects''' to PLYR, for example).
 
==Event DefinitionsList ==
{| class="wikitable sortable"
===<code>0x0001</code> Enable===
 
'''Object types''': All
 
'''Parameters''': ???
 
Turns on event handling for an object asset.
 
===<code>0x0002</code> Disable===
 
'''Object types''': All
 
'''Parameters''': ???
 
Turns off event handling for an object asset.
 
===<code>0x0003</code> Visible===
 
'''Object types''': All
 
'''Parameters''': ???
 
Turns on rendering for an object asset.
 
===<code>0x0004</code> Invisible===
 
'''Object types''': All
 
'''Parameters''': ???
 
Turns off rendering for an object asset.
 
===<code>0x0005</code> EnterPlayer===
 
'''Object types''': [[TRIG]]
 
'''Parameters''': ???
 
Automatically sent to a [[TRIG]] whenever the player enters its volume.
 
===<code>0x0006</code> ExitPlayer===
 
'''Object types''': [[TRIG]]
 
'''Parameters''': ???
 
Automatically sent to a [[TRIG]] whenever the player exits its volume.
 
===<code>0x0008</code> ControlOff===
 
'''Object types''': [[PLYR]]
 
'''Parameters''': ???
 
Turns off gamepad/controller input.
 
===<code>0x0009</code> ControlOn===
 
'''Object types''': [[PLYR]]
 
'''Parameters''': ???
 
Turns on gamepad/controller input.
 
===<code>0x000A</code> Reset===
 
'''Object types''': [[BOUL]], [[BUTN]], [[CNTR]], [[DYNA]], [[SIMP]], [[TIMR]]
 
'''Parameters''': ???
 
Resets a [[CNTR]] to its initial value.
 
Resets a [[TIMR]] to its initial value.
 
===<code>0x000B</code> Increment===
 
'''Object types''': [[CNTR]]
 
'''Parameters''': ???
 
Increases a [[CNTR]]’s value by 1. Automatically sends one of the events from [[#0x0192_Count1|Count1]] to [[#0x01A5_Count20|Count20]], based on the resulting value of the increment.
 
===<code>0x000C</code> Decrement===
 
'''Object types''': [[CNTR]]
 
'''Parameters''': ???
 
Decreases a [[CNTR]]'s value by 1. Automatically sends one of the events from [[#0x0192_Count1|Count1]] to [[#0x01A5_Count20|Count20]], based on the resulting value of the decrement.
 
===<code>0x0010</code> Teleport Player===
 
'''Object types''': [[PLYR]]
 
'''Parameters''':
 
* [[AssetID]] '''[[PORT|Portal]]'''
 
Teleports the player using a '''Portal'''. If the '''Portal''''s destination level is the same as the current level, the player will teleport instantly. Otherwise, a loading screen will appear for the destination level.
 
===<code>0x0011</code> OutOfBounds===
 
'''Object types''': [[PLYR]]
 
'''Parameters''': ???
 
Causes the hand to immediately take the player off-screen and place him/her back into the level.
 
===<code>0x0012</code> Run===
 
'''Object types''': [[DYNA]], [[PLAT]], [[TIMR]]
 
'''Parameters''': ???
 
Starts ticking down a [[TIMR]].
 
===<code>0x0013</code> Stop===
 
'''Object types''': [[DYNA]], [[PLAT]], [[SFX]], [[TIMR]]
 
'''Parameters''': ???
 
Pauses a [[TIMR]]?
 
===<code>0x0014</code> Expired===
 
'''Object types''': [[CNTR]], [[TIMR]]
 
'''Parameters''': ???
 
Automatically sent to a [[CNTR]] when its value is 0?
 
Automatically sent to a [[TIMR]] when its value is 0?
 
===<code>0x0035</code> GiveShinyObjects===
 
'''Object types''': [[PLYR]]
 
'''Parameters''':
 
* float '''Amount'''
 
Gives or takes away a specified '''Amount''' of shiny objects from the player.
 
===<code>0x003C</code> Evaluate===
 
'''Object types''': [[COND]]
 
'''Parameters''': ???
 
Evaluates a [[COND]]. Automatically sends [[#0x003D_True|True]] or [[#0x003E_False|False]] to the [[COND]], based on the result of the evaluation.
 
===<code>0x003D</code> True===
 
'''Object types''': [[COND]]
 
'''Parameters''': ???
 
Automatically sent to a [[COND]] from the [[#0x003C_Evaluate|Evaluate]] event if the evaluation is true.
 
===<code>0x003E</code> False===
 
'''Object types''': [[COND]]
 
'''Parameters''': ???
 
Automatically sent to a [[COND]] from the [[#0x003C_Evaluate|Evaluate]] event if the evaluation is false.
 
===<code>0x0192</code> Count1===
 
'''Object types''': [[CNTR]]
 
'''Parameters''': ???
 
Sets the value of a [[CNTR]] to 1. Automatically sent from the [[#0x000B_Increment|Increment]] or [[#0x000C_Decrement|Decrement]] event if the resulting value is 1.
 
===<code>0x0193</code> Count2===
 
'''Object types''': [[CNTR]]
 
'''Parameters''': ???
 
Sets the value of a [[CNTR]] to 2. Automatically sent from the [[#0x000B_Increment|Increment]] or [[#0x000C_Decrement|Decrement]] event if the resulting value is 2.
 
===<code>0x0194</code> Count3===
 
'''Object types''': [[CNTR]]
 
'''Parameters''': ???
 
Sets the value of a [[CNTR]] to 3. Automatically sent from the [[#0x000B_Increment|Increment]] or [[#0x000C_Decrement|Decrement]] event if the resulting value is 3.
 
