Industrial Park (level editor): Difference between revisions
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==Introduction== |
==Introduction== |
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'''Industrial Park''' is a tool made by community member [[igorseabra4]] in C# using SharpDX. It is an editor capable of opening a number of [[HIP|HIP/HOP files]] and display the level, with models and textures for level and objects, as well as edit some of the [[asset]] types. The program is still under development, so features are still planned; the latest release version is Preview |
'''Industrial Park''' is a tool made by community member [[igorseabra4]] in C# using SharpDX. It is an editor capable of opening a number of [[HIP|HIP/HOP files]] and display the level, with models and textures for level and objects, as well as edit some of the [[asset]] types. The program is still under development, so features are still planned; the latest release version is Preview 27 and the information on this page is up to date with it. |
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This tool is based off from, and shares a lot of its source code with another one of the creator's tools: [https://info.sonicretro.org/Heroes_Power_Plant Heroes Power Plant], a tool to edit levels in [https://info.sonicretro.org/Sonic%20Heroes Sonic Heroes]. Being also based on the RenderWare engine, both games share their model format. It also gave Industrial Park the convention of being named after a level in the game. |
This tool is based off from, and shares a lot of its source code with another one of the creator's tools: [https://info.sonicretro.org/Heroes_Power_Plant Heroes Power Plant], a tool to edit levels in [https://info.sonicretro.org/Sonic%20Heroes Sonic Heroes]. Being also based on the RenderWare engine, both games share their model format. It also gave Industrial Park the convention of being named after a level in the game. |
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* About: display About box. |
* About: display About box. |
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In the Display tab, you can choose which asset types are currently being displayed. You can also toggle [[#UI Mode|UI Mode]] (U). |
In the Display tab, you can choose which asset types are currently being displayed. You can also toggle [[#PLAT Preview|PLAT Preview]] and [[#UI Mode|UI Mode]] (U). |
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===View Config=== |
===View Config=== |
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The button labeled "Find Who Targets Me" performs a backwards search of assets, finding which assets have a field or an event that target "me" (for example, if you perform this on a MODL, you'll find which MINFs, SIMPs or PLATs use it). |
The button labeled "Find Who Targets Me" performs a backwards search of assets, finding which assets have a field or an event that target "me" (for example, if you perform this on a MODL, you'll find which MINFs, SIMPs or PLATs use it). |
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====Event Editor==== |
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[[File:Industrial Park Screenshot11.png|600px|thumb|center|Event Editor]] |
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The Event Editor is the window that shows up when you click on the <nowiki>[...]</nowiki> box next to one of the Events field in the Asset Data Editor for [[Object Asset]]s. It allows you to add, remove, copy, paste, reorder and edit [[events]], and the arguments can be edited both as floats and as hex numbers, as there are events which read them as both. |
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====Asset Types==== |
====Asset Types==== |
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| align=center | [[PLAT]] |
| align=center | [[PLAT]] |
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|| <span style="color:#007F00">Edit</span>, <span style="color:#0000FF">Display from model</span> |
|| <span style="color:#007F00">Edit</span>, <span style="color:#0000FF">Display from model</span> |
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|| <span id="PLAT Preview">PLAT Preview mode</span> (toggleable under Display tab) will attempt to preview the movement pattern of PLAT assets (and other assets which use the [[Events#Drivenby|Drivenby]] event). This function is still experimental. |
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| align=center | [[PLYR]] |
| align=center | [[PLYR]] |