List of Events/BFBB: Difference between revisions
→List: Switch description
(→List: SetPauseState_Pause pauses the game. That was easy!) |
(→List: Switch description) |
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Line 280:
| 0x007F||SaveState_Count||||?||
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| 0x0080||PauseState_Pause||[[DPAT]]||?||Detects that the game is paused.
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| 0x0081||PauseState_Options||||?||
Line 288:
| 0x0083||GameState_FirstTime||||?||
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| 0x0084||GameState_Play||[[DPAT]]||?||Detects that the game is unpaused and in gameplay.
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| 0x0085||GameState_LoseChance||||?||
Line 318:
| 0x0092||SetLoadState_SelectSlot||||?||
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| 0x0093||SetLoadState_Loading||[[DPAT]]||?||Hardcoded to MNU3. Sets the Game State to load a saved game.
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| 0x0094||SetLoadState_Count||||?||
Line 458:
| 0x00D8||<span id="Drivenby">Drivenby</span>||[[PLAT]]||?||Sets the target asset as a parent, so any movement performed by the asset will be followed.
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| 0x00D9||FollowTarget||[[PKUP]]||float '''Offset Position''' X, Y, Z||Makes a [[PKUP]] asset follow a [[PLYR]] asset, mimicking movement and keeping offset.
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| 0x00DA||FaceTarget||||?||
Line 614:
| 0x0125||WaitForInput||||?||
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| 0x0126||
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| 0x0127||<s>Mastermind is defeated</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.''
Line 696:
| 0x014E||Set Text||[[UIFT]]||[[AssetID]] textAssetID||Replaces the text.
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| 0x014F||Start Conversation||[[CAM]], [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]], [[Game Object (Dynamic Type)#game_object:talk_box|game_object:task_box]]||?||Prepares the given asset to be sent other Events (Ex: Switch for [[CAM]]).
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| 0x0150||End Conversation||[[CAM]], [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]], [[GRUP]]||?||Stops interacting with the asset. Forces a [[CAM]] to switch back to the Player camera.
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| 0x0151||Switch||[[CAM]]||float '''Transition time''', ?, ?, ?, ?, ?||Shifts the Player view to the given camera asset. StartConversation must be sent first, however.
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| 0x0152||Add Text||||?||
Line 888:
| 0x01AE||NPCSpecial_PlatformFall||[[VIL]]||?||
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| 0x01AF||Goo set warb coeffs||[[PLAT]], [[SIMP]]||
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| 0x01B0||Goo set freeze duration||[[PLAT]], [[SIMP]]||duration,?,?,?||When this is received by something that is SetAsGoo, it will change the duration of the time frozen with Freezy Fruit.
Line 1,080:
| 0x020E||Force NPC Conversation||||?||Forces the [[PLYR]] to talk to a [[[[Game Object (Dynamic Type)#game_object:talk_box|game_object:task_box]]]].
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| 0x020F||{{SlashTrick|EvilEngine/Events/Make A Splash}}||[[MVPT]]||
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| 0x0210||Credits start||[[DPAT]]||?||
Line 1,090:
| 0x0213||Bubble Wipe||||?||
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| 0x0214||Set Lightkit||[[ENV]], [[PLYR]]||
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| 0x0215||Set Opacity||||?||
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