Industrial Park (level editor): Difference between revisions
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'''Industrial Park''' is a tool made by community member [[User:igorseabra4|igorseabra4]] in C# using SharpDX. It is an editor capable of opening a number of [[HIP|HIP/HOP files]] and display the level, with models and textures for level and objects, as well as edit some of the [[asset]] types. The program is still under development, so features are still planned; the latest release version is Preview |
'''Industrial Park''' is a tool made by community member [[User:igorseabra4|igorseabra4]] in C# using SharpDX. It is an editor capable of opening a number of [[HIP|HIP/HOP files]] and display the level, with models and textures for level and objects, as well as edit some of the [[asset]] types. The program is still under development, so features are still planned; the latest release version is Preview 34 and the information on this page is up to date with it. |
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This tool is based off from, and shares a lot of its source code with another one of the creator's tools: [https://info.sonicretro.org/Heroes_Power_Plant Heroes Power Plant], a tool to edit levels in [https://info.sonicretro.org/Sonic%20Heroes Sonic Heroes]. Being also based on the RenderWare engine, both games share their model format. It also gave Industrial Park the convention of being named after a level in the game. |
This tool is based off from, and shares a lot of its source code with another one of the creator's tools: [https://info.sonicretro.org/Heroes_Power_Plant Heroes Power Plant], a tool to edit levels in [https://info.sonicretro.org/Sonic%20Heroes Sonic Heroes]. Being also based on the RenderWare engine, both games share their model format. It also gave Industrial Park the convention of being named after a level in the game. |
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|| <span style="color:#007F00">Edit</span> |
|| <span style="color:#007F00">Edit</span> |
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|| Editor has feature to add all selected assets to group. |
|| Editor has feature to add all selected assets to group. |
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| align=center | [[GUST]] |
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|| <span style="color:#007F00">Edit</span> |
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| align=center | [[HANG]] |
| align=center | [[HANG]] |
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|| <span style="color:#0000FF">Display</span>, <span style="color:#FF0000">Edit</span> |
|| <span style="color:#0000FF">Display</span>, <span style="color:#FF0000">Edit</span> |
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|| JSP models will be displayed in the world. You can import new ones made in other editors/exporters, but Industrial Park doesn't have converting features; the editor allows you to edit individual mesh colors and material names, but that's all. |
|| JSP models will be displayed in the world. You can import new ones made in other editors/exporters, but Industrial Park doesn't have converting features; the editor allows you to edit individual mesh colors and material names, but that's all. |
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| align=center | [[LITE]] |
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|| <span style="color:#007F00">Edit</span>, <span style="color:#0000FF">Display as widget</span> |
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| align=center | [[LKIT]] |
| align=center | [[LKIT]] |
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| align=center | [[MVPT]] |
| align=center | [[MVPT]] |
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|| <span style="color:#007F00">Edit</span>, <span style="color:#0000FF">Display as widget</span> |
|| <span style="color:#007F00">Edit</span>, <span style="color:#0000FF">Display as widget</span> |
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| align=center | [[NPC]] |
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|| <span style="color:#007F00">Edit</span>, <span style="color:#0000FF">Display from model</span> |
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| align=center | [[PORT]] |
| align=center | [[PORT]] |
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|| <span style="color:#007F00">Edit</span> |
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| align=center | [[PRJT]] |
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|| <span style="color:#007F00">Edit</span> |
|| <span style="color:#007F00">Edit</span> |
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|| <span style="color:#007F00">Edit</span>, <span style="color:#0000FF">Display as widget</span> |
|| <span style="color:#007F00">Edit</span>, <span style="color:#0000FF">Display as widget</span> |
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|| SFX assets have a minimum and a maximum radius. The maximum will be only displayed if the asset is selected. |
|| SFX assets have a minimum and a maximum radius. The maximum will be only displayed if the asset is selected. |
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| align=center | [[SGRP]] |
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|| <span style="color:#007F00">Edit</span> |
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| align=center | [[SHDW]] |
| align=center | [[SHDW]] |
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|| <span style="color:#007F00">Edit</span> |
|| <span style="color:#007F00">Edit</span> |
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| align=center | [[VOLU]] |
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|| <span style="color:#007F00">Edit</span> |
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* Assets which [[links]] (but not other fields) can be edited: [[CCRV]], [[DTRK]], [[DUPC]], [[GRSM |
* Assets which [[links]] (but not other fields) can be edited: [[CCRV]], [[DTRK]], [[DUPC]], [[GRSM]], [[LOBM]], [[NGMS]], [[PGRS]], [[RANM]], [[SDFX]], [[SLID]], [[SPLN]], [[SSET]], [[SUBT]], [[TPIK]], [[TRWT]], [[UIM]], [[ZLIN]]. |
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* Assets which editing internally is not supported: [[ATKT]], [[BINK]], [[CSN]], [[CSSS]], [[CTOC]], [[DEST]], [[MPHT]], [[NPCS]], [[ONEL]], [[RAW]], [[SPLP]], [[TEXS]], [[WIRE]]. |
* Assets which editing internally is not supported: [[ATKT]], [[BINK]], [[CSN]], [[CSSS]], [[CTOC]], [[DEST]], [[MPHT]], [[NPCS]], [[ONEL]], [[RAW]], [[SPLP]], [[TEXS]], [[WIRE]]. |
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* Note: this table applies only for Battle For Bikini Bottom; some asset types have different formats through the games and are not supported (for example, |
* Note: this table applies only for Battle For Bikini Bottom; some asset types have different formats through the games and are not supported (for example, SHRP in Movie). |
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====Gizmos==== |
====Gizmos==== |