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This is a list of [[Events]] for Spongebob Squarepants: Battle for Bikini Bottom.
== List ==
Line 6:
! align="center" |Event ID
! align="center" |Name
! align="center" |Object Asset Types
! align="center" |Variables
! align="center" |Description
Line 12:
| 0x0000||Unknown||||||
|-
| 0x0001||{{SlashTrick|Events/Enable}}||All||
|-
| 0x0002||{{SlashTrick|Events/Disable}}||All||
|-
| 0x0003||{{SlashTrick|Events/Visible}}||All||
[[SIMP]], [[PLAT]], [[BOUL]]:
* float '''Unknown''', 0, 0, 0, 0, 0
[[UI]]:
* [[CRDT]] '''Credits''', 0, 0, 0, 0, 0
||Turns on rendering for an object asset. If '''Argument 1''' is 77, plays a [https://i.imgur.com/890fBdw.gifv pop-in animation].
|-
| 0x0004||{{SlashTrick|Events/Invisible}}||All||
[[SIMP]], [[PLAT]], [[BOUL]]:
* float '''Unknown'''
[[UIFT]]:
* 0, 0, 0, 0, [[CRDT]] '''Credits''', 0
||Turns off rendering for an object asset. If '''Argument 1''' is 77, plays a [https://i.imgur.com/ht1Azp2.gifv pop-out animation].
|-
| 0x0005||
|-
| 0x0006||
|-
| 0x0007||{{SlashTrick|Events/TouchPlayer}}||||
|-
| 0x0008||{{SlashTrick|Events/ControlOff}}||[[PLYR]]||
|-
| 0x0009||{{SlashTrick|Events/ControlOn}}||[[PLYR]]||
|-
| 0x000A||{{SlashTrick|Events/Reset}}||
|-
| 0x000B||{{SlashTrick|Events/Increment}}||
|-
| 0x000C||{{SlashTrick|Events/Decrement}}||
|-
| 0x000D||Open||||
|-
| 0x000E||Close||||
|-
| 0x000F||Toggle||[[BUTN]]||
|-
| 0x0010||Teleport Player||
|-
| 0x0011||OutOfBounds||[[PLYR]]||
|-
| 0x0012||Run||[[game_object:Camera_Tweak|game_object:Camera_Tweak]], [[game_object:Flythrough|game_object:Flythrough]], [[GRUP]], [[PLAT]], [[TIMR]]
||float '''Unknown''', float '''Unknown''', float '''Unknown''', float '''Unknown''', [[AssetID]], [[AssetID]]
||Starts a [[TIMR]].
|-
| 0x0013||Stop||
|-
| 0x0014||<span id="Expired">Expired</span>||[[CNTR]], [[GRUP]], [[TIMR]]||0, 0, 0, 0, 0, 0||Fired from [[#Decrement|Decrement]] if a [[CNTR]]'s new value is 0.
Fired when a running [[TIMR]] reaches 0.
|-
| 0x0015||Move||||
|-
| 0x0016||Destroy||
|-
| 0x0017||Pause||||
|-
| 0x0018||Play||
|-
| 0x0019||PlayOne||||
|-
| 0x001A||PlayMaybe||[[SFX]]||Probability, 0, 0, 0, 0, 0||Gives a SFX a specific probability for playing when the Event is sent. The lower the Argument, the more likely it is to play (EX: 0 = 100% Chance, 75 = 25% Chance).
|-
| 0x001B||RoomStart||||
|-
| 0x001C||Invalidate||||
|-
| 0x001D||Tilt||||
|-
| 0x001E||Untilt||||
|-
| 0x001F||Arrive||
|-
| 0x0020||Mount||[[game_object:bungee_hook]], [[GRUP]] [[PKUP]], [[PLAT]]||0, 0, 0, 0, [[AssetID]], 0||When the player lands on the object, this is sent. This can also be used with [[PKUP]] to allow them to move along with [[PLAT]]s movement (like drivenby).
|-
| 0x0021||Dismount||
|-
| 0x0022||Break||[[PLAT]]||?||Sent to a Breakaway PLAT, such as the sneaking platforms in Rock Bottom, if the platform breaks.
|-
| 0x0023||Pickup||[[PKUP]]||0, 0, 0, 0, 0, 0||Collects a [[PKUP]]. Fired by the [[PLYR]] when it touches a [[PKUP]].
