Industrial Park (level editor): Difference between revisions
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Battlepedia>Igorseabra4 No edit summary |
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* '''Wireframe''' (F): toggles wireframe mode |
* '''Wireframe''' (F): toggles wireframe mode |
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* '''Limit Render Distance''': when active, models will only be rendered when their distance from the view is under the setting in the [[LODT]] asset, or a default value of 100 if unspecified there |
* '''Limit Render Distance''': when active, models will only be rendered when their distance from the view is under the setting in the [[LODT]] asset, or a default value of 100 if unspecified there |
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* '''Hide Invisible Meshes''': when active, meshes which are set to be invisible in MODL and JSP assets will be hidden |
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* '''Use PIPT for Rendering''': when active, models will be rendered according to rendering modes set in [[PIPT]] assets. This function is still experimental and the preview is not accurate to the game. |
* '''Use PIPT for Rendering''': when active, models will be rendered according to rendering modes set in [[PIPT]] assets. This function is still experimental and the preview is not accurate to the game. |
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* '''Movement Preview''': when active, the progarm will attempt to preview the movement pattern of placeable assets (most notably, [[PLAT]]s, [[VIL]]s with [[MVPT]] and assets which use the [[Events#Drivenby|Drivenby]] event). This function is still experimental and the preview is not accurate to the game. |
* '''Movement Preview''': when active, the progarm will attempt to preview the movement pattern of placeable assets (most notably, [[PLAT]]s, [[VIL]]s with [[MVPT]] and assets which use the [[Events#Drivenby|Drivenby]] event). This function is still experimental and the preview is not accurate to the game. |