Industrial Park (level editor): Difference between revisions

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Battlepedia>Igorseabra4
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Battlepedia>Igorseabra4
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** Move Layer Down: this will move the selected layer down in the list.
** Move Layer Down: this will move the selected layer down in the list.


* Assets: each asset is an individual in-game object with a type and function. You can click on an asset in the list to select it, or Ctrl + click to select multiple.
* Assets: each asset is an individual in-game object with a type and function. You can click on an asset in the list to select it, or Ctrl + click to select multiple. Use the checkboxes next to the asset names to hide the asset from the view.
** Show by type: this will allow you to see in the list only assets of a specific type, or all of them.
** Show by type: this will allow you to see in the list only assets of a specific type, or all of them.
** Find Asset: type an asset ID (preceded by 0x) or name here. If an asset with this ID or name is present, it'll be selected.
** Find Asset: type an asset ID (preceded by 0x) or name here. If an asset with this ID or name is present, it'll be selected.
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===Asset Templates===
===Asset Templates===
Using templates is the fastest way to place new assets in the scene. If you've activated template focus on one of the Archive Editors by clicking on "Template Focus OFF" (turning it on), you can right click on the scene and choose one of the templates; after making sure the correct layer for that asset type is selected in your Archive Editor, use Shift + Right click to place the template in the scene. Aside from the templates in the list below, you can also make your own [[#User Templates|User Templates]].
Using templates is the fastest way to place new assets in the scene. You can either place new asset templates by right clicking the asset list in the Archive Editor and choosing the template you want to place, or you can right click on the view, choose one of the templates and use Shift + Right click to place the template in the scene (you must first activate template focus by clicking on "Template Focus OFF" in an Archive Editor, also make sure the correct layer for that asset type is selected). You can also make your own [[#User Templates|User Templates]].


Note: '''placing a template is not enough for the asset to function''' if an asset of the same class was not present in the level before (for example, placing a Fodder template in Bikini Bottom will crash the game unless you [[Asset Porting|port the Fodder assets]] to Bikini Bottom's HOP file first).
Note: '''placing a template is not enough for the asset to function''' if an asset of the same class was not present in the level before (for example, placing a Fodder template in Bikini Bottom will crash the game unless you [[Asset Porting|port the Fodder assets]] to Bikini Bottom's HOP file first).

Below is a list of templates currently available on Industrial Park:

{| class="wikitable sortable"
|+
! Template
! Asset Type
|-
|| Shiny_Red
|| [[PKUP]]
|-
|| Shiny_Yellow
|| [[PKUP]]
|-
|| Shiny_Green
|| [[PKUP]]
|-
|| Shiny_Blue
|| [[PKUP]]
|-
|| Shiny_Purple
|| [[PKUP]]
|-
|| Underwear
|| [[PKUP]]
|-
|| Spatula
|| [[PKUP]]
|-
|| Sock
|| [[PKUP]]
|-
|| Spongeball
|| [[PKUP]]
|-
|| WoodenTiki
|| [[VIL]]
|-
|| FloatingTiki
|| [[VIL]]
|-
|| ThunderTiki
|| [[VIL]]
|-
|| ShhhTiki
|| [[VIL]]
|-
|| StoneTiki
|| [[VIL]]
|-
|| Fodder
|| [[VIL]] + [[MVPT]]
|-
|| Hammer
|| [[VIL]] + [[MVPT]]
|-
|| TarTar
|| [[VIL]] + [[MVPT]]
|-
|| ChompBot
|| [[VIL]] + [[MVPT]]
|-
|| GLove
|| [[VIL]] + [[MVPT]]
|-
|| Chuck
|| [[VIL]] + [[MVPT]]
|-
|| Chuck_Trigger
|| [[VIL]] + [[MVPT]] + [[TRIG]]
|-
|| Monsoon
|| [[VIL]] + [[MVPT]]
|-
|| Monsoon_Trigger
|| [[VIL]] + [[MVPT]] + [[TRIG]]
|-
|| Sleepytime
|| [[VIL]] + [[MVPT]]
|-
|| Sleepytime_Moving
|| [[VIL]] + [[MVPT]]
|-
|| BombBot
|| [[VIL]] + [[MVPT]]
|-
|| Tubelet
|| 3 * [[VIL]] + [[MVPT]]
|-
|| TubeletSlave
|| [[VIL]]
|-
|| BzztBot
|| [[VIL]] + [[MVPT]]
|-
|| Slick
|| [[VIL]] + [[MVPT]]
|-
|| Slick_Trigger
|| [[VIL]] + [[MVPT]] + [[TRIG]]
|-
|| Jellyfish_Pink
|| [[VIL]] + [[MVPT]]
|-
|| Jellyfish_Blue
|| [[VIL]] + [[MVPT]]
|-
|| Duplicatotron
|| [[VIL]] + [[DYNA]] ([[game_object:NPCSettings]]) + [[GRUP]]
|-
|| Button
|| [[BUTN]]
|-
|| PressurePlateWithBase
|| [[BUTN]] + [[SIMP]]
|-
|| PressurePlateBaseOnly
|| [[SIMP]]
|-
|| TaxiStand
|| [[SIMP]]
|-
|| TexasHitch
|| [[SIMP]]
|-
|| SphereTrigger
|| [[TRIG]]
|-
|| EnemyMVPT
|| [[MVPT]]
|-
|| DuplicatotronSettings
|| [[DYNA]] ([[game_object:NPCSettings]])
|-
|| EmptyGroup
|| [[GRUP]]
|}


====User Templates====
====User Templates====