|-
| 0x0024||Death||
|-
| 0x0025||Kill||
|-
| 0x0026||On||
|-
| 0x0027||Off||
|-
| 0x0028||Patrol On||
|-
| 0x0029||Patrol Off||
|-
| 0x002A||Wander On||||
|-
| 0x002B||Wander Off||||
|-
| 0x002C||Detect Player On||
|-
| 0x002D||Detect Player Off||
|-
| 0x002E||Chase Player On||||
|-
| 0x002F||Chase Player Off||
|-
| 0x0030||Go To Sleep||||
|-
| 0x0031||Wake Up Villain||||
|-
| 0x0032||Respawn||
|-
| 0x0033||PlayerDeath||All||
|-
| 0x0034||GiveChance||||
|-
| 0x0035||GiveShinyObjects||[[PLYR]]||float '''Amount''', 0, 0, 0, 0, [[AssetID]]||Gives '''Amount''' Shiny Objects to the player. A negative number takes away Shiny Objects.
|-
| 0x0036||GiveHealth||
|-
| 0x0037||ButtonPress||[[BUTN]], [[GRUP]]||
|-
| 0x0038||ButtonUnpress||[[BUTN]]||
|-
| 0x0039||ArriveHalfway||
|-
| 0x003A||Hit||[[DSTR]], [[PLAT]], [[SIMP]]||?||Sent to the object if hit with a [[PLYR]] melee.
|-
| 0x003B||ButtonPressAction||||?||
|-
| 0x003C||Evaluate||[[COND]], [[GRUP]]||?||Evaluates a [[COND]], causing it to fire either [[#True|True]] or [[#False|False]].
|-
| 0x003D||<span id="True">True</span>||[[COND]]||?||
|-
| 0x003E||<span id="False">False</span>||[[COND]]||?||
|-
| 0x003F||PadPressX||[[UI
|-
| 0x0040||PadPressSquare||
|-
| 0x0041||PadPressO||
|-
| 0x0042||PadPressTriangle||
|-
| 0x0043||PadPressL1||||?||Sent when the (PS2=L1, XB=LT, GCN=L) button is pressed.
|-
| 0x0044||PadPressL2||
|-
| 0x0045||PadPressR1||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]], [[UIFT]]||?||Sent when the (PS2=R1, XB=RT, GCN=R) button is pressed.
|-
| 0x0046||PadPressR2||
|-
| 0x0047||PadPressStart||
|-
| 0x0048||PadPressSelect||||?||Sent when the (PS2=Select, XB=Back, GCN=Z) button is pressed.
|-
| 0x0049||PadPressUp||[[UI
|-
| 0x004A||PadPressDown||[[UI
|-
| 0x004B||PadPressRight||[[UI
|-
| 0x004C||PadPressLeft||[[UI
|-
| 0x004D||FontBackdropOn||[[UIFT]]||
|-
| 0x004E||FontBackdropOff||[[UIFT]]||
|-
| 0x004F||UI Select||[[UI
|-
| 0x0050||UI Unselect||[[UI
|-
| 0x0051||UI Focus On||
|-
| 0x0052||UI Focus Off||[[UI
|-
| 0x0053||Collision On||
|-
| 0x0054||Collision Off||
|-
| 0x0055||Collision+Visible On||
|-
| 0x0056||Collision+Visible Off||
|-
| 0x0057||Scene Prepare||All||None||Sent to all objects when the scene is finished loading.
|-
| 0x0058||Scene Finish||All||
|-
| 0x0059||Room Prepare||All||None||Sent to all objects right after Scene Prepare. It can be used to override Events that run on Scene Prepare.
|-
| 0x005A||Room Finish||All||None||Sent to all objects when the scene is exiting (when warping to a new scene) or resetting (when the player dies).
|-
| 0x005B||<s>LobMaster Shoot</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.''
|-
| 0x005C||<s>LobMaster Reset</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.''
