Industrial Park (level editor): Difference between revisions

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Battlepedia>Igorseabra4
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Battlepedia>Igorseabra4
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==Introduction==
==Introduction==
'''Industrial Park''' is a tool made by community member [[igorseabra4]] in C# using SharpDX. It is an editor capable of opening a number of [[HIP|HIP/HOP files]] and display the level, with models and textures for level and objects, as well as edit some of the [[asset]] types. The program is still under development, so features are still planned; the latest release version is Preview 27 and the information on this page is up to date with it.
'''Industrial Park''' is a tool made by community member [[igorseabra4]] in C# using SharpDX. It is an editor capable of opening a number of [[HIP|HIP/HOP files]] and display the level, with models and textures for level and objects, as well as edit some of the [[asset]] types. The program is still under development, so features are still planned; the latest release version is Preview 28 and the information on this page is up to date with it.


This tool is based off from, and shares a lot of its source code with another one of the creator's tools: [https://info.sonicretro.org/Heroes_Power_Plant Heroes Power Plant], a tool to edit levels in [https://info.sonicretro.org/Sonic%20Heroes Sonic Heroes]. Being also based on the RenderWare engine, both games share their model format. It also gave Industrial Park the convention of being named after a level in the game.
This tool is based off from, and shares a lot of its source code with another one of the creator's tools: [https://info.sonicretro.org/Heroes_Power_Plant Heroes Power Plant], a tool to edit levels in [https://info.sonicretro.org/Sonic%20Heroes Sonic Heroes]. Being also based on the RenderWare engine, both games share their model format. It also gave Industrial Park the convention of being named after a level in the game.
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* About: display About box.
* About: display About box.


In the Display tab, you can choose which asset types are currently being displayed. You can also toggle [[#PLAT Preview|PLAT Preview]] and [[#UI Mode|UI Mode]] (U).
In the Display tab, you can choose which asset types are currently being displayed. You can also toggle [[#Movement Preview|Movement Preview]] and [[#UI Mode|UI Mode]] (U).


===View Config===
===View Config===
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| align=center | [[PLAT]]
| align=center | [[PLAT]]
|| <span style="color:#007F00">Edit</span>, <span style="color:#0000FF">Display from model</span>
|| <span style="color:#007F00">Edit</span>, <span style="color:#0000FF">Display from model</span>
||
|| <span id="PLAT Preview">PLAT Preview mode</span> (toggleable under Display tab) will attempt to preview the movement pattern of PLAT assets (and other assets which use the [[Events#Drivenby|Drivenby]] event). This function is still experimental.
|-
|-
| align=center | [[PLYR]]
| align=center | [[PLYR]]
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[[File:Industrial Park Screenshot8.png|600px|thumb|center|Industrial Park in UI Mode]]
[[File:Industrial Park Screenshot8.png|600px|thumb|center|Industrial Park in UI Mode]]

===Movement Preview===
Movement Preview mode (toggleable under Display tab) will attempt to preview the movement pattern of placeable assets (most notably, [[PLAT]]s, [[VIL]]s with [[MVPT]] and assets which use the [[Events#Drivenby|Drivenby]] event). This function is still experimental.


==Links==
==Links==