==All Events==
 
{| class="wikitable"
|+
! align="center" |Event ID
! align="center" |Name
! align="center" |Asset Types
! align="center" |Variables
! Description
! align="center" |Description
|-
| 0x0000||Unknown||||||
| align=center | '''0x0000'''
|| Unknown
||
|-
| 0x0001||Enable||All||?||Turns on event handling for an object asset.
| align=center | '''0x0001'''
|| Enable
|| Dispatcher (258), Trigger (214), Button (48), SFX (22), Simple Object (16), Timer (16), Group (14), Counter (13), game_object:Taxi (12), Conditional (11), UI Font (4), Conveyer Belt (2), Mechanism (2), Platform (2), Move Point (1), NPC (1)
||
|-
| 0x0002||Disable||All||?||Turns off event handling for an object asset.
| align=center | '''0x0002'''
|| Disable
|| Trigger (648), Timer (247), Dispatcher (123), Counter (93), Button (57), SFX (45), Simple Object (19), Conditional (16), game_object:Flythrough (16), Mechanism (12), Platform (12), Electric Arc Generator (10), Group (7), Destructible Object (6), game_object:Taxi (6), UI (6), Cutscene Mgr (3), UI Font (3), Camera (2), Move Point (2), NPC (1), Particle Emitter (1), Power Up/Item (1)
||
|-
| 0x0003||Visible||All||?||Turns on rendering for an object asset.
| align=center | '''0x0003'''
|| Visible
|| UI Font (463), UI (336), Group (184), Mechanism (147), Simple Object (118), Platform (110), game_object:text_box (28), Button (4), NPC (3), Destructible Object (2)
||
|-
| 0x0004||Invisible||All||?||Turns off rendering for an object asset.
| align=center | '''0x0004'''
|| Invisible
|| UI Font (471), UI (378), Group (270), Mechanism (267), Simple Object (145), Platform (97), game_object:text_box (54), game_object:talk_box (22), NPC (4), Boulder (3)
||
|-
| 0x0005||<span id="EnterPlayer">EnterPlayer</span>||TRIG||?||The game sends this event to a Trigger on the frame that the Player enters its collision area. This event is *not* continuously sent during the frames that the Player is still inside.
| align=center | '''0x0005'''
|| EnterPlayer
|| Trigger (2581)
|| The game sends this event to a Trigger on the frame that the Player enters its collision area. This event is *not* continuously sent during the frames that the Player is still inside.
|-
| 0x0006||ExitPlayer||TRIG||?||The game sends this event to a Trigger on the frame that the Player exits its collision area. This event is *not* continuously sent during the frames that the Player is still outside.
| align=center | '''0x0006'''
|| ExitPlayer
|| Trigger (797)
|| The game sends this event to a Trigger on the frame that the Player exits its collision area. This event is *not* continuously sent during the frames that the Player is still outside.
|-
| 0x0007||TouchPlayer||||?||
| align=center | '''0x0007'''
|| TouchPlayer
||
|-
| 0x0008||ControlOff||PLYR||?||Disables all user input. This event is mainly used when starting a cutscene.
| align=center | '''0x0008'''
|| ControlOff
|| Player (255)
|| Disables all user input. This event is mainly used when starting a cutscene.
|-
| 0x0009||ControlOn||PLYR||?||Turns on gamepad/controller input.
| align=center | '''0x0009'''
|| ControlOn
|| Player (174)
||
|-
| 0x000A||Reset||BOUL, BUTN, CNTR, DYNA, SIMP, TIMR||?||Resets asset to original position/value.
| align=center | '''0x000A'''
|| Reset
|| Timer (995), Platform (193), Mechanism (66), Counter (47), Breakaway Platform (39), Group (14), game_object:task_box (9), Simple Object (8), game_object:BoulderGenerator (7), Button (2), Springboard Platform (2), Boulder (1)
||
|-
| 0x000B||Increment||Counter (37)||?||Increases a CNTR’s value by 1. Automatically sends one of the events from Count1 to Count20, based on the resulting value of the increment.
| align=center | '''0x000B'''
|| Increment
|| Counter (37)
||
|-
| 0x000C||Decrement||Counter (456), Group (2)||?||Decreases a CNTR's value by 1. Automatically sends one of the events from Count1 to Count20, based on the resulting value of the decrement.
| align=center | '''0x000C'''
|| Decrement
|| Counter (456), Group (2)
||
|-
| align=center | '''0x000D''' ||Open||||?||
|| Open
||
|-
| 0x000E||Close||||?||
| align=center | '''0x000E'''
|| Close
||
|-
| 0x000F||Toggle||BUTN||?||Toggles BUTN state
| align=center | '''0x000F'''
|| Toggle
|| Button (1)
||
|-
| 0x0010||Teleport Player||PLYR||AssetID PORT||Teleports the player using a Portal. If the Portal's destination level is the same as the current level, the player will teleport instantly. Otherwise, a loading screen will appear for the destination level.
| align=center | '''0x0010'''
|| Teleport Player
|| Portal (194)
||
|-
| 0x0011||OutOfBounds||PLYR||?||Causes the hand to immediately take the player off-screen and place him/her back into the level.
| align=center | '''0x0011'''
|| OutOfBounds
|| Player (346)
||
|-
| 0x0012||Run||DYNA, PLAT, TIMR||?||Starts a TIMR
| align=center | '''0x0012'''
|| Run
|| Timer (2669), Mechanism (396), Platform (98), Group (64), game_object:Flythrough (63), Breakaway Platform (26), game_object:Camera_Tweak (11), Paddle (5)
||
|-
| 0x0013||Stop||DYNA, FLY, PLAT, SFX, TIMR||?||Pauses a TIMR?
| align=center | '''0x0013'''
|| Stop
|| SFX (407), Timer (141), game_object:Flythrough (79), Group (54), Mechanism (44), Platform (43), game_object:Camera_Tweak (14)
||
|-
| 0x0014||Expired||TIMR, CNTR||?||Sent when counter/timer reaches 0
| align=center | '''0x0014'''
|| Expired
|| Timer (4861), Counter (380), Group (2)
||
|-
| align=center | '''0x0015''' ||Move||||?||
|| Move
||
|-
| 0x0016||Destroy||Destructible Object (310), Group (3)||?||
| align=center | '''0x0016'''
|| Destroy
|| Destructible Object (310), Group (3)
||
|-
| 0x0017||Pause||||?||
| align=center | '''0x0017'''
|| Pause
||
|-
| 0x0018||Play||SFX (1955), Cutscene Mgr (39), Group (30)||?||
| align=center | '''0x0018'''
|| Play
|| SFX (1955), Cutscene Mgr (39), Group (30)
||
|-
| 0x0019||PlayOne||||?||
| align=center | '''0x0019'''
|| PlayOne
||
|-
| 0x001A||PlayMaybe||SFX (23)||?||
| align=center | '''0x001A'''
|| PlayMaybe
|| SFX (23)
||
|-
| 0x001B||RoomStart||||?||
| align=center | '''0x001B'''
|| RoomStart
||
|-
| 0x001C||Invalidate||||?||
| align=center | '''0x001C'''
|| Invalidate
||
|-
| align=center | '''0x001D''' ||Tilt||||?||
|| Tilt
||
|-
| 0x001E||Untilt||||?||
| align=center | '''0x001E'''
|| Untilt
||
|-
| 0x001F||Arrive||Mechanism (232), Move Point (133)||?||
| align=center | '''0x001F'''
|| Arrive
|| Mechanism (232), Move Point (133)
||
|-
| 0x0020||Mount||Platform (195), Mechanism (91), Power Up/Item (74), Breakaway Platform (52), game_object:bungee_hook (6), Springboard Platform (5), Group (2)||?||
| align=center | '''0x0020'''
|| Mount
|| Platform (195), Mechanism (91), Power Up/Item (74), Breakaway Platform (52), game_object:bungee_hook (6), Springboard Platform (5), Group (2)
||
|-
| 0x0021||Dismount||Platform (92), Mechanism (26), game_object:bungee_hook (6), Springboard Platform (1)||?||
| align=center | '''0x0021'''
|| Dismount
|| Platform (92), Mechanism (26), game_object:bungee_hook (6), Springboard Platform (1)
||
|-
| 0x0022||Break||Breakaway Platform (42)||?||
| align=center | '''0x0022'''
|| Break
|| Breakaway Platform (42)
||
|-
| 0x0023||Pickup||Power Up/Item (249)||?||
| align=center | '''0x0023'''
|| Pickup
|| Power Up/Item (249)
||
|-
| 0x0024||Death||NPC (243)||?||
| align=center | '''0x0024'''
|| Death
|| NPC (243)
||
|-
| 0x0025||Kill||Boulder (84), NPC (22), Group (4), Player (1)||?||
| align=center | '''0x0025'''
|| Kill
|| Boulder (84), NPC (22), Group (4), Player (1)
||
|-
| 0x0026||On||Particle Emitter (158), Electric Arc Generator (52), Fog (35), Group (10), Move Point (10), Surface (8)||?||
| align=center | '''0x0026'''
|| On
|| Particle Emitter (158), Electric Arc Generator (52), Fog (35), Group (10), Move Point (10), Surface (8)
||
|-
| 0x0027||Off||Particle Emitter (134), Electric Arc Generator (53), Group (19), Surface (8), Move Point (6), Particle System (2)||?||
| align=center | '''0x0027'''
|| Off
|| Particle Emitter (134), Electric Arc Generator (53), Group (19), Surface (8), Move Point (6), Particle System (2)
||
|-
| 0x0028||Patrol On||NPC (1)||?||
| align=center | '''0x0028'''
|| Patrol On
|| NPC (1)
||
|-
| 0x0029||Patrol Off||NPC (3)||?||
| align=center | '''0x0029'''
|| Patrol Off
|| NPC (3)
||
|-
| 0x002A||Wander On||||?||
| align=center | '''0x002A'''
|| Wander On
||
|-
| 0x002B||Wander Off||||?||
| align=center | '''0x002B'''
|| Wander Off
||
|-
| 0x002C||Detect Player On||NPC (94), Group (2)||?||
| align=center | '''0x002C'''
|| Detect Player On
|| NPC (94), Group (2)
||
|-
| 0x002D||Detect Player Off||NPC (90), Group (4)||?||
| align=center | '''0x002D'''
|| Detect Player Off
|| NPC (90), Group (4)
||
|-
| 0x002E||Chase Player On||||?||
| align=center | '''0x002E'''
|| Chase Player On
||
|-
| 0x002F||Chase Player Off||NPC (5)||?||
| align=center | '''0x002F'''
|| Chase Player Off
|| NPC (5)
||
|-
| 0x0030||Go To Sleep||||?||
| align=center | '''0x0030'''
|| Go To Sleep
||
|-
| 0x0031||Wake Up Villain||||?||
| align=center | '''0x0031'''
|| Wake Up Villain
||
|-
| 0x0032||Respawn||NPC (6), Group (1)||?||
| align=center | '''0x0032'''
|| Respawn
|| NPC (6), Group (1)
||
|-
| 0x0033||PlayerDeath||||?||
| align=center | '''0x0033'''
|| PlayerDeath
||
|-
| 0x0034||GiveChance||||?||
| align=center | '''0x0034'''
|| GiveChance
||
|-
| 0x0035||GiveShinyObjects||Player (99)||float amount||Changes the Player's Shiny Object count by amount. Animates the UI and plays a sound effect in the same way that you normally collect Shiny Objects. amount can be positive or negative. It's also converted to an integer at runtime, so any decimals will cause it to be rounded up to the next integer. This event is most often sent by Clams to subtract Shiny Objects once you confirm to pay them.
| align=center | '''0x0035'''
|| GiveShinyObjects(float amount)
