Industrial Park (level editor): Difference between revisions
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Battlepedia>Seil |
Battlepedia>Igorseabra4 |
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|| <span style="color:#007F00">Edit</span> |
|| <span style="color:#007F00">Edit</span> |
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|| ANIM editor is very rudimentary as not all is known about the format. |
|| ANIM editor is very rudimentary as not all is known about the format. |
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| align=center | [[ATBL]] |
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|| <span style="color:#007F00">Edit</span> |
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| align=center | [[BOUL]] |
| align=center | [[BOUL]] |
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| align=center | [[CNTR]] |
| align=center | [[CNTR]] |
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|| <span style="color:#007F00">Edit</span> |
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| align=center | [[COLL]] |
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|| <span style="color:#007F00">Edit</span> |
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| align=center | [[HANG]] |
| align=center | [[HANG]] |
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|| <span style="color:#007F00">Edit</span>, <span style="color:#0000FF">Display from model</span> |
|| <span style="color:#007F00">Edit</span>, <span style="color:#0000FF">Display from model</span> |
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| align=center | [[JAW]] |
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|| <span style="color:#007F00">Edit</span> |
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|| <span style="color:#0000FF">Display</span> |
|| <span style="color:#0000FF">Display</span> |
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|| JSP models will be displayed in the world. You can import new ones made in other editors/exporters, but Industrial Park doesn't have converting or editing features. |
|| JSP models will be displayed in the world. You can import new ones made in other editors/exporters, but Industrial Park doesn't have converting or editing features. |
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| align=center | [[LODT]] |
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|| <span style="color:#007F00">Edit</span> |
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| align=center | [[MAPR]] |
| align=center | [[MAPR]] |
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| align=center | [[MINF]] |
| align=center | [[MINF]] |
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|| <span style="color:#0000FF">Use for display</span> |
|| <span style="color:#0000FF">Use for display</span>, <span style="color:#FF0000">limited editing</span> |
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|| Doesn't allow you to edit all fields yet, but they will be used to find a MODL to display assets as. |
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| align=center | [[MODL]] |
| align=center | [[MODL]] |
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* Assets which [[events]] (but not other fields) can be edited: [[CCRV]], [[CSNM]], [[DTRK]], [[DUPC]], [[GRSM]], [[GUST]], [[LITE]], [[LOBM]], [[NGMS]], [[NPC]], [[PARE]], [[PARP]], [[PARS]], [[PGRS]], [[PRJT]], [[RANM]], [[SCRP]], [[SDFX]], [[SGRP]], [[SLID]], [[SPLN]], [[SSET]], [[SUBT]], [[SURF]], [[TPIK]], [[TRWT]], [[UIM]], [[VOLU]], [[ZLIN]]. |
* Assets which [[events]] (but not other fields) can be edited: [[CCRV]], [[CSNM]], [[DTRK]], [[DUPC]], [[GRSM]], [[GUST]], [[LITE]], [[LOBM]], [[NGMS]], [[NPC]], [[PARE]], [[PARP]], [[PARS]], [[PGRS]], [[PRJT]], [[RANM]], [[SCRP]], [[SDFX]], [[SGRP]], [[SLID]], [[SPLN]], [[SSET]], [[SUBT]], [[SURF]], [[TPIK]], [[TRWT]], [[UIM]], [[VOLU]], [[ZLIN]]. |
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* Assets which editing internally is not supported: |
* Assets which editing internally is not supported: [[ATKT]], [[BINK]], [[BSP]], [[CRDT]], [[CSN]], [[CSSS]], [[CTOC]], [[DEST]], [[FLY]], [[JSP]], [[LKIT]], [[MODL]], [[MPHT]], [[NPCS]], [[ONEL]], [[RAW]], [[RWTX]], [[SHRP]], [[SPLP]], [[SURF]], [[TEXS]], [[VILP]], [[WIRE]]. |
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* Note: this table applies only for Battle For Bikini Bottom; some asset types have different formats through the games and are not supported (for example, MVPTs in Scooby-Doo). |
* Note: this table applies only for Battle For Bikini Bottom; some asset types have different formats through the games and are not supported (for example, MVPTs in Scooby-Doo). |
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