Industrial Park (level editor): Difference between revisions
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==Introduction== |
==Introduction== |
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'''Industrial Park''' is a tool made by community member [[igorseabra4]] in C# using SharpDX. It is an editor capable of opening a number of [[HIP|HIP/HOP files]] and display the level, with models and textures for level and objects, as well as edit some of the [[asset]] types. The program is still under development, so features are still planned; the latest release version is Preview |
'''Industrial Park''' is a tool made by community member [[igorseabra4]] in C# using SharpDX. It is an editor capable of opening a number of [[HIP|HIP/HOP files]] and display the level, with models and textures for level and objects, as well as edit some of the [[asset]] types. The program is still under development, so features are still planned; the latest release version is Preview 22 and the information on this page is up to date with it. |
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This tool is based off from, and shares a lot of its source code with another one of the creator's tools: [https://info.sonicretro.org/Heroes_Power_Plant Heroes Power Plant], a tool to edit levels in [https://info.sonicretro.org/Sonic%20Heroes Sonic Heroes]. Being also based on the RenderWare engine, both games share their model format. It also gave Industrial Park the convention of being named after a level in the game. |
This tool is based off from, and shares a lot of its source code with another one of the creator's tools: [https://info.sonicretro.org/Heroes_Power_Plant Heroes Power Plant], a tool to edit levels in [https://info.sonicretro.org/Sonic%20Heroes Sonic Heroes]. Being also based on the RenderWare engine, both games share their model format. It also gave Industrial Park the convention of being named after a level in the game. |
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|| <span style="color:#007F00">Edit</span> |
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| align=center | [[SHRP]] |
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|| <span style="color:#007F00">Edit</span> |
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|| Allows editing of entries of types 3, 4, 5 and 6; hopefully, there are no other types. |
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| align=center | [[SIMP]] |
| align=center | [[SIMP]] |
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| align=center | [[SURF]] |
| align=center | [[SURF]] |
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|| <span style="color:# |
|| <span style="color:#007F00">Edit</span> |
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|| Doesn't allow you to edit all fields yet. |
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| align=center | [[TEXT]] |
| align=center | [[TEXT]] |
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* Assets which [[events]] (but not other fields) can be edited: [[CCRV]], [[DTRK]], [[DUPC]], [[GRSM]], [[GUST]], [[LITE]], [[LOBM]], [[NGMS]], [[NPC]], [[PGRS]], [[PRJT]], [[RANM]], [[SCRP]], [[SDFX]], [[SGRP]], [[SLID]], [[SPLN]], [[SSET]], [[SUBT |
* Assets which [[events]] (but not other fields) can be edited: [[CCRV]], [[DTRK]], [[DUPC]], [[GRSM]], [[GUST]], [[LITE]], [[LOBM]], [[NGMS]], [[NPC]], [[PGRS]], [[PRJT]], [[RANM]], [[SCRP]], [[SDFX]], [[SGRP]], [[SLID]], [[SPLN]], [[SSET]], [[SUBT]], [[TPIK]], [[TRWT]], [[UIM]], [[VOLU]], [[ZLIN]]. |
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* Assets which editing internally is not supported: [[ATKT]], [[BINK]], [[BSP]], [[CSN]], [[CSSS]], [[CTOC]], [[DEST]], [[JSP]], [[MODL]], [[MPHT]], [[NPCS]], [[ONEL]], [[RAW]], [[RWTX |
* Assets which editing internally is not supported: [[ATKT]], [[BINK]], [[BSP]], [[CSN]], [[CSSS]], [[CTOC]], [[DEST]], [[JSP]], [[MODL]], [[MPHT]], [[NPCS]], [[ONEL]], [[RAW]], [[RWTX]], [[SPLP]], [[TEXS]], [[VILP]], [[WIRE]]. |
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* Note: this table applies only for Battle For Bikini Bottom; some asset types have different formats through the games and are not supported (for example, MVPTs in Scooby-Doo). |
* Note: this table applies only for Battle For Bikini Bottom; some asset types have different formats through the games and are not supported (for example, MVPTs in Scooby-Doo). |
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|| Duplicatotron |
|| Duplicatotron |
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|| [[VIL]] + [[DYNA]] ([[game_object:NPCSettings]]) + [[GRUP]] |
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|| Button |
|| Button |
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|| EnemyMVPT |
|| EnemyMVPT |
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|| [[MVPT]] |
|| [[MVPT]] |
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|| DuplicatotronSettings |
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|| [[DYNA]] ([[game_object:NPCSettings]]) |
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|| EmptyGroup |
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