|| Player (99)
|| Changes the Player's Shiny Object count by '''amount'''. Animates the UI and plays a sound effect in the same way that you normally collect Shiny Objects. '''amount''' can be positive or negative. It's also converted to an integer at runtime, so any decimals will cause it to be rounded up to the next integer. This event is most often sent by Clams to subtract Shiny Objects once you confirm to pay them.
|-
| 0x0036||GiveHealth||Player (58)||?||Gives or takes away player health.
| align=center | '''0x0036'''
|| GiveHealth
|| Player (58)
||
|-
| 0x0037||ButtonPress||BUTN||?||Sent by BUTN upon being pressed.
| align=center | '''0x0037'''
|| ButtonPress
|| Button (651), Group (4)
||
|-
| 0x0038||ButtonUnpress||BUTN||?||Sent by BUTN upon being unpressed.
| align=center | '''0x0038'''
|| ButtonUnpress
|| Button (159)
||
|-
| 0x0039||ArriveHalfway||Mechanism (15)||?||
| align=center | '''0x0039'''
|| ArriveHalfway
|| Mechanism (15)
||
|-
| 0x003A||Hit||Simple Object (29), Mechanism (10), Destructible Object (1)||?||
| align=center | '''0x003A'''
|| Hit
|| Simple Object (29), Mechanism (10), Destructible Object (1)
||
|-
| 0x003B||ButtonPressAction||||?||
| align=center | '''0x003B'''
|| ButtonPressAction
||
|-
| 0x003C||Evaluate||COND||?||Evaluates a COND, causing it to fire either True or False.
| align=center | '''0x003C'''
|| Evaluate
|| Conditional (317), Group (77)
||
|-
| 0x003D||True||COND||?||Sent by the COND upon evaluation of condition to true.
| align=center | '''0x003D'''
|| True
|| Conditional (486)
||
|-
| 0x003E||False||COND||?||Sent by the COND upon evaluation of condition to false.
| align=center | '''0x003E'''
|| False
|| Conditional (257)
||
|-
| 0x003F||PadPressX||UI Font (445), UI (20)||?||
| align=center | '''0x003F'''
|| PadPressX
|| UI Font (445), UI (20)
||
|-
| 0x0040||PadPressSquare||game_object:talk_box (4)||?||
| align=center | '''0x0040'''
|| PadPressSquare
|| game_object:talk_box (4)
||
|-
| 0x0041||PadPressO||UI Font (46), game_object:talk_box (4)||?||
| align=center | '''0x0041'''
|| PadPressO
|| UI Font (46), game_object:talk_box (4)
||
|-
| 0x0042||PadPressTriangle||UI Font (500), game_object:talk_box (4)||?||
| align=center | '''0x0042'''
|| PadPressTriangle
|| UI Font (500), game_object:talk_box (4)
||
|-
| 0x0043||PadPressL1||||?||
| align=center | '''0x0043'''
|| PadPressL1
||
|-
| 0x0044||PadPressL2||game_object:talk_box (1)||?||
| align=center | '''0x0044'''
|| PadPressL2
|| game_object:talk_box (1)
||
|-
| 0x0045||PadPressR1||game_object:talk_box (424), UI Font (24)||?||
| align=center | '''0x0045'''
|| PadPressR1
|| game_object:talk_box (424), UI Font (24)
||
|-
| 0x0046||PadPressR2||game_object:talk_box (1), UI Font (1)||?||
| align=center | '''0x0046'''
|| PadPressR2
|| game_object:talk_box (1), UI Font (1)
||
|-
| 0x0047||PadPressStart||UI Font (37)||?||
| align=center | '''0x0047'''
|| PadPressStart
|| UI Font (37)
||
|-
| 0x0048||PadPressSelect||||?||
| align=center | '''0x0048'''
|| PadPressSelect
||
|-
| 0x0049||PadPressUp||UI Font (202), UI (123)||?||
| align=center | '''0x0049'''
|| PadPressUp
|| UI Font (202), UI (123)
||
|-
| 0x004A||PadPressDown||UI Font (182), UI (120)||?||
| align=center | '''0x004A'''
|| PadPressDown
|| UI Font (182), UI (120)
||
|-
| 0x004B||PadPressRight||UI Font (156), UI (70)||?||
| align=center | '''0x004B'''
|| PadPressRight
|| UI Font (156), UI (70)
||
|-
| 0x004C||PadPressLeft||UI Font (156), UI (70)||?||
| align=center | '''0x004C'''
|| PadPressLeft
|| UI Font (156), UI (70)
||
|-
| 0x004D||FontBackdropOn||||?||
| align=center | '''0x004D'''
|| FontBackdropOn
||
|-
| 0x004E||FontBackdropOff||||?||
| align=center | '''0x004E'''
|| FontBackdropOff
||
|-
| 0x004F||UI Select||UI Font (623), UI (152)||?||
| align=center | '''0x004F'''
|| UI Select
|| UI Font (623), UI (152)
||
|-
| 0x0050||UI Unselect||UI Font (303), UI (173)||?||
| align=center | '''0x0050'''
|| UI Unselect
|| UI Font (303), UI (173)
||
|-
| 0x0051||UI Focus On||Group (100), UI Font (45)||?||
| align=center | '''0x0051'''
|| UI Focus On
|| Group (100), UI Font (45)
||
|-
| 0x0052||UI Focus Off||UI Font (28), Group (2)||?||
| align=center | '''0x0052'''
|| UI Focus Off
|| UI Font (28), Group (2)
||
|-
| 0x0053||Collision On||Platform (13), Mechanism (8), Simple Object (7), Group (4)||?||
| align=center | '''0x0053'''
|| Collision On
|| Platform (13), Mechanism (8), Simple Object (7), Group (4)
||
|-
| 0x0054||Collision Off||Simple Object (31), Group (25), Platform (13), Destructible Object (7), Mechanism (4)||?||
| align=center | '''0x0054'''
|| Collision Off
|| Simple Object (31), Group (25), Platform (13), Destructible Object (7), Mechanism (4)
||
|-
| 0x0055||Collision+Visible On||Power Up/Item (105), Mechanism (93), Simple Object (62), Platform (54), Springboard Platform (44), Group (38), Conveyer Belt (8)||?||
| align=center | '''0x0055'''
|| Collision+Visible On
|| Power Up/Item (105), Mechanism (93), Simple Object (62), Platform (54), Springboard Platform (44), Group (38), Conveyer Belt (8)
||
|-
| 0x0056||Collision+Visible Off||Mechanism (116), Group (96), Simple Object (69), Platform (52), Destructible Object (36), Springboard Platform (11), Power Up/Item (8), Boulder (4)||?||
| align=center | '''0x0056'''
|| Collision+Visible Off
|| Mechanism (116), Group (96), Simple Object (69), Platform (52), Destructible Object (36), Springboard Platform (11), Power Up/Item (8), Boulder (4)
||
|-
| 0x0057||Scene Prepare||Dispatcher (776), Mechanism (363), NPC (304), Platform (216), Simple Object (143), Group (108), SFX (91), Electric Arc Generator (86), game_object:BoulderGenerator (85), Power Up/Item (83), Timer (68), Springboard Platform (64), Breakaway Platform (54), Button (40), Fog (30), Boulder (16), game_object:Flythrough (15), Teeter-Totter (10), game_object:talk_box (8), game_object:Taxi (6), Conveyer Belt (5), Conditional (3), Counter (3) Paddle (2), Player (2), Cutscene Mgr (1), Surface (1)||?||
| align=center | '''0x0057'''
|| Scene Prepare
|| Dispatcher (776), Mechanism (363), NPC (304), Platform (216), Simple Object (143), Group (108), SFX (91), Electric Arc Generator (86), game_object:BoulderGenerator (85), Power Up/Item (83), Timer (68), Springboard Platform (64), Breakaway Platform (54), Button (40), Fog (30), Boulder (16), game_object:Flythrough (15), Teeter-Totter (10), game_object:talk_box (8), game_object:Taxi (6), Conveyer Belt (5), Conditional (3), Counter (3) Paddle (2), Player (2), Cutscene Mgr (1), Surface (1)
||
|-
| 0x0058||Scene Finish||||?||
| align=center | '''0x0058'''
|| Scene Finish
||
|-
| 0x0059||Room Prepare||Dispatcher (62), Timer (34), NPC (18), Group (4), Mechanism (4), Conditional (3), Counter (3), Env (3), Fog (2), Power Up/Item (2), SFX (2), UI Font (2), Electric Arc Generator (1)||?||
| align=center | '''0x0059'''
|| Room Prepare
|| Dispatcher (62), Timer (34), NPC (18), Group (4), Mechanism (4), Conditional (3), Counter (3), Env (3), Fog (2), Power Up/Item (2), SFX (2), UI Font (2), Electric Arc Generator (1)
||
|-
| 0x005A||Room Finish||||?||
| align=center | '''0x005A'''
|| Room Finish
||
|-
| 0x005B||LobMaster Shoot||||?||
| align=center | '''0x005B'''
|| LobMaster Shoot
||
|-
| 0x005C||LobMaster Reset||||?||
| align=center | '''0x005C'''
|| LobMaster Reset
||
|-
| 0x005D||FallToDeath||Player (1)||?||
| align=center | '''0x005D'''
|| FallToDeath
|| Player (1)
||
|-
| 0x005E||UI Focus On+Select||UI Font (249), UI (226)||?||
| align=center | '''0x005E'''
|| UI Focus On+Select
|| UI Font (249), UI (226)
||
|-
| 0x005F||UI Focus Off+Unselect||UI (180), Group (132), UI Font (118)||?||
| align=center | '''0x005F'''
|| UI Focus Off+Unselect
|| UI (180), Group (132), UI Font (118)
||
|-
| 0x0060||Set Pad Config to Preset A||||?||
| align=center | '''0x0060'''
|| Set Pad Config to Preset A
||
|-
| 0x0061||Set Pad Config to Preset B||||?||
| align=center | '''0x0061'''
|| Set Pad Config to Preset B
||
|-
| 0x0062||Set Pad Config to Preset C||||?||
| align=center | '''0x0062'''
|| Set Pad Config to Preset C
||
|-
| 0x0063||Set Pad Config to Preset D||||?||
| align=center | '''0x0063'''
|| Set Pad Config to Preset D
||
|-
| 0x0064||Pad Vibrate On||Dispatcher (15)||?||
| align=center | '''0x0064'''
|| Pad Vibrate On
|| Dispatcher (15)
||
|-
| 0x0065||Pad Vibrate Off||Dispatcher (15)||?||
| align=center | '''0x0065'''
|| Pad Vibrate Off
|| Dispatcher (15)
||
|-
| 0x0066||Mono Sound||Dispatcher (9)||?||
| align=center | '''0x0066'''
|| Mono Sound
|| Dispatcher (9)
||
|-
| 0x0067||Stereo Sound||Dispatcher (9)||?||
| align=center | '''0x0067'''
|| Stereo Sound
|| Dispatcher (9)
||
|-
| 0x0068||Increase Master Volume||||?||
| align=center | '''0x0068'''
|| Increase Master Volume
||
|-
| 0x0069||Decrease Master Volume||||?||
| align=center | '''0x0069'''
|| Decrease Master Volume
||
|-
| 0x006A||Increase Music Volume||Dispatcher (12)||?||
| align=center | '''0x006A'''
|| Increase Music Volume
|| Dispatcher (12)
||
|-
| 0x006B||Decrease Music Volume||Dispatcher (12)||?||
| align=center | '''0x006B'''
|| Decrease Music Volume
|| Dispatcher (12)
||
|-
| 0x006C||Increase SFX Volume||Dispatcher (12)||?||
| align=center | '''0x006C'''
|| Increase SFX Volume
|| Dispatcher (12)
||
|-
| 0x006D||Decrease SFX Volume||Dispatcher (12)||?||
| align=center | '''0x006D'''
|| Decrease SFX Volume
|| Dispatcher (12)
||
|-
| 0x006E||IntroState_Sony||||?||
| align=center | '''0x006E'''
|| IntroState_Sony
||
|-
| 0x006F||IntroState_Publisher||||?||
| align=center | '''0x006F'''
|| IntroState_Publisher
||
|-
| 0x0070||IntroState_Developer||||?||
| align=center | '''0x0070'''
|| IntroState_Developer
||
|-
| 0x0071||IntroState_License||||?||
| align=center | '''0x0071'''
|| IntroState_License
||
|-
| 0x0072||IntroState_Count||||?||
| align=center | '''0x0072'''
|| IntroState_Count