|-
| 0x005D||FallToDeath||
|-
| 0x005E||UI Focus On+Select||[[UI
|-
| 0x005F||UI Focus Off+Unselect||[[UI
|-
| 0x0060||Set Pad Config to Preset A||||?||
Line 210 ⟶ 224:
| 0x0063||Set Pad Config to Preset D||||?||
|-
| 0x0064||Pad Vibrate On||
|-
| 0x0065||Pad Vibrate Off||
|-
| 0x0066||Mono Sound||
|-
| 0x0067||Stereo Sound||
|-
| 0x0068||Increase Master Volume||||?||
Line 222 ⟶ 236:
| 0x0069||Decrease Master Volume||||?||
|-
| 0x006A||Increase Music Volume||
|-
| 0x006B||Decrease Music Volume||
|-
| 0x006C||Increase SFX Volume||
|-
| 0x006D||Decrease SFX Volume||
|-
| 0x006E||IntroState_Sony||||?||
Line 266 ⟶ 280:
| 0x007F||SaveState_Count||||?||
|-
| 0x0080||PauseState_Pause||
|-
| 0x0081||PauseState_Options||||?||
Line 274 ⟶ 288:
| 0x0083||GameState_FirstTime||||?||
|-
| 0x0084||GameState_Play||
|-
| 0x0085||GameState_LoseChance||||?||
Line 304 ⟶ 318:
| 0x0092||SetLoadState_SelectSlot||||?||
|-
| 0x0093||SetLoadState_Loading||
|-
| 0x0094||SetLoadState_Count||||?||
Line 312 ⟶ 326:
| 0x0096||SetOptionsState_Count||||?||
|-
| 0x0097||SetSaveState_SelectMemCard||
|-
| 0x0098||SetSaveState_SelectSlot||||?||
|-
| 0x0099||SetSaveState_Saving||
|-
| 0x009A||SetSaveState_Count||||?||
|-
| 0x009B||SetPauseState_Pause||||?||Opens the pause menu.
|-
| 0x009C||SetPauseState_Options||||?||
Line 326 ⟶ 340:
| 0x009D||SetPauseState_Count||||?||
|-
| 0x009E||SetGameState_FirstTime||
|-
| 0x009F||SetGameState_Play||
|-
| 0x00A0||SetGameState_LoseChance||||?||
Line 338 ⟶ 352:
| 0x00A3||SetGameState_Dead||||?||
|-
| 0x00A4||<s>Digup</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.''
|-
| 0x00A5||GameState_Exit||||?||
|-
| 0x00A6||SetGameState_Exit||
|-
| 0x00A7||<s>LobMaster Shoot From Widget</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.''
|-
| 0x00A8||Back||
|-
| 0x00A9||Cancel||
|-
| 0x00AA||Retry||
|-
| 0x00AB||Select Card||
|-
| 0x00AC||Select Slot||
|-
| 0x00AD||OK||
|-
| 0x00AE||VilHurtBoss||||?||
Line 366 ⟶ 380:
| 0x00B1||AttackOff||||?||
|-
| 0x00B2||Drop pickup||
|-
| 0x00B3||VilReport_StartingIdle||||?||
Line 390 ⟶ 404:
| 0x00BD||VilReport_StartingRetreat||||?||
|-
| 0x00BE||Preload||
|-
| 0x00BF||Done||
|-
| 0x00C0||Arcto||
|-
| 0x00C1||<s>Digup Reaction</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.''
|-
| 0x00C2||Set Check Point||[[DPAT]]||Rotation (Degrees),?,?,?,[[MRKR]],?||When sent to the [[DPAT]], it updates the player's respawn point to the [[MRKR]] specified.
|-
| 0x00C3||AnimPlay||[[DSTR]], [[GRUP]], [[PLAT]], [[SIMP]]||?||Plays the animation for that asset, which is specified in Animation_AssetID in the asset.
|-
| 0x00C4||AnimPlayLoop||
|-
| 0x00C5||AnimStop||
|-
| 0x00C6||AnimPause||
|-
| 0x00C7||AnimResume||||?||Resumes a paused animation for an asset.
|-
| 0x00C8||AnimTogglePause||||?||
Line 416 ⟶ 430:
| 0x00CA||AnimPlayMaybe||||?||
|-
| 0x00CB||SetSpeed||
|-
| 0x00CC||Accelerate||||?||
Line 424 ⟶ 438:
| 0x00CE||SwingerFollow||||?||
|-
| 0x00CF||<s>ShaggyMount</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.''
|-
| 0x00D0||<s>ShaggyWitchDrop</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.''
|-
| 0x00D1||<s>ShaggySwap</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.''
|-
| 0x00D2||<s>ShaggyState</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.''