||
|-
| 0x0073||TitleState_Start||||?||
| align=center | '''0x0073'''
|| TitleState_Start
||
|-
| 0x0074||TitleState_Attract||||?||
| align=center | '''0x0074'''
|| TitleState_Attract
||
|-
| 0x0075||TitleState_Count||||?||
| align=center | '''0x0075'''
|| TitleState_Count
||
|-
| 0x0076||LoadState_SelectMemCard||||?||
| align=center | '''0x0076'''
|| LoadState_SelectMemCard
||
|-
| 0x0077||LoadState_SelectSlot||||?||
| align=center | '''0x0077'''
|| LoadState_SelectSlot
||
|-
| 0x0078||LoadState_Loading||||?||
| align=center | '''0x0078'''
|| LoadState_Loading
||
|-
| 0x0079||LoadState_Count||||?||
| align=center | '''0x0079'''
|| LoadState_Count
||
|-
| 0x007A||OptionsState_Options||||?||
| align=center | '''0x007A'''
|| OptionsState_Options
||
|-
| 0x007B||OptionsState_Count||||?||
| align=center | '''0x007B'''
|| OptionsState_Count
||
|-
| 0x007C||SaveState_SelectMemCard||||?||
| align=center | '''0x007C'''
|| SaveState_SelectMemCard
||
|-
| 0x007D||SaveState_SelectSlot||||?||
| align=center | '''0x007D'''
|| SaveState_SelectSlot
||
|-
| 0x007E||SaveState_Saving||||?||
| align=center | '''0x007E'''
|| SaveState_Saving
||
|-
| 0x007F||SaveState_Count||||?||
| align=center | '''0x007F'''
|| SaveState_Count
||
|-
| 0x0080||PauseState_Pause||Dispatcher (10)||?||
| align=center | '''0x0080'''
|| PauseState_Pause
|| Dispatcher (10)
||
|-
| 0x0081||PauseState_Options||||?||
| align=center | '''0x0081'''
|| PauseState_Options
||
|-
| 0x0082||PauseState_Count||||?||
| align=center | '''0x0082'''
|| PauseState_Count
||
|-
| 0x0083||GameState_FirstTime||||?||
| align=center | '''0x0083'''
|| GameState_FirstTime
||
|-
| 0x0084||GameState_Play||Dispatcher (28)||?||
| align=center | '''0x0084'''
|| GameState_Play
|| Dispatcher (28)
||
|-
| 0x0085||GameState_LoseChance||||?||
| align=center | '''0x0085'''
|| GameState_LoseChance
||
|-
| 0x0086||GameState_GameOver||||?||
| align=center | '''0x0086'''
|| GameState_GameOver
||
|-
| 0x0087||GameState_SceneSwitch||||?||
| align=center | '''0x0087'''
|| GameState_SceneSwitch
||
|-
| 0x0088||GameState_Dead||||?||
| align=center | '''0x0088'''
|| GameState_Dead
||
|-
| 0x0089||SetIntroState_Sony||||?||
| align=center | '''0x0089'''
|| SetIntroState_Sony
||
|-
| 0x008A||SetIntroState_Publisher||||?||
| align=center | '''0x008A'''
|| SetIntroState_Publisher
||
|-
| 0x008B||SetIntroState_Developer||||?||
| align=center | '''0x008B'''
|| SetIntroState_Developer
||
|-
| 0x008C||SetIntroState_License||||?||
| align=center | '''0x008C'''
|| SetIntroState_License
||
|-
| 0x008D||SetIntroState_Count||||?||
| align=center | '''0x008D'''
|| SetIntroState_Count
||
|-
| 0x008E||SetTitleState_Start||||?||
| align=center | '''0x008E'''
|| SetTitleState_Start
||
|-
| 0x008F||SetTitleState_Attract||||?||
| align=center | '''0x008F'''
|| SetTitleState_Attract
||
|-
| 0x0090||SetTitleState_Count||||?||
| align=center | '''0x0090'''
|| SetTitleState_Count
||
|-
| 0x0091||SetLoadState_SelectMemCard||||?||
| align=center | '''0x0091'''
|| SetLoadState_SelectMemCard
||
|-
| 0x0092||SetLoadState_SelectSlot||||?||
| align=center | '''0x0092'''
|| SetLoadState_SelectSlot
||
|-
| 0x0093||SetLoadState_Loading||Dispatcher (5)||?||
| align=center | '''0x0093'''
|| SetLoadState_Loading
|| Dispatcher (5)
||
|-
| 0x0094||SetLoadState_Count||||?||
| align=center | '''0x0094'''
|| SetLoadState_Count
||
|-
| 0x0095||SetOptionsState_Options||||?||
| align=center | '''0x0095'''
|| SetOptionsState_Options
||
|-
| 0x0096||SetOptionsState_Count||||?||
| align=center | '''0x0096'''
|| SetOptionsState_Count
||
|-
| 0x0097||SetSaveState_SelectMemCard||Dispatcher (2)||?||
| align=center | '''0x0097'''
|| SetSaveState_SelectMemCard
|| Dispatcher (2)
||
|-
| 0x0098||SetSaveState_SelectSlot||||?||
| align=center | '''0x0098'''
|| SetSaveState_SelectSlot
||
|-
| 0x0099||SetSaveState_Saving||Dispatcher (3)||?||
| align=center | '''0x0099'''
|| SetSaveState_Saving
|| Dispatcher (3)
||
|-
| 0x009A||SetSaveState_Count||||?||
| align=center | '''0x009A'''
|| SetSaveState_Count
||
|-
| 0x009B||SetPauseState_Pause||||?||
| align=center | '''0x009B'''
|| SetPauseState_Pause
||
|-
| 0x009C||SetPauseState_Options||||?||
| align=center | '''0x009C'''
|| SetPauseState_Options
||
|-
| 0x009D||SetPauseState_Count||||?||
| align=center | '''0x009D'''
|| SetPauseState_Count
||
|-
| 0x009E||SetGameState_FirstTime||Dispatcher (4)||?||
| align=center | '''0x009E'''
|| SetGameState_FirstTime
|| Dispatcher (4)
||
|-
| 0x009F||SetGameState_Play||Dispatcher (13)||?||
| align=center | '''0x009F'''
|| SetGameState_Play
|| Dispatcher (13)
||
|-
| 0x00A0||SetGameState_LoseChance||||?||
| align=center | '''0x00A0'''
|| SetGameState_LoseChance
||
|-
| 0x00A1||SetGameState_GameOver||||?||
| align=center | '''0x00A1'''
|| SetGameState_GameOver
||
|-
| 0x00A2||SetGameState_SceneSwitch||||?||
| align=center | '''0x00A2'''
|| SetGameState_SceneSwitch
||
|-
| 0x00A3||SetGameState_Dead||||?||
| align=center | '''0x00A3'''
|| SetGameState_Dead
||
|-
| 0x00A4||Digup||||?||
| align=center | '''0x00A4'''
|| Digup
||
|-
| 0x00A5||GameState_Exit||||?||
| align=center | '''0x00A5'''
|| GameState_Exit
||
|-
| 0x00A6||SetGameState_Exit||Dispatcher (3)||?||
| align=center | '''0x00A6'''
|| SetGameState_Exit
|| Dispatcher (3)
||
|-
| 0x00A7||LobMaster Shoot From Widget||||?||
| align=center | '''0x00A7'''
|| LobMaster Shoot From Widget
||
|-
| 0x00A8||Back||Dispatcher||?||
| align=center | '''0x00A8'''
|| Back
|| Dispatcher
||
|-
| 0x00A9||Cancel||Dispatcher||?||
| align=center | '''0x00A9'''
|| Cancel
|| Dispatcher
||
|-
| 0x00AA||Retry||Dispatcher||?||
| align=center | '''0x00AA'''
|| Retry
|| Dispatcher
||
|-
| 0x00AB||Select Card||Dispatcher||?||
| align=center | '''0x00AB'''
|| Select Card
|| Dispatcher
||
|-
| 0x00AC||Select Slot||Dispatcher||?||
| align=center | '''0x00AC'''
|| Select Slot
|| Dispatcher
||
|-
| 0x00AD||OK||Dispatcher||?||
| align=center | '''0x00AD'''
|| OK
|| Dispatcher
||
|-
| 0x00AE||VilHurtBoss||||?||
| align=center | '''0x00AE'''
|| VilHurtBoss
||
|-
| 0x00AF||Attack||||?||
| align=center | '''0x00AF'''
|| Attack
||
|-
| 0x00B0||AttackOn||||?||
| align=center | '''0x00B0'''
|| AttackOn
||
|-
| 0x00B1||AttackOff||||?||
| align=center | '''0x00B1'''
|| AttackOff
||
|-
| 0x00B2||Drop pickup||Power Up/Item||?||
| align=center | '''0x00B2'''
|| Drop pickup
|| Power Up/Item
||
|-
| 0x00B3||VilReport_StartingIdle||||?||
| align=center | '''0x00B3'''
|| VilReport_StartingIdle
||
|-
| 0x00B4||VilReport_StartingSleep||||?||
| align=center | '''0x00B4'''
|| VilReport_StartingSleep
||
|-
| 0x00B5||VilReport_StartingGuard||||?||
| align=center | '''0x00B5'''
|| VilReport_StartingGuard
||
|-
| 0x00B6||VilReport_StartingPatrol||||?||
| align=center | '''0x00B6'''
|| VilReport_StartingPatrol
||
|-
| 0x00B7||VilReport_StartingDazed||||?||
| align=center | '''0x00B7'''
|| VilReport_StartingDazed
||
|-
| 0x00B8||VilReport_StartingLook||||?||
| align=center | '''0x00B8'''
|| VilReport_StartingLook
||
|-
| 0x00B9||VilReport_StartingListen||||?||
| align=center | '''0x00B9'''
|| VilReport_StartingListen
||
|-
| 0x00BA||VilReport_StartingInvestigate||||?||
| align=center | '''0x00BA'''
|| VilReport_StartingInvestigate
||
|-
| 0x00BB||VilReport_StartingChase||||?||
| align=center | '''0x00BB'''
|| VilReport_StartingChase
||
|-
| 0x00BC||VilReport_StartingAttack||||?||
| align=center | '''0x00BC'''
|| VilReport_StartingAttack
||
|-
| 0x00BD||VilReport_StartingRetreat||||?||
| align=center | '''0x00BD'''
|| VilReport_StartingRetreat
||
|-
| 0x00BE||Preload||Cutscene Mgr (38)||?||
| align=center | '''0x00BE'''
|| Preload
|| Cutscene Mgr (38)
||
|-
| 0x00BF||Done||Cutscene Mgr (119), SFX (15)||?||
| align=center | '''0x00BF'''
|| Done
|| Cutscene Mgr (119), SFX (15)
||
|-
| 0x00C0||Arcto||Move Point (38), Platform (28)||?||
| align=center | '''0x00C0'''
|| Arcto
|| Move Point (38), Platform (28)
||
|-
| 0x00C1||Digup Reaction||||?||
| align=center | '''0x00C1'''
|| Digup Reaction
||
|-
| 0x00C2||Set Check Point||Dispatcher||?||
| align=center | '''0x00C2'''
|| Set Check Point
|| Dispatcher
||
|-
| 0x00C3||AnimPlay||Simple Object (170), Platform (39), Breakaway Platform (21), Destructible Object (18), Mechanism (12), Group (1)||?||
| align=center | '''0x00C3'''
|| AnimPlay
|| Simple Object (170), Platform (39), Breakaway Platform (21), Destructible Object (18), Mechanism (12), Group (1)
||
|-
| 0x00C4||AnimPlayLoop||Simple Object (152), Platform (32), Mechanism (9), Group (1)||?||
| align=center | '''0x00C4'''
|| AnimPlayLoop
|| Simple Object (152), Platform (32), Mechanism (9), Group (1)
||
|-
| 0x00C5||AnimStop||Platform (2), Simple Object (1)||?||
| align=center | '''0x00C5'''
|| AnimStop
|| Platform (2), Simple Object (1)
||
|-
| 0x00C6||AnimPause||Simple Object (5)||?||
| align=center | '''0x00C6'''
|| AnimPause
|| Simple Object (5)
||
|-
| 0x00C7||AnimResume||||?||
| align=center | '''0x00C7'''
|| AnimResume
||
|-
| 0x00C8||AnimTogglePause||||?||
| align=center | '''0x00C8'''
|| AnimTogglePause
||
|-
| 0x00C9||AnimPlayRandom||||?||
| align=center | '''0x00C9'''
|| AnimPlayRandom
||
|-
| 0x00CA||AnimPlayMaybe||||?||
| align=center | '''0x00CA'''
|| AnimPlayMaybe
||
|-
| 0x00CB||SetSpeed||Platform (10)||?||
| align=center | '''0x00CB'''
|| SetSpeed
|| Platform (10)
||
|-
| 0x00CC||Accelerate||||?||
| align=center | '''0x00CC'''
|| Accelerate
||
|-
| 0x00CD||MoveToTarget||||?||
| align=center | '''0x00CD'''
|| MoveToTarget
||
|-
| 0x00CE||SwingerFollow||||?||
| align=center | '''0x00CE'''
|| SwingerFollow
||
|-
| 0x00CF||ShaggyMount||||?||
| align=center | '''0x00CF'''
|| ShaggyMount
||
|-
| 0x00D0||ShaggyWitchDrop||||?||
| align=center | '''0x00D0'''
|| ShaggyWitchDrop
||
|-
| 0x00D1||ShaggySwap||||?||
| align=center | '''0x00D1'''
|| ShaggySwap
||
|-
| 0x00D2||ShaggyState||||?||
| align=center | '''0x00D2'''
|| ShaggyState
||
|-
| 0x00D3||ShaggyAction||||?||
| align=center | '''0x00D3'''
|| ShaggyAction
||
|-
| 0x00D4||EnterEntity||Trigger (104)||?||
| align=center | '''0x00D4'''
|| EnterEntity
|| Trigger (104)
||
|-
| 0x00D5||ExitEntity||Trigger (6)||?||
| align=center | '''0x00D5'''
|| ExitEntity
|| Trigger (6)
||
|-
| 0x00D6||ENTER FLAGGED - DO NOT USE||||?||
| align=center | '''0x00D6'''
|| ENTER FLAGGED - DO NOT USE
||
|-
| 0x00D7||EXIT FLAGGED - DO NOT USE||||?||
| align=center | '''0x00D7'''
|| EXIT FLAGGED - DO NOT USE
||
|-
| 0x00D8||Drivenby||Mechanism (360), Platform (229), Springboard Platform (23), Breakaway Platform (12), Teeter-Totter (12)||?||
| align=center | '''0x00D8'''
|| Drivenby
|| Mechanism (360), Platform (229), Springboard Platform (23), Breakaway Platform (12), Teeter-Totter (12)
||
|-
| 0x00D9||FollowTarget||||?||
| align=center | '''0x00D9'''
|| FollowTarget
||
|-
| 0x00DA||FaceTarget||||?||
| align=center | '''0x00DA'''
|| FaceTarget
||
|-
| 0x00DB||WatchTarget||||?||
| align=center | '''0x00DB'''
|| WatchTarget
||
|-
| 0x00DC||ShaggyCollideOnly||||?||
| align=center | '''0x00DC'''
|| ShaggyCollideOnly
||
|-
| 0x00DD||Shaggy1_ThrowTarget||||?||
| align=center | '''0x00DD'''
|| Shaggy1_ThrowTarget
||
|-
| 0x00DE||Shaggy8_CallEnable||||?||
| align=center | '''0x00DE'''
|| Shaggy8_CallEnable
||
|-
| 0x00DF||Shaggy8_CallDisable||||?||
| align=center | '''0x00DF'''
|| Shaggy8_CallDisable
||
|-
| 0x00E0||Shaggy8_SetMagnet||||?||
| align=center | '''0x00E0'''
|| Shaggy8_SetMagnet
||
|-
| 0x00E1||Shaggy8_ClearMagnet||||?||
| align=center | '''0x00E1'''
|| Shaggy8_ClearMagnet
||
|-
| 0x00E2||StartMoving||Mechanism (195), Teeter-Totter (26), Platform (8)||?||
| align=center | '''0x00E2'''
|| StartMoving
|| Mechanism (195), Teeter-Totter (26), Platform (8)
||
|-
| 0x00E3||StopMoving||Platform (68), Mechanism (50), Teeter-Totter (19)||?||
| align=center | '''0x00E3'''
|| StopMoving
|| Platform (68), Mechanism (50), Teeter-Totter (19)
||
|-
| 0x00E4||Swoosh||||?||
| align=center | '''0x00E4'''
|| Swoosh
||
|-
| 0x00E5||ShaggySetDown||||?||
| align=center | '''0x00E5'''
|| ShaggySetDown
||
|-
| 0x00E6||ShaggyGrabEnable||||?||
| align=center | '''0x00E6'''
|| ShaggyGrabEnable
||
|-
| 0x00E7||ShaggyGrabDisable||||?||
| align=center | '''0x00E7'''
|| ShaggyGrabDisable
||
|-
| 0x00E8||ShaggyGrabbed||||?||
| align=center | '''0x00E8'''
|| ShaggyGrabbed
||
|-
| 0x00E9||ShaggyThrown||||?||
| align=center | '''0x00E9'''
|| ShaggyThrown
||
|-
| 0x00EA||VilDoAction||||?||
| align=center | '''0x00EA'''
|| VilDoAction
||
|-
| 0x00EB||GangDoBossAction||||?||
| align=center | '''0x00EB'''
|| GangDoBossAction
||
|-
| 0x00EC||VilFakeChaseOn||||?||
| align=center | '''0x00EC'''
|| VilFakeChaseOn
||
|-
| 0x00ED||VilFakeChaseOff||||?||
| align=center | '''0x00ED'''
|| VilFakeChaseOff
||
|-
| 0x00EE||BossMMPushButton||||?||
| align=center | '''0x00EE'''
|| BossMMPushButton
||
|-
| 0x00EF||VilReport_DecayComplete||||?||
| align=center | '''0x00EF'''
|| VilReport_DecayComplete
||
|-
| 0x00F0||VilGuardWidget||||?||
| align=center | '''0x00F0'''
|| VilGuardWidget
||
|-
| 0x00F1||TextureAnimateOn||||?||
| align=center | '''0x00F1'''
|| TextureAnimateOn
||
|-
| 0x00F2||TextureAnimateOff||||?||
| align=center | '''0x00F2'''
|| TextureAnimateOff
||
|-
| 0x00F3||TextureAnimateToggle||||?||
| align=center | '''0x00F3'''
|| TextureAnimateToggle
||
|-
| 0x00F4||ColorEffectOn||||?||
| align=center | '''0x00F4'''
|| ColorEffectOn
||
|-
| 0x00F5||ColorEffectOff||||?||
| align=center | '''0x00F5'''
|| ColorEffectOff
||
|-
| 0x00F6||ColorEffectToggle||||?||
| align=center | '''0x00F6'''
|| ColorEffectToggle
||
|-
| 0x00F7||SetTextureAnimGroup||||?||
| align=center | '''0x00F7'''
|| SetTextureAnimGroup
||
|-
| 0x00F8||SetTextureAnimSpeed||Surface (1)||?||
| align=center | '''0x00F8'''
|| SetTextureAnimSpeed
|| Surface (1)
||
|-
| 0x00F9||TextureAnimateStep||||?||
| align=center | '''0x00F9'''
|| TextureAnimateStep
||
|-
| align=center | '''0x00FA''' ||Emit||||?||
|| Emit
||
|-
| 0x00FB||Emitted||||?||
| align=center | '''0x00FB'''
|| Emitted
||
|-
| 0x00FC||TranslucentOn||||?||
| align=center | '''0x00FC'''
|| TranslucentOn
||
|-
| 0x00FD||TranslucentOff||||?||
| align=center | '''0x00FD'''
|| TranslucentOff
||
|-
| 0x00FE||TranslucentToggle||||?||
| align=center | '''0x00FE'''
|| TranslucentToggle
||
|-
| 0x00FF||VilGangTalkOn||||?||
| align=center | '''0x00FF'''
|| VilGangTalkOn
||
|-
| 0x0100||VilGangTalkOff||||?||
| align=center | '''0x0100'''
|| VilGangTalkOff
||
|-
| 0x0101||Give PowerUp||Player (2)||float powerup||0 = Bubble Bowl, 1 = Cruise Bubble
| align=center | '''0x0101'''
|| Give PowerUp(float powerup)
|| Player (2)
|| 0 = Bubble Bowl, 1 = Cruise Bubble
|-
| 0x0102||Unlock R001||||?||
| align=center | '''0x0102'''
|| Unlock R001
||
|-
| 0x0103||Unlock S001||||?||
| align=center | '''0x0103'''
|| Unlock S001
||
|-
| 0x0104||Unlock E001||||?||
| align=center | '''0x0104'''
|| Unlock E001
||
|-
| 0x0105||Unlock F001||||?||
| align=center | '''0x0105'''
|| Unlock F001
||
|-
| 0x0106||Disable Group Contents||Group (26)||?||
| align=center | '''0x0106'''
|| Disable Group Contents
|| Group (26)
||
|-
| 0x0107||ShaggyPhysHack||||?||
| align=center | '''0x0107'''
|| ShaggyPhysHack
||
|-
| 0x0108||OccludeOn||||?||
| align=center | '''0x0108'''
|| OccludeOn
||
|-
| 0x0109||OccludeOff||||?||
| align=center | '''0x0109'''
|| OccludeOff
||
|-
| 0x010A||WaveSetLinear - OBSOLETE||||?||
| align=center | '''0x010A'''
|| WaveSetLinear - OBSOLETE
||
|-
| 0x010B||WaveSetRipple - OBSOLETE||||?||
| align=center | '''0x010B'''
|| WaveSetRipple - OBSOLETE
||
|-
| 0x010C||SituationLaugh||||?||
| align=center | '''0x010C'''
|| SituationLaugh
||
|-
| 0x010D||SituationBossBattleGreenGhost||||?||
| align=center | '''0x010D'''
|| SituationBossBattleGreenGhost
||
|-
| 0x010E||SituationBossBattleRedBeard||||?||
| align=center | '''0x010E'''
|| SituationBossBattleRedBeard
||
|-
| 0x010F||SituationBossBattleMasterMind||||?||
| align=center | '''0x010F'''
|| SituationBossBattleMasterMind
||
|-
| 0x0110||SituationBossBattleBlacknight||||?||
| align=center | '''0x0110'''
|| SituationBossBattleBlacknight
||
|-
| 0x0111||SituationPlayerScare||||?||
| align=center | '''0x0111'''
|| SituationPlayerScare
||
|-
| 0x0112||SituationPlayerSafe||||?||
| align=center | '''0x0112'''
|| SituationPlayerSafe
||
|-
| 0x0113||SituationPlayerDanger||||?||
| align=center | '''0x0113'''
|| SituationPlayerDanger
||
|-
| 0x0114||SituationPlayerChaseBegin||||?||
| align=center | '''0x0114'''
|| SituationPlayerChaseBegin
||
|-
| 0x0115||SituationPlayerChaseEnd||||?||
| align=center | '''0x0115'''
|| SituationPlayerChaseEnd
||
|-
| 0x0116||SituationPlayerSeeShaggy||||?||
| align=center | '''0x0116'''
|| SituationPlayerSeeShaggy
||
|-
| 0x0117||SituationPlayerSeeFood||||?||
| align=center | '''0x0117'''
|| SituationPlayerSeeFood
||
|-
| 0x0118||SituationPlayerSeeToken||||?||
| align=center | '''0x0118'''
|| SituationPlayerSeeToken
||
|-
| 0x0119||SituationPlayerSeeScoobySnack||||?||
| align=center | '''0x0119'''
|| SituationPlayerSeeScoobySnack
||
|-
| 0x011A||SituationPlayerSeePowerup||||?||
| align=center | '''0x011A'''
|| SituationPlayerSeePowerup
||
|-
| 0x011B||SituationPlayerSeeMonster||||?||
| align=center | '''0x011B'''
|| SituationPlayerSeeMonster
||
|-
| 0x011C||SituationPlayerSuccess||||?||
| align=center | '''0x011C'''
|| SituationPlayerSuccess
||
|-
| 0x011D||SituationPlayerFailure||||?||
| align=center | '''0x011D'''
|| SituationPlayerFailure
||
|-
| 0x011E||Show Hud||Dispatcher (3), Group (1)||?||
| align=center | '''0x011E'''
|| Show Hud
|| Dispatcher (3), Group (1)
||
|-
| 0x011F||Hide Hud||Dispatcher (1), Group (1)||?||
| align=center | '''0x011F'''
|| Hide Hud
|| Dispatcher (1), Group (1)
||
|-
| 0x0120||FADE OUT||Dispatcher (1)||?||
| align=center | '''0x0120'''
|| FADE OUT
|| Dispatcher (1)
||
|-
| 0x0121||SetRain||||?||
| align=center | '''0x0121'''
|| SetRain
||
|-
| 0x0122||SetSnow||||?||
| align=center | '''0x0122'''
|| SetSnow
||
|-
| 0x0123||ShaggyMowerStopMode||||?||
| align=center | '''0x0123'''
|| ShaggyMowerStopMode
||
|-
| 0x0124||ScriptReset||||?||
| align=center | '''0x0124'''
|| ScriptReset
||
|-
| 0x0125||WaitForInput||||?||
| align=center | '''0x0125'''
|| WaitForInput
||
|-
| 0x0126||Play Movie||Dispatcher (20)||?||
| align=center | '''0x0126'''
|| Play Movie
|| Dispatcher (20)
||
|-
| 0x0127||Mastermind is defeated||||?||
| align=center | '''0x0127'''
|| Mastermind is defeated
||
|-
| 0x0128||-||||?||There is no event defined for this ID for some reason.
| align=center | '''0x0128'''
|| -
||
|| There is no event defined for this ID for some reason.
|-
| 0x0129||PlayMusic||Dispatcher (73)||?||
| align=center | '''0x0129'''
|| PlayMusic
|| Dispatcher (73)
||
|-
| 0x012A||Forward||Mechanism (303), Group (22)||?||
| align=center | '''0x012A'''
|| Forward
|| Mechanism (303), Group (22)
||
|-
| 0x012B||Reverse||Mechanism (226), Group (14)||?||
| align=center | '''0x012B'''
|| Reverse
|| Mechanism (226), Group (14)
||
|-
| 0x012C||PlayerRumbleTest||||?||
| align=center | '''0x012C'''
|| PlayerRumbleTest
||
|-
| 0x012D||PlayerRumbleLight||Player (1)||?||
| align=center | '''0x012D'''
|| PlayerRumbleLight
|| Player (1)
||
|-
| 0x012E||PlayerRumbleMedium||||?||
| align=center | '''0x012E'''
|| PlayerRumbleMedium
||
|-
| 0x012F||PlayerRumbleHeavy||Player (2)||?||
| align=center | '''0x012F'''
|| PlayerRumbleHeavy
|| Player (2)
||
|-
| 0x0130||Screen Adjustment ON||Dispatcher (7)||?||
| align=center | '''0x0130'''
|| Screen Adjustment ON
|| Dispatcher (7)
||
|-
| 0x0131||Screen Adjustment OFF||Dispatcher (6)||?||
| align=center | '''0x0131'''
|| Screen Adjustment OFF
|| Dispatcher (6)
||
|-
| 0x0132||Set as Skydome||Mechanism (77), Simple Object (2)||?||