|-
| 0x00D3||<s>ShaggyAction</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.''
|-
| 0x00D4||<span id="EnterEntity">EnterEntity</span>||[[TRIG]]||0, 0, 0, 0, 0, [[AssetID]]||Fired by the [[Asset]] that enters the [[TRIG]]'s volume.
|-
| 0x00D5||<span id="ExitEntity">ExitEntity</span>||[[TRIG]]||0, 0, 0, 0, 0, [[AssetID]]||Fired by the [[Asset]] that exits the [[TRIG]]'s volume.
|-
| 0x00D6||ENTER FLAGGED - DO NOT USE||||?||
Line 442 ⟶ 456:
| 0x00D7||EXIT FLAGGED - DO NOT USE||||?||
|-
| 0x00D8||<span id="Drivenby">Drivenby</span>||[[PLAT]]||?||Sets the target asset as a parent, so any movement performed by the asset will be followed.
|-
| 0x00D9||FollowTarget||[[PKUP]]||float '''Offset Position''' X, Y, Z||Makes a [[PKUP]] asset follow a [[PLYR]] asset, mimicking movement and keeping offset.
|-
| 0x00DA||FaceTarget||||?||
Line 450 ⟶ 464:
| 0x00DB||WatchTarget||||?||
|-
| 0x00DC||<s>ShaggyCollideOnly</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.''
|-
| 0x00DD||<s>Shaggy1_ThrowTarget</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.''
|-
| 0x00DE||<s>Shaggy8_CallEnable</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.''
|-
| 0x00DF||<s>Shaggy8_CallDisable</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.''
|-
| 0x00E0||<s>Shaggy8_SetMagnet</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.''
|-
| 0x00E1||<s>Shaggy8_ClearMagnet</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.''
|-
| 0x00E2||StartMoving||
|-
| 0x00E3||StopMoving||
|-
| 0x00E4||Swoosh||[[PEND]]||?||
|-
| 0x00E5||<s>ShaggySetDown</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.''
|-
| 0x00E6||<s>ShaggyGrabEnable</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.''
|-
| 0x00E7||<s>ShaggyGrabDisable</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.''
|-
| 0x00E8||<s>ShaggyGrabbed</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.''
|-
| 0x00E9||<s>ShaggyThrown</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.''
|-
| 0x00EA||VilDoAction||||?||
Line 486 ⟶ 500:
| 0x00ED||VilFakeChaseOff||||?||
|-
| 0x00EE||<s>BossMMPushButton</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.''
|-
| 0x00EF||VilReport_DecayComplete||||?||
Line 506 ⟶ 520:
| 0x00F7||SetTextureAnimGroup||||?||
|-
| 0x00F8||SetTextureAnimSpeed||
|-
| 0x00F9||TextureAnimateStep||||?||
Line 524 ⟶ 538:
| 0x0100||VilGangTalkOff||||?||
|-
| 0x0101||Give PowerUp||
*float '''PowerUp''' - The powerup to enable.<br>0 = Bubble Bowl, 1 = Cruise Bubble
|| Enables one of the player's moves. (Only affects SpongeBob)
|-
| 0x0102||<s>Unlock
|-
| 0x0103||<s>Unlock S001</s>||||
|-
| 0x0104||<s>Unlock E001</s>||||
|-
| 0x0105||<s>Unlock F001</s>||||
|-
| 0x0106||Disable Group Contents||
|-
| 0x0107||<s>ShaggyPhysHack</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.''
|-
| 0x0108||OccludeOn||||?||
Line 548 ⟶ 564:
| 0x010C||SituationLaugh||||?||
|-
| 0x010D||<s>SituationBossBattleGreenGhost</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.''
|-
| 0x010E||<s>SituationBossBattleRedBeard</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.''
|-
| 0x010F||<s>SituationBossBattleMasterMind</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.''
|-
| 0x0110||<s>SituationBossBattleBlacknight</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.''
|-
| 0x0111||SituationPlayerScare||||?||
Line 566 ⟶ 582:
| 0x0115||SituationPlayerChaseEnd||||?||
|-
| 0x0116||<s>SituationPlayerSeeShaggy</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.''
|-
| 0x0117||<s>SituationPlayerSeeFood</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.''
|-
| 0x0118||<s>SituationPlayerSeeToken</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.''