| align=center | '''0x0132'''
|| Set as Skydome
|| Mechanism (77), Simple Object (2)
||
|-
| 0x0133||Connect_IOwnYou||NPC (110), Group (73), Move Point (68), Boulder (66)||?||
| align=center | '''0x0133'''
|| Connect_IOwnYou
|| NPC (110), Group (73), Move Point (68), Boulder (66)
||
|-
| 0x0134||Duplotron_WaveBegin||||?||
| align=center | '''0x0134'''
|| Duplotron_WaveBegin
||
|-
| 0x0135||Duplotron_WaveComplete||NPC (7)||?||
| align=center | '''0x0135'''
|| Duplotron_WaveComplete
|| NPC (7)
||
|-
| 0x0136||Duplotron_NPCBorn||||?||
| align=center | '''0x0136'''
|| Duplotron_NPCBorn
||
|-
| 0x0137||Duplotron_NPCKilled||||?||
| align=center | '''0x0137'''
|| Duplotron_NPCKilled
||
|-
| 0x0138||Duplotron_MaxNPCExpired||||?||
| align=center | '''0x0138'''
|| Duplotron_MaxNPCExpired
||
|-
| 0x0139||Duplotron_Pause||NPC (39), Group (4)||?||
| align=center | '''0x0139'''
|| Duplotron_Pause
|| NPC (39), Group (4)
||
|-
| 0x013A||Duplotron_Resume||NPC (49), Group (2)||?||
| align=center | '''0x013A'''
|| Duplotron_Resume
|| NPC (49), Group (2)
||
|-
| 0x013B||Set as Goo||Simple Object (41), Mechanism (19), Group (1)||?||
| align=center | '''0x013B'''
|| Set as Goo
|| Simple Object (41), Mechanism (19), Group (1)
||
|-
| 0x013C||NPCScript_ScriptBegin||||?||
| align=center | '''0x013C'''
|| NPCScript_ScriptBegin
||
|-
| 0x013D||NPCScript_ScriptEnd||||?||
| align=center | '''0x013D'''
|| NPCScript_ScriptEnd
||
|-
| 0x013E||NPCScript_ScriptReady||||?||
| align=center | '''0x013E'''
|| NPCScript_ScriptReady
||
|-
| 0x013F||NPCScript_Halt||||?||
| align=center | '''0x013F'''
|| NPCScript_Halt
||
|-
| 0x0140||NPCScript_SetPos||||?||
| align=center | '''0x0140'''
|| NPCScript_SetPos
||
|-
| 0x0141||NPCScript_SetDir||||?||
| align=center | '''0x0141'''
|| NPCScript_SetDir
||
|-
| 0x0142||NPCScript_LookNormal||||?||
| align=center | '''0x0142'''
|| NPCScript_LookNormal
||
|-
| 0x0143||NPCScript_LookAlert||||?||
| align=center | '''0x0143'''
|| NPCScript_LookAlert
||
|-
| 0x0144||NPCScript_FaceWidget||||?||
| align=center | '''0x0144'''
|| NPCScript_FaceWidget
||
|-
| 0x0145||NPCScript_FaceWidgetDone||||?||
| align=center | '''0x0145'''
|| NPCScript_FaceWidgetDone
||
|-
| 0x0146||NPCScript_GotoWidget||||?||
| align=center | '''0x0146'''
|| NPCScript_GotoWidget
||
|-
| 0x0147||NPCScript_GotoWidgetDone||||?||
| align=center | '''0x0147'''
|| NPCScript_GotoWidgetDone
||
|-
| 0x0148||NPCScript_AttackWidget||||?||
| align=center | '''0x0148'''
|| NPCScript_AttackWidget
||
|-
| 0x0149||NPCScript_AttackWidgetDone||||?||
| align=center | '''0x0149'''
|| NPCScript_AttackWidgetDone
||
|-
| 0x014A||NPCScript_FollowWidget||||?||
| align=center | '''0x014A'''
|| NPCScript_FollowWidget
||
|-
| 0x014B||NPCScript_PlayAnim||||?||
| align=center | '''0x014B'''
|| NPCScript_PlayAnim
||
|-
| 0x014C||NPCScript_PlayAnimDone||||?||
| align=center | '''0x014C'''
|| NPCScript_PlayAnimDone
||
|-
| 0x014D||NPCScript_LeadPlayer||||?||
| align=center | '''0x014D'''
|| NPCScript_LeadPlayer
||
|-
| 0x014E||Set Text||||?||
| align=center | '''0x014E'''
|| Set Text
||
|-
| 0x014F||Start Conversation||game_object:talk_box (663), Camera (418), game_object:task_box (36)||?||
| align=center | '''0x014F'''
|| Start Conversation
|| game_object:talk_box (663), Camera (418), game_object:task_box (36)
||
|-
| 0x0150||End Conversation||game_object:talk_box (460), Camera (374), Group (2)||?||
| align=center | '''0x0150'''
|| End Conversation
|| game_object:talk_box (460), Camera (374), Group (2)
||
|-
| 0x0151||Switch||Camera (976)||?||
| align=center | '''0x0151'''
|| Switch
|| Camera (976)
||
|-
| 0x0152||Add Text||||?||
| align=center | '''0x0152'''
|| Add Text
||
|-
| 0x0153||Clear Text||||?||
| align=center | '''0x0153'''
|| Clear Text
||
|-
| 0x0154||Open Teleport Box||game_object:Teleport||?||
| align=center | '''0x0154'''
|| Open Teleport Box
|| game_object:Teleport
||
|-
| 0x0155||Close Teleport Box||||?||
| align=center | '''0x0155'''
|| Close Teleport Box
||
|-
| 0x0156||On Signal 0||game_object:talk_box (86)||?||
| align=center | '''0x0156'''
|| On Signal 0
|| game_object:talk_box (86)
||
|-
| 0x0157||On Signal 1||game_object:talk_box (221)||?||
| align=center | '''0x0157'''
|| On Signal 1
|| game_object:talk_box (221)
||
|-
| 0x0158||On Signal 2||game_object:talk_box (96)||?||
| align=center | '''0x0158'''
|| On Signal 2
|| game_object:talk_box (96)
||
|-
| 0x0159||On Signal 3||game_object:talk_box (86)||?||
| align=center | '''0x0159'''
|| On Signal 3
|| game_object:talk_box (86)
||
|-
| 0x015A||On Signal 4||game_object:talk_box (77)||?||
| align=center | '''0x015A'''
|| On Signal 4
|| game_object:talk_box (77)
||
|-
| 0x015B||On Signal 5||game_object:talk_box (74)||?||
| align=center | '''0x015B'''
|| On Signal 5
|| game_object:talk_box (74)
||
|-
| 0x015C||On Signal 6||game_object:talk_box (47)||?||
| align=center | '''0x015C'''
|| On Signal 6
|| game_object:talk_box (47)
||
|-
| 0x015D||On Signal 7||game_object:talk_box (45)||?||
| align=center | '''0x015D'''
|| On Signal 7
|| game_object:talk_box (45)
||
|-
| 0x015E||On Signal 8||game_object:talk_box (38)||?||
| align=center | '''0x015E'''
|| On Signal 8
|| game_object:talk_box (38)
||
|-
| 0x015F||On Signal 9||game_object:talk_box (31)||?||
| align=center | '''0x015F'''
|| On Signal 9
|| game_object:talk_box (31)
||
|-
| 0x0160||Stop Wait||game_object:talk_box (57)||?||
| align=center | '''0x0160'''
|| Stop Wait
|| game_object:talk_box (57)
||
|-
| 0x0161||On Conversation Start||game_object:talk_box (172)||?||
| align=center | '''0x0161'''
|| On Conversation Start
|| game_object:talk_box (172)
||
|-
| 0x0162||On Conversation End||game_object:talk_box (276)||?||
| align=center | '''0x0162'''
|| On Conversation End
|| game_object:talk_box (276)
||
|-
| 0x0163||Hit Melee||Platform (119), Mechanism (8), Simple Object (3)||?||
| align=center | '''0x0163'''
|| Hit Melee
|| Platform (119), Mechanism (8), Simple Object (3)
||
|-
| 0x0164||Hit Bubble Bounce||||?||
| align=center | '''0x0164'''
|| Hit Bubble Bounce
||
|-
| 0x0165||Hit Bubble Bash||Platform (100), Mechanism (23)||?||
| align=center | '''0x0165'''
|| Hit Bubble Bash
|| Platform (100), Mechanism (23)
||
|-
| 0x0166||Hit Bubble Bowl||Mechanism (4), Simple Object (1)||?||
| align=center | '''0x0166'''
|| Hit Bubble Bowl
|| Mechanism (4), Simple Object (1)
||
|-
| 0x0167||Hit Patrick Slam||||?||
| align=center | '''0x0167'''
|| Hit Patrick Slam
||
|-
| 0x0168||Hit By Throwable||||?||
| align=center | '''0x0168'''
|| Hit By Throwable
||
|-
| 0x0169||Paddle Hit Left||Paddle (12)||?||
| align=center | '''0x0169'''
|| Paddle Hit Left
|| Paddle (12)
||
|-
| 0x016A||Paddle Hit Right||Paddle (9)||?||
| align=center | '''0x016A'''
|| Paddle Hit Right
|| Paddle (9)
||
|-
| 0x016B||Initiate Task||game_object:task_box (23)||?||
| align=center | '''0x016B'''
|| Initiate Task
|| game_object:task_box (23)
||
|-
| 0x016C||Set Success||game_object:task_box (98)||?||
| align=center | '''0x016C'''
|| Set Success
|| game_object:task_box (98)
||
|-
| 0x016D||Set Failure||game_object:task_box (15)||?||
| align=center | '''0x016D'''
|| Set Failure
|| game_object:task_box (15)
||
|-
| 0x016E||On Accept||||?||
| align=center | '''0x016E'''
|| On Accept
||
|-
| 0x016F||On Decline||||?||
| align=center | '''0x016F'''
|| On Decline
||
|-
| 0x0170||On Complete||||?||
| align=center | '''0x0170'''
|| On Complete
||
|-
| 0x0171||Generate Boulder||game_object:BoulderGenerator (12)||?||
| align=center | '''0x0171'''
|| Generate Boulder
|| game_object:BoulderGenerator (12)
||
|-
| 0x0172||Launch Boulder At Widget||game_object:BoulderGenerator (72)||?||
| align=center | '''0x0172'''
|| Launch Boulder At Widget
|| game_object:BoulderGenerator (72)
||
|-
| 0x0173||Launch Boulder At Point||||?||
| align=center | '''0x0173'''
|| Launch Boulder At Point
||
|-
| 0x0174||Launch Boulder At Player||game_object:BoulderGenerator (8)||?||
| align=center | '''0x0174'''
|| Launch Boulder At Player
|| game_object:BoulderGenerator (8)
||
|-
| 0x0175||Duplotron_SuperDuperDone||||?||
| align=center | '''0x0175'''
|| Duplotron_SuperDuperDone
||
|-
| 0x0176||Duplotron_DuperIsDoner||NPC (11)||?||
| align=center | '''0x0176'''
|| Duplotron_DuperIsDoner
|| NPC (11)
||
|-
| 0x0177||Bus Switch Character||game_object:BusStop (16)||?||
| align=center | '''0x0177'''
|| Bus Switch Character
|| game_object:BusStop (16)
||
|-
| 0x0178||Group Update Together||Group (40)||?||
| align=center | '''0x0178'''
|| Group Update Together
|| Group (40)
||
|-
| 0x0179||Set Update Distance||Mechanism (62), Platform (45), NPC (32), Simple Object (26), Group (18), Boulder (16), Button (5), Breakaway Platform (3), Conveyer Belt (1), Power Up/Item (1), Springboard Platform (1), Teeter-Totter (1)||?||
| align=center | '''0x0179'''
|| Set Update Distance
|| Mechanism (62), Platform (45), NPC (32), Simple Object (26), Group (18), Boulder (16), Button (5), Breakaway Platform (3), Conveyer Belt (1), Power Up/Item (1), Springboard Platform (1), Teeter-Totter (1)
||
|-
| 0x017A||Translate, Local X||Platform (26)||?||
| align=center | '''0x017A'''
|| Translate, Local X
|| Platform (26)
||
|-
| 0x017B||Translate, Local Y||Platform (20)||?||
| align=center | '''0x017B'''
|| Translate, Local Y
|| Platform (20)
||
|-
| 0x017C||Translate, Local Z||Platform (12)||?||
| align=center | '''0x017C'''
|| Translate, Local Z
|| Platform (12)
||
|-
| 0x017D||Translate, World X||Platform (8)||?||
| align=center | '''0x017D'''
|| Translate, World X
|| Platform (8)
||
|-
| 0x017E||Translate, World Y||Platform (112), Group (3)||?||
| align=center | '''0x017E'''
|| Translate, World Y
|| Platform (112), Group (3)
||
|-
| 0x017F||Translate, World Z||Platform (1)||?||
| align=center | '''0x017F'''
|| Translate, World Z
|| Platform (1)
||
|-
| 0x0180||Rotate, Local X||Platform (22)||?||