|-
| 0x0119||<s>SituationPlayerSeeScoobySnack</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.''
|-
| 0x011A||<s>SituationPlayerSeePowerup</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.''
|-
| 0x011B||<s>SituationPlayerSeeMonster</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.''
|-
| 0x011C||SituationPlayerSuccess||||?||
Line 582 ⟶ 598:
| 0x011D||SituationPlayerFailure||||?||
|-
| 0x011E||Show Hud||
|-
| 0x011F||Hide Hud||
|-
| 0x0120||FADE OUT||
|-
| 0x0121||SetRain||||?||
Line 592 ⟶ 608:
| 0x0122||SetSnow||||?||
|-
| 0x0123||<s>ShaggyMowerStopMode</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.''
|-
| 0x0124||ScriptReset||||?||
Line 598 ⟶ 614:
| 0x0125||WaitForInput||||?||
|-
| 0x0126||{{SlashTrick|EvilEngine/Events/Play Movie}}||[[DPAT]]||?||Plays a movie (fmv) with a specified argument, 0 - FOP, 1 - TAK, 2 - JN, 3 - SB, 4 - HILogo, 5 - NickLogo, 6 - RWLogo, 7 - THQLogo, 8 - demo1.
|-
| 0x0127||<s>Mastermind is defeated</s>||||?||''Unused. [[List of Events/Scooby|Scooby]] Event.''
|-
| 0x0128||-||||?||There is no event defined for this ID for some reason.
|-
| 0x0129||PlayMusic||[[DPAT]]||?||Plays music with a [[Essentials Series/Sound and Music#PlayMusic_Event|specified argument]].
|-
| 0x012A||Forward||
|-
| 0x012B||Reverse||
|-
| 0x012C||PlayerRumbleTest||||?||
|-
| 0x012D||PlayerRumbleLight||
|-
| 0x012E||PlayerRumbleMedium||[[PLYR]]||?||
|-
| 0x012F||PlayerRumbleHeavy||
|-
| 0x0130||Screen Adjustment ON||
|-
| 0x0131||Screen Adjustment OFF||
|-
| 0x0132||Set as Skydome||
|-
| 0x0133||Connect_IOwnYou||
|-
| 0x0134||Duplotron_WaveBegin||[[VIL]]||?||Duplicatotron receives this event when it starts spawning a new wave of enemies.
|-
| 0x0135||Duplotron_WaveComplete||
|-
| 0x0136||Duplotron_NPCBorn||[[VIL]]||?||Fired when an enemy of a Duplicatotron is created.
|-
| 0x0137||Duplotron_NPCKilled||[[VIL]]||?||Fired when an enemy of a Duplicatotron is killed.
|-
| 0x0138||Duplotron_MaxNPCExpired||[[VIL]]||?||Fired when the amount set in DuploSpawnLifeMax is reached.
|-
| 0x0139||Duplotron_Pause||
|-
| 0x013A||Duplotron_Resume||
|-
| 0x013B||Set as Goo||[[GRUP]], [[PLAT]], [[SIMP]]||?||Causes an object to gain the properties of goo, meaning landing on it will knock you back and can drown you, along with having waves.
|-
| 0x013C||NPCScript_ScriptBegin||||?||
Line 678 ⟶ 694:
| 0x014D||NPCScript_LeadPlayer||||?||
|-
| 0x014E||Set Text||[[UIFT]]||
|-
| 0x014F||Start Conversation||
|-
| 0x0150||End Conversation||[[CAM]], [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]], [[GRUP]]||?||Stops interacting with the asset. Forces a [[CAM]] to switch back to the Player camera.
|-
| 0x0151||Switch||[[CAM]]||float '''Transition time''', ?, ?, ?, ?, ?||Shifts the Player view to the given camera asset. StartConversation must be sent first, however.
|-
| 0x0152||Add Text||||?||
|-
| 0x0153||Clear Text||[[UIFT]]||
|-
| 0x0154||Open Teleport Box||[[game_object:Teleport]]||?||Opens a [[game_object:Teleport]] Box.
|-
| 0x0155||Close Teleport Box||||?||Closes a [[game_object:Teleport]] Box.
|-
| 0x0156||On Signal 0||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:0}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]].
|-
| 0x0157||On Signal 1||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:1}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]].
|-
| 0x0158||On Signal 2||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:2}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]].