| align=center | '''0x0180'''
|| Rotate, Local X
|| Platform (22)
||
|-
| 0x0181||Rotate, Local Y||Platform (55)||?||
| align=center | '''0x0181'''
|| Rotate, Local Y
|| Platform (55)
||
|-
| 0x0182||Rotate, Local Z||Platform (123)||?||
| align=center | '''0x0182'''
|| Rotate, Local Z
|| Platform (123)
||
|-
| 0x0183||Rotate, World X||Platform (6)||?||
| align=center | '''0x0183'''
|| Rotate, World X
|| Platform (6)
||
|-
| 0x0184||Rotate, World Y||Platform (52)||?||
| align=center | '''0x0184'''
|| Rotate, World Y
|| Platform (52)
||
|-
| 0x0185||Rotate, World Z||Platform (37)||?||
| align=center | '''0x0185'''
|| Rotate, World Z
|| Platform (37)
||
|-
| 0x0186||Translate, Local X Done||||?||
| align=center | '''0x0186'''
|| Translate, Local X Done
||
|-
| 0x0187||Translate, Local Y Done||Platform (8)||?||
| align=center | '''0x0187'''
|| Translate, Local Y Done
|| Platform (8)
||
|-
| 0x0188||Translate, Local Z Done||||?||
| align=center | '''0x0188'''
|| Translate, Local Z Done
||
|-
| 0x0189||Translate, World X Done||Platform (1)||?||
| align=center | '''0x0189'''
|| Translate, World X Done
|| Platform (1)
||
|-
| 0x018A||Translate, World Y Done||Platform (85)||?||
| align=center | '''0x018A'''
|| Translate, World Y Done
|| Platform (85)
||
|-
| 0x018B||Translate, World Z Done||Platform (2)||?||
| align=center | '''0x018B'''
|| Translate, World Z Done
|| Platform (2)
||
|-
| 0x018C||Rotate, Local X Done||||?||
| align=center | '''0x018C'''
|| Rotate, Local X Done
||
|-
| 0x018D||Rotate, Local Y Done||Platform (5)||?||
| align=center | '''0x018D'''
|| Rotate, Local Y Done
|| Platform (5)
||
|-
| 0x018E||Rotate, Local Z Done||||?||
| align=center | '''0x018E'''
|| Rotate, Local Z Done
||
|-
| 0x018F||Rotate, World X Done||||?||
| align=center | '''0x018F'''
|| Rotate, World X Done
||
|-
| 0x0190||Rotate, World Y Done||Platform (17)||?||
| align=center | '''0x0190'''
|| Rotate, World Y Done
|| Platform (17)
||
|-
| 0x0191||Rotate, World Z Done||||?||
| align=center | '''0x0191'''
|| Rotate, World Z Done
||
|-
| 0x0192||Count1||CNTR||?||Sets the value of a CNTR to 1. Automatically sent from the Increment or Decrement event if the resulting value is 1.
| align=center | '''0x0192'''
|| Count1
|| Counter (185)
||
|-
| 0x0193||Count2||CNTR||?||Sets the value of a CNTR to 2. Automatically sent from the Increment or Decrement event if the resulting value is 2.
| align=center | '''0x0193'''
|| Count2
|| Counter (134)
||
|-
| 0x0194||Count3||CNTR||?||Sets the value of a CNTR to 3. Automatically sent from the Increment or Decrement event if the resulting value is 3.
| align=center | '''0x0194'''
|| Count3
|| Counter (22)
||
|-
| 0x0195||Count4||CNTR||?||Sets the value of a CNTR to 4. Automatically sent from the Increment or Decrement event if the resulting value is 4.
| align=center | '''0x0195'''
|| Count4
|| Counter (20)
||
|-
| 0x0196||Count5||CNTR||?||Sets the value of a CNTR to 5. Automatically sent from the Increment or Decrement event if the resulting value is 5.
| align=center | '''0x0196'''
|| Count5
|| Counter (9)
||
|-
| 0x0197||Count6||CNTR||?||Sets the value of a CNTR to 6. Automatically sent from the Increment or Decrement event if the resulting value is 6.
| align=center | '''0x0197'''
|| Count6
|| Counter (12)
||
|-
| 0x0198||Count7||CNTR||?||Sets the value of a CNTR to 7. Automatically sent from the Increment or Decrement event if the resulting value is 7.
| align=center | '''0x0198'''
|| Count7
|| Counter (13)
||
|-
| 0x0199||Count8||CNTR||?||Sets the value of a CNTR to 8. Automatically sent from the Increment or Decrement event if the resulting value is 8.
| align=center | '''0x0199'''
|| Count8
|| Counter (7)
||
|-
| 0x019A||Count9||CNTR||?||Sets the value of a CNTR to 9. Automatically sent from the Increment or Decrement event if the resulting value is 9.
| align=center | '''0x019A'''
|| Count9
|| Counter (7)
||
|-
| 0x019B||Count10||CNTR||?||Sets the value of a CNTR to 10. Automatically sent from the Increment or Decrement event if the resulting value is 10.
| align=center | '''0x019B'''
|| Count10
|| Counter (6)
||
|-
| 0x019C||Count11||CNTR||?||Sets the value of a CNTR to 11. Automatically sent from the Increment or Decrement event if the resulting value is 11.
| align=center | '''0x019C'''
|| Count11
|| Counter (1)
||
|-
| 0x019D||Count12||CNTR||?||Sets the value of a CNTR to 12. Automatically sent from the Increment or Decrement event if the resulting value is 12.
| align=center | '''0x019D'''
|| Count12
|| Counter (1)
||
|-
| 0x019E||Count13||CNTR||?||Sets the value of a CNTR to 13. Automatically sent from the Increment or Decrement event if the resulting value is 13.
| align=center | '''0x019E'''
|| Count13
|| Counter (1)
||
|-
| 0x019F||Count14||CNTR||?||Sets the value of a CNTR to 14. Automatically sent from the Increment or Decrement event if the resulting value is 14.
| align=center | '''0x019F'''
|| Count14
|| Counter (4)
||
|-
| 0x01A0||Count15||CNTR||?||Sets the value of a CNTR to 15. Automatically sent from the Increment or Decrement event if the resulting value is 15.
| align=center | '''0x01A0'''
|| Count15
||
|-
| 0x01A1||Count16||CNTR||?||Sets the value of a CNTR to 16. Automatically sent from the Increment or Decrement event if the resulting value is 16.
| align=center | '''0x01A1'''
|| Count16
||
|-
| 0x01A2||Count17||CNTR||?||Sets the value of a CNTR to 17. Automatically sent from the Increment or Decrement event if the resulting value is 17.
| align=center | '''0x01A2'''
|| Count17
||
|-
| 0x01A3||Count18||CNTR||?||Sets the value of a CNTR to 18. Automatically sent from the Increment or Decrement event if the resulting value is 18.
| align=center | '''0x01A3'''
|| Count18
||
|-
| 0x01A4||Count19||CNTR||?||Sets the value of a CNTR to 19. Automatically sent from the Increment or Decrement event if the resulting value is 19.
| align=center | '''0x01A4'''
|| Count19
||
|-
| 0x01A5||Count20||CNTR||?||Sets the value of a CNTR to 20. Automatically sent from the Increment or Decrement event if the resulting value is 20.
| align=center | '''0x01A5'''
|| Count20
||
|-
| 0x01A6||Set State||||?||
| align=center | '''0x01A6'''
|| Set State
||
|-
| 0x01A7||Enter SpongeBob||Trigger (152)||?||The game sends this event to a Trigger on the frame that Spongebob enters its collision area. This event is *not* continuously sent during the frames that the Player is still inside.
| align=center | '''0x01A7'''
|| Enter SpongeBob
|| Trigger (152)
||
|-
| 0x01A8||Enter Patrick||Trigger (61)||?||The game sends this event to a Trigger on the frame that Patrick enters its collision area. This event is *not* continuously sent during the frames that the Player is still inside.
| align=center | '''0x01A8'''
|| Enter Patrick
|| Trigger (61)
||
|-
| 0x01A9||Enter Sandy||Trigger (26)||?||The game sends this event to a Trigger on the frame that Sandy enters its collision area. This event is *not* continuously sent during the frames that the Player is still inside.
| align=center | '''0x01A9'''
|| Enter Sandy
|| Trigger (26)
||
|-
| 0x01AA||Exit SpongeBob||Trigger (9)||?||The game sends this event to a Trigger on the frame that Spongebob exits its collision area. This event is *not* continuously sent during the frames that the Player is still outside.
| align=center | '''0x01AA'''
|| Exit SpongeBob
|| Trigger (9)
||
|-
| 0x01AB||Exit Patrick||Trigger (15)||?||The game sends this event to a Trigger on the frame that Patrick exits its collision area. This event is *not* continuously sent during the frames that the Player is still outside.
| align=center | '''0x01AB'''
|| Exit Patrick
|| Trigger (15)
||
|-
| 0x01AC||Exit Sandy||Trigger (8)||?||The game sends this event to a Trigger on the frame that Sandy exits its collision area. This event is *not* continuously sent during the frames that the Player is still outside.
| align=center | '''0x01AC'''
|| Exit Sandy
|| Trigger (8)
||
|-
| 0x01AD||NPCSpecial_PlatformSnap||NPC (10)||?||
| align=center | '''0x01AD'''
|| NPCSpecial_PlatformSnap
|| NPC (10)
||
|-
| 0x01AE||NPCSpecial_PlatformFall||NPC (10)||?||
| align=center | '''0x01AE'''
|| NPCSpecial_PlatformFall
|| NPC (10)
||
|-
| 0x01AF||Goo set warb coeffs||Simple Object (31), Mechanism (14)||?||
| align=center | '''0x01AF'''
|| Goo set warb coeffs
|| Simple Object (31), Mechanism (14)
||
|-
| 0x01B0||Goo set freeze duration||Mechanism (1)||?||
| align=center | '''0x01B0'''
|| Goo set freeze duration
|| Mechanism (1)
||
|-
| 0x01B1||Goo melt||||?||
| align=center | '''0x01B1'''
|| Goo melt
||
|-
| 0x01B2||Set State Range||Disco Floor (5)||?||
| align=center | '''0x01B2'''
|| Set State Range
|| Disco Floor (5)
||
|-
| 0x01B3||Set State Delay||||?||
| align=center | '''0x01B3'''
|| Set State Delay
||
|-
| 0x01B4||Set Transition Delay||||?||
| align=center | '''0x01B4'''
|| Set Transition Delay
||
|-
| 0x01B5||NPC Fight On||NPC (6)||?||
| align=center | '''0x01B5'''
|| NPC Fight On
|| NPC (6)
||
|-
| 0x01B6||NPC Fight Off||||?||
| align=center | '''0x01B6'''
|| NPC Fight Off
||
|-
| 0x01B7||NPC Patrol Spline On||||?||
| align=center | '''0x01B7'''
|| NPC Patrol Spline On
||
|-
| 0x01B8||NPC Patrol Spline Off||||?||
| align=center | '''0x01B8'''
|| NPC Patrol Spline Off
||
|-
| 0x01B9||NPC Kill Quietly||||?||
| align=center | '''0x01B9'''
|| NPC Kill Quietly
||
|-
| 0x01BA||Hit (General)||||?||
| align=center | '''0x01BA'''
|| Hit (General)
||
|-
| 0x01BB||Hit (Head)||||?||
| align=center | '''0x01BB'''
|| Hit (Head)
||
|-
| 0x01BC||Hit (Left Arm)||||?||
| align=center | '''0x01BC'''
|| Hit (Left Arm)
||
|-
| 0x01BD||Hit (Right Arm)||||?||
| align=center | '''0x01BD'''
|| Hit (Right Arm)
||
|-
| 0x01BE||Hit (Left Leg)||||?||
| align=center | '''0x01BE'''
|| Hit (Left Leg)
||
|-
| 0x01BF||Hit (Right Leg)||||?||
| align=center | '''0x01BF'''
|| Hit (Right Leg)