|-
| 0x0159||On Signal 3||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:3}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]].
|-
| 0x015A||On Signal 4||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:4}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]].
|-
| 0x015B||On Signal 5||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:5}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]].
|-
| 0x015C||On Signal 6||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:6}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]].
|-
| 0x015D||On Signal 7||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:7}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]].
|-
| 0x015E||On Signal 8||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:8}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]].
|-
| 0x015F||On Signal 9||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:9}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]].
|-
| 0x0160||Stop Wait||
|-
| 0x0161||On Conversation Start||
|-
| 0x0162||On Conversation End||
|-
| 0x0163||Hit Melee||
|-
| 0x0164||Hit Bubble Bounce||||?||Sent when hit by SpongeBob's bounce.
|-
| 0x0165||Hit Bubble Bash||
|-
| 0x0166||Hit Bubble Bowl||
|-
| 0x0167||Hit Patrick Slam||||?||Sent when hit by Patrick's slam
|-
| 0x0168||Hit By Throwable||||?||Sent when hit by a throwable object. (enemy, fruit, tiki)
|-
| 0x0169||Paddle Hit Left||
|-
| 0x016A||Paddle Hit Right||
|-
| 0x016B||Initiate Task||
|-
| 0x016C||Set Success||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:task_box]]||?||Sets a Task as successful which leads to the reward.
|-
| 0x016D||Set Failure||
|-
| 0x016E||On Accept||||?||
Line 748 ⟶ 764:
| 0x0170||On Complete||||?||
|-
| 0x0171||Generate Boulder||[[game_object:BoulderGenerator
|-
| 0x0172||Launch Boulder At Widget||[[game_object:BoulderGenerator
|-
| 0x0173||Launch Boulder At Point||||?||
|-
| 0x0174||Launch Boulder At Player||[[game_object:BoulderGenerator
|-
| 0x0175||Duplotron_SuperDuperDone||[[VIL]]||?||Send this event to a Duplicatotron to resume it.
|-
| 0x0176||Duplotron_DuperIsDoner||
|-
| 0x0177||Bus Switch Character||
|-
| 0x0178||Group Update Together||
|-
| 0x0179||Set Update Distance||
|-
| 0x017A||Translate, Local X||[[PLAT]]||Distance, Time, AccelTime, DecelTime||Slides object along the X axis relative to its parent object's position (using Drivenby).
|-
| 0x017B||Translate, Local Y||[[PLAT]]||Distance, Time, AccelTime, DecelTime||Slides object along the Y axis relative to its parent object's position (using Drivenby).
|-
| 0x017C||Translate, Local Z||[[PLAT]]||Distance, Time, AccelTime, DecelTime||Slides object along the Z axis relative to its parent object's position (using Drivenby).
|-
| 0x017D||Translate, World X||
|-
| 0x017E||Translate, World Y||
|-
| 0x017F||Translate, World Z||
|-
| 0x0180||Rotate, Local X||[[PLAT]]||Distance (Degrees), Time, AccelTime, DecelTime||Rotates pitch of object relative to its parent object's position (using Drivenby).
|-
| 0x0181||Rotate, Local Y||[[PLAT]]||Distance (Degrees), Time, AccelTime, DecelTime||Rotates yaw of object relative to its parent object's position (using Drivenby).
|-
| 0x0182||Rotate, Local Z||[[PLAT]]||Distance (Degrees), Time, AccelTime, DecelTime||Rotates roll of object relative to its parent object's position (using Drivenby).
|-
| 0x0183||Rotate, World X||
|-
| 0x0184||Rotate, World Y||
|-
| 0x0185||Rotate, World Z||
|-
| 0x0186||Translate, Local X Done||||?||
|-
| 0x0187||Translate, Local Y Done||
|-
| 0x0188||Translate, Local Z Done||||?||
|-
| 0x0189||Translate, World X Done||
|-
| 0x018A||Translate, World Y Done||
|-
| 0x018B||Translate, World Z Done||
|-
| 0x018C||Rotate, Local X Done||||?||
|-
| 0x018D||Rotate, Local Y Done||
|-
| 0x018E||Rotate, Local Z Done||||?||
Line 810 ⟶ 826:
| 0x018F||Rotate, World X Done||||?||
|-
| 0x0190||Rotate, World Y Done||
|-
| 0x0191||Rotate, World Z Done||||?||
|-
| 0x0192||<span id="Count1">Count1</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 1.
|-
| 0x0193||<span id="Count2">Count2</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 2.
|-
| 0x0194||<span id="Count3">Count3</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 3.
|-
| 0x0195||<span id="Count4">Count4</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 4.
|-
| 0x0196||<span id="Count5">Count5</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 5.
|-
| 0x0197||<span id="Count6">Count6</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 6.
|-
| 0x0198||<span id="Count7">Count7</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 7.
|-
| 0x0199||<span id="Count8">Count8</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 8.
|-
| 0x019A||<span id="Count9">Count9</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 9.
|-
| 0x019B||<span id="Count10">Count10</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 10.
|-
| 0x019C||<span id="Count11">Count11</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 11.
|-
| 0x019D||<span id="Count12">Count12</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 12.
|-
| 0x019E||<span id="Count13">Count13</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 13.
|-
| 0x019F||<span id="Count14">Count14</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 14.
|-
| 0x01A0||<span id="Count15">Count15</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 15.
|-
| 0x01A1||<span id="Count16">Count16</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 16.
|-
| 0x01A2||<span id="Count17">Count17</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 17.
|-
| 0x01A3||<span id="Count18">Count18</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 18.
|-
| 0x01A4||<span id="Count19">Count19</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 19.
|-
| 0x01A5||<span id="Count20">Count20</span>||[[CNTR]]||?||Sets the value of a [[CNTR]] to 20.
|-
| 0x01A6||Set State||||?||
|-
| 0x01A7||<span id="Enter SpongeBob">Enter SpongeBob</span>||
|-
| 0x01A8||<span id="Enter Patrick">Enter Patrick</span>||
|-
| 0x01A9||<span id="Enter Sandy">Enter Sandy</span>||
|-
| 0x01AA||<span id="Exit SpongeBob">Exit SpongeBob</span>||
|-
| 0x01AB||<span id="Exit Patrick">Exit Patrick</span>||[[TRIG]]||?||Fired by the [[PLYR]] whenever it enters a [[TRIG]]'s volume and the current character is Patrick.
|-
| 0x01AC||<span id="Exit Sandy">Exit Sandy</span>||[[TRIG]]||?||Fired by the [[PLYR]] whenever it enters a [[TRIG]]'s volume and the current character is Sandy.
|-
| 0x01AD||NPCSpecial_PlatformSnap||
|-
| 0x01AE||NPCSpecial_PlatformFall||
|-
| 0x01AF||Goo set warb coeffs||[[PLAT]], [[SIMP]]||X Wave Size, X Speed, Y Wave Size, Y Speed||When this is received by something that is SetAsGoo, it will not have waves. Can be modified with arguments.
|-
| 0x01B0||Goo set freeze duration||
|-
| 0x01B1||Goo melt||[[PLAT]], [[SIMP]]||?||When this is received by something that is SetAsGoo AND frozen by Freezy Fruit, it will immediately melt the goo, causing the freeze timer to end and the goo returns to normal.
|-
| 0x01B2||Set State Range||
|-
| 0x01B3||Set State Delay||||?||
Line 884 ⟶ 900:
| 0x01B4||Set Transition Delay||||?||
|-
| 0x01B5||NPC Fight On||
|-
| 0x01B6||NPC Fight Off||||?||
Line 908 ⟶ 924:
| 0x01C0||Hit (Lower Body)||||?||
|-
| 0x01C1||GiveSocks (current level)||
|-
| 0x01C2||GiveCollectables (current level)||
|-
| 0x01C3||SetSocks (current level)||||amount,?||Sets the player's socks for the current level specified by the argument.
|-
| 0x01C4||SetCollectables (current level)||||amount,?||Sets the player's collectables for the current level specified by the argument.
|-
| 0x01C5||On Answer Yes||
|-
| 0x01C6||On Answer No||
|-
| 0x01C7||Hit Cruise Bubble||
|-
| 0x01C8||Duplotron_KillKids||
|-
| 0x01C9||On Signal10||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:10}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]].
|-
| 0x01CA||On Signal11||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:11}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]].
|-
| 0x01CB||On Signal12||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:12}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]].
|-
| 0x01CC||On Signal13||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:13}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:task_box]]'s [[TEXT]].
|-
| 0x01CD||On Signal14||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:14}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]].