||
|-
| 0x01C0||Hit (Lower Body)||||?||
| align=center | '''0x01C0'''
|| Hit (Lower Body)
||
|-
| 0x01C1||GiveSocks (current level)||Player (3)||?||
| align=center | '''0x01C1'''
|| GiveSocks (current level)
|| Player (3)
||
|-
| 0x01C2||GiveCollectables (current level)||Player (21)||?||
| align=center | '''0x01C2'''
|| GiveCollectables (current level)
|| Player (21)
||
|-
| 0x01C3||SetSocks (current level)||||?||
| align=center | '''0x01C3'''
|| SetSocks (current level)
||
|-
| 0x01C4||SetCollectables (current level)||||?||
| align=center | '''0x01C4'''
|| SetCollectables (current level)
||
|-
| 0x01C5||On Answer Yes||game_object:talk_box (307)||?||
| align=center | '''0x01C5'''
|| On Answer Yes
|| game_object:talk_box (307)
||
|-
| 0x01C6||On Answer No||game_object:talk_box (65)||?||
| align=center | '''0x01C6'''
|| On Answer No
|| game_object:talk_box (65)
||
|-
| 0x01C7||Hit Cruise Bubble||Mechanism (4)||?||
| align=center | '''0x01C7'''
|| Hit Cruise Bubble
|| Mechanism (4)
||
|-
| 0x01C8||Duplotron_KillKids||NPC (4)||?||
| align=center | '''0x01C8'''
|| Duplotron_KillKids
|| NPC (4)
||
|-
| 0x01C9||On Signal10||game_object:talk_box (17)||?||
| align=center | '''0x01C9'''
|| On Signal10
|| game_object:talk_box (17)
||
|-
| 0x01CA||On Signal11||game_object:talk_box (13)||?||
| align=center | '''0x01CA'''
|| On Signal11
|| game_object:talk_box (13)
||
|-
| 0x01CB||On Signal12||game_object:talk_box (11)||?||
| align=center | '''0x01CB'''
|| On Signal12
|| game_object:talk_box (11)
||
|-
| 0x01CC||On Signal13||game_object:talk_box (11)||?||
| align=center | '''0x01CC'''
|| On Signal13
|| game_object:talk_box (11)
||
|-
| 0x01CD||On Signal14||game_object:talk_box (6)||?||
| align=center | '''0x01CD'''
|| On Signal14
|| game_object:talk_box (6)
||
|-
| 0x01CE||On Signal15||game_object:talk_box (8)||?||
| align=center | '''0x01CE'''
|| On Signal15
|| game_object:talk_box (8)
||
|-
| 0x01CF||On Signal16||game_object:talk_box (4)||?||
| align=center | '''0x01CF'''
|| On Signal16
|| game_object:talk_box (4)
||
|-
| 0x01D0||On Signal17||game_object:talk_box (2)||?||
| align=center | '''0x01D0'''
|| On Signal17
|| game_object:talk_box (2)
||
|-
| 0x01D1||On Signal18||game_object:talk_box (1)||?||
| align=center | '''0x01D1'''
|| On Signal18
|| game_object:talk_box (1)
||
|-
| 0x01D2||On Signal19||game_object:talk_box (111)||?||
| align=center | '''0x01D2'''
|| On Signal19
|| game_object:talk_box (111)
||
|-
| 0x01D3||Spongeball On||Player (2)||?||
| align=center | '''0x01D3'''
|| Spongeball On
|| Player (2)
||
|-
| 0x01D4||Spongeball Off||Player (1)||?||
| align=center | '''0x01D4'''
|| Spongeball Off
|| Player (1)
||
|-
| 0x01D5||Launch Shrapnel||Boulder (60), Platform (21), Simple Object (16), Mechanism (9), Group (5)||?||
| align=center | '''0x01D5'''
|| Launch Shrapnel
|| Boulder (60), Platform (21), Simple Object (16), Mechanism (9), Group (5)
||
|-
| 0x01D6||NPC HP Incremented||||?||
| align=center | '''0x01D6'''
|| NPC HP Incremented
||
|-
| 0x01D7||NPC HP Decremented||NPC (7)||?||
| align=center | '''0x01D7'''
|| NPC HP Decremented
|| NPC (7)
||
|-
| 0x01D8||NPC Set Active On||NPC (24), Group (17)||?||
| align=center | '''0x01D8'''
|| NPC Set Active On
|| NPC (24), Group (17)
||
|-
| 0x01D9||NPC Set Active Off||NPC (68), Group (26)||?||
| align=center | '''0x01D9'''
|| NPC Set Active Off
|| NPC (68), Group (26)
||
|-
| 0x01DA||Switch Player Character||Player (7)||?||
| align=center | '''0x01DA'''
|| Switch Player Character
|| Player (7)
||
|-
| 0x01DB||Level Begin||game_object:Flythrough (1)||?||
| align=center | '''0x01DB'''
|| Level Begin
|| game_object:Flythrough (1)
||
|-
| 0x01DC||Scene Reset (death)||Dispatcher (2)||?||
| align=center | '''0x01DC'''
|| Scene Reset (death)
|| Dispatcher (2)
||
|-
| 0x01DD||Scene Enter||Cutscene Mgr (2), Button (1), Dispatcher (1)||?||
| align=center | '''0x01DD'''
|| Scene Enter
|| Cutscene Mgr (2), Button (1), Dispatcher (1)
||
|-
| 0x01DE||Destroyed Tiki||||?||
| align=center | '''0x01DE'''
|| Destroyed Tiki
||
|-
| 0x01DF||Destroyed Robot||||?||
| align=center | '''0x01DF'''
|| Destroyed Robot
||
|-
| 0x01E0||See Wood Tiki||||?||
| align=center | '''0x01E0'''
|| See Wood Tiki
||
|-
| 0x01E1||See Lovey Tiki||||?||
| align=center | '''0x01E1'''
|| See Lovey Tiki
||
|-
| 0x01E2||See Shhh Tiki||||?||
| align=center | '''0x01E2'''
|| See Shhh Tiki
||
|-
| 0x01E3||See Thunder Tiki||||?||
| align=center | '''0x01E3'''
|| See Thunder Tiki
||
|-
| 0x01E4||See Stone Tiki||||?||
| align=center | '''0x01E4'''
|| See Stone Tiki
||
|-
| 0x01E5||See Fodder||||?||
| align=center | '''0x01E5'''
|| See Fodder
||
|-
| 0x01E6||See Hammer||||?||
| align=center | '''0x01E6'''
|| See Hammer
||
|-
| 0x01E7||See Tar-Tar||||?||
| align=center | '''0x01E7'''
|| See Tar-Tar
||
|-
| 0x01E8||See G-Love||||?||
| align=center | '''0x01E8'''
|| See G-Love
||
|-
| 0x01E9||See Monsoon||||?||
| align=center | '''0x01E9'''
|| See Monsoon
||
|-
| 0x01EA||See Sleepy Time||||?||
| align=center | '''0x01EA'''
|| See Sleepy Time
||
|-
| 0x01EB||See Arf||||?||
| align=center | '''0x01EB'''
|| See Arf
||
|-
| 0x01EC||See Tubelets||||?||
| align=center | '''0x01EC'''
|| See Tubelets
||
|-
| 0x01ED||See Slick||||?||
| align=center | '''0x01ED'''
|| See Slick
||
|-
| 0x01EE||See King Jellyfish||||?||
| align=center | '''0x01EE'''
|| See King Jellyfish
||
|-
| 0x01EF||See Prawn||||?||
| align=center | '''0x01EF'''
|| See Prawn
||
|-
| 0x01F0||See Dutchman||||?||
| align=center | '''0x01F0'''
|| See Dutchman
||
|-
| 0x01F1||See Sandy Boss||||?||
| align=center | '''0x01F1'''
|| See Sandy Boss
||
|-
| 0x01F2||See Patrick Boss||||?||
| align=center | '''0x01F2'''
|| See Patrick Boss
||
|-
| 0x01F3||See SpongeBob Boss||||?||
| align=center | '''0x01F3'''
|| See SpongeBob Boss
||
|-
| 0x01F4||See Robot Plankton||||?||
| align=center | '''0x01F4'''
|| See Robot Plankton
||
|-
| 0x01F5||Change Texture of UI||||?||
| align=center | '''0x01F5'''
|| Change Texture of UI
||
|-
| 0x01F6||NPC Cheer For Me||NPC (7)||?||
| align=center | '''0x01F6'''
|| NPC Cheer For Me
|| NPC (7)
||
|-
| 0x01F7||Fast Visible||||?||
| align=center | '''0x01F7'''
|| Fast Visible
||
|-
| 0x01F8||Fast Invisible||||?||
| align=center | '''0x01F8'''
|| Fast Invisible
||
|-
| 0x01F9||ZipLine Mount||||?||
| align=center | '''0x01F9'''
|| ZipLine Mount
||
|-
| 0x01FA||ZipLine Dismount||||?||
| align=center | '''0x01FA'''
|| ZipLine Dismount
||
|-
| 0x01FB||Target||||?||
| align=center | '''0x01FB'''
|| Target
||
|-
| align=center | '''0x01FC''' ||Fire||||?||
|| Fire
||
|-
| 0x01FD||Camera FX Shake||||?||
| align=center | '''0x01FD'''
|| Camera FX Shake
||
|-
| 0x01FE||Bullet Time||||?||
| align=center | '''0x01FE'''
|| Bullet Time
||
|-
| 0x01FF||Thrown||||?||
| align=center | '''0x01FF'''
|| Thrown
||
|-
| 0x0200||UpdateAnimMatrices||||?||
| align=center | '''0x0200'''
|| UpdateAnimMatrices
||
|-
| 0x0201||EnterCruise||Trigger (4)||?||
| align=center | '''0x0201'''
|| EnterCruise
|| Trigger (4)
||
|-
| 0x0202||ExitCruise||Trigger (1)||?||
| align=center | '''0x0202'''
|| ExitCruise
|| Trigger (1)
||
|-
| 0x0203||CruiseFired||||?||
| align=center | '''0x0203'''
|| CruiseFired
||
|-
| 0x0204||CruiseDied||||?||
| align=center | '''0x0204'''
|| CruiseDied
||
|-
| 0x0205||CruiseAddLife||||?||
| align=center | '''0x0205'''
|| CruiseAddLife
||
|-
| 0x0206||CruiseSetLife||Player (3)||?||
| align=center | '''0x0206'''
|| CruiseSetLife
|| Player (3)
||
|-
| 0x0207||CruiseResetLife||||?||
| align=center | '''0x0207'''
|| CruiseResetLife
||
|-
| 0x0208||Camera Collide Off||Group (1)||?||
| align=center | '''0x0208'''
|| Camera Collide Off
|| Group (1)
||
|-
| 0x0209||Camera Collide On||Group (3), Mechanism (2), Platform (1)||?||
| align=center | '''0x0209'''
|| Camera Collide On
|| Group (3), Mechanism (2), Platform (1)
||
|-
| 0x020A||Slide On||||?||
| align=center | '''0x020A'''
|| Slide On
||
||
|-
| 0x020B||Slide Off||||?||
| align=center | '''0x020B'''
|| Slide Off
||
||
|-
| 0x020C||Timer Set||||?||
| align=center | '''0x020C'''
|| Timer Set
||
||
|-
| 0x020D||Timer Add||||?||
| align=center | '''0x020D'''
|| Timer Add
||
||
|-
| 0x020E||Force NPC Conversation||||?||
| align=center | '''0x020E'''
|| Force NPC Conversation
||
||
|-
| 0x020F||Make A Splash||Move Point (8)||?||
| align=center | '''0x020F'''
|| Make A Splash
|| Move Point (8)
||
|-
| 0x0210||Credits start||Dispatcher (7)||?||
| align=center | '''0x0210'''
|| Credits start
|| Dispatcher (7)
||
|-
| 0x0211||Credits stop||Dispatcher (2)||?||
| align=center | '''0x0211'''
|| Credits stop
|| Dispatcher (2)
||
|-
| 0x0212||Credits ended||Dispatcher (19)||?||
| align=center | '''0x0212'''
|| Credits ended
|| Dispatcher (19)
||
|-
| 0x0213||Bubble Wipe||||?||
| align=center | '''0x0213'''
|| Bubble Wipe
||
||
|-
| 0x0214||Set Lightkit||||?||
| align=center | '''0x0214'''
|| Set Lightkit
||
||
|-
| 0x0215||Set Opacity||||?||
| align=center | '''0x0215'''
|| Set Opacity
||
||
|-
| 0x0216||Take Socks||Player (8)||?||
| align=center | '''0x0216'''
|| Take Socks
|| Player (8)
||
|-
| 0x0217||Debug BREAK||||?||
| align=center | '''0x0217'''
|| Debug BREAK
||
|-
| align=center | '''0x0218''' ||Born||||?||
|| Born
||
||
|-
| 0x0219||Platform Pause||Mechanism (7), Simple Object (7)||?||
| align=center | '''0x0219'''
|| Platform Pause
|| Mechanism (7), Simple Object (7)
||
|-
| 0x021A||Platform Unpause||Mechanism (7), Simple Object (7)||?||
| align=center | '''0x021A'''
|| Platform Unpause
|| Mechanism (7), Simple Object (7)
||
|-
| 0x021B||Store Options||Dispatcher (3)||?||
| align=center | '''0x021B'''
|| Store Options
|| Dispatcher (3)
||
|-
| 0x021C||Restore Options||Dispatcher (12)||?||
| align=center | '''0x021C'''
|| Restore Options
|| Dispatcher (12)
|}
 
* [[List of Events#EnterPlayer|EnterPlayer]]
 
[[Category:Modding]]