|-
| 0x01CE||On Signal15||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:15}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]].
|-
| 0x01CF||On Signal16||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:16}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]].
|-
| 0x01D0||On Signal17||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:17}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]].
|-
| 0x01D1||On Signal18||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:18}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]].
|-
| 0x01D2||On Signal19||[[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]||?||Fired when <code>{signal:19}</code> is encountered in the [[Game Object (Dynamic Type)#game_object:talk_box|game_object:talk_box]]'s [[TEXT]].
|-
| 0x01D3||Spongeball On||
|-
| 0x01D4||Spongeball Off||
|-
| 0x01D5||Launch Shrapnel||[[BOUL]], [[GRUP]], [[PLAT]], [[SIMP]]||?||Generates a Shrapnel on the object. A SHRP asset must be specified for the Event's Argument asset.
|-
| 0x01D6||NPC HP Incremented||||?||Received when a [[VIL]] gains health. Mainly used for boss fights.
|-
| 0x01D7||NPC HP Decremented||
|-
| 0x01D8||NPC Set Active On||
|-
| 0x01D9||NPC Set Active Off||
|-
| 0x01DA||Switch Player Character||
|-
| 0x01DB||Level Begin||All||None||Sent to all objects right after Scene Enter, only if the scene is in a different "level" than the previous scene, e.g. Bikini Bottom to Jellyfish Fields.
|-
| 0x01DC||Scene Reset (death)||
|-
| 0x01DD||Scene Enter||All||None||Sent to all objects right after Room Prepare. It runs only if the level is loaded using a Portal from another level or reloaded from the pause menu.
|-
| 0x01DE||Destroyed Tiki||||?||
Line 1,012 ⟶ 1,028:
| 0x01F4||See Robot Plankton||||?||
|-
| 0x01F5||Change Texture of UI||[[UI]], [[UIFT]]||
|-
| 0x01F6||NPC Cheer For Me||
|-
| 0x01F7||Fast Visible||All?||?||
|-
| 0x01F8||Fast Invisible||All?||?||
|-
| 0x01F9||ZipLine Mount||||?||
Line 1,036 ⟶ 1,052:
| 0x0200||UpdateAnimMatrices||||?||
|-
| 0x0201||EnterCruise||
|-
| 0x0202||ExitCruise||
|-
| 0x0203||CruiseFired||[[PLYR]]||?||Sent to the [[PLYR]] when the Cruise Bubble begins flight.
|-
| 0x0204||CruiseDied||[[PLYR]]||?||Sent to the [[PLYR]] when the Cruise Bubble is popped.
|-
| 0x0205||CruiseAddLife||||seconds,?||Adds additional time to the Cruise Bubble, specified by the arguments.
|-
| 0x0206||CruiseSetLife||
|-
| 0x0207||CruiseResetLife||||?||Resets the time for the Cruise Bubble as if it was just launched.
|-
| 0x0208||Camera Collide Off||
|-
| 0x0209||Camera Collide On||
|-
| 0x020A||Slide On||||?||
Line 1,058 ⟶ 1,074:
| 0x020B||Slide Off||||?||
|-
| 0x020C||Timer Set||[[TIMR]]||
|-
| 0x020D||Timer Add||[[TIMR]]||
|-
| 0x020E||Force NPC Conversation||||?||Forces the [[PLYR]] to talk to a [[[[Game Object (Dynamic Type)#game_object:talk_box|game_object:task_box]]]].
|-
| 0x020F||{{SlashTrick|EvilEngine/Events/Make A Splash}}||
|-
| 0x0210||Credits start||
|-
| 0x0211||Credits stop||
|-
| 0x0212||Credits ended||
|-
| 0x0213||Bubble Wipe||||?||
|-
| 0x0214||Set Lightkit||[[ENV]], [[PLYR]]||
|-
| 0x0215||Set Opacity||||?||
|-
| 0x0216||Take Socks||
|-
| 0x0217||Debug BREAK||||?||
Line 1,084 ⟶ 1,100:
| 0x0218||Born||||?||
|-
| 0x0219||Platform Pause||
|-
| 0x021A||Platform Unpause||
|-
| 0x021B||Store Options||
|-
| 0x021C||Restore Options||
|}
[[Category:SpongeBob SquarePants: Battle for Bikini Bottom]]
|