Industrial Park (level editor): Difference between revisions

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Battlepedia>Igorseabra4
Battlepedia>Igorseabra4
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* Shift + (W, S): move view up, down
* Shift + (W, S): move view up, down
* Ctrl + (W, A, S, D): rotate view up, left, down, right
* Ctrl + (W, A, S, D): rotate view up, left, down, right
* Q, E: decrease interval, increase interval (move speed)
* Q, E: decrease interval, increase interval (view move speed)
* 1, 3: decrease rotation interval, increase rotation interval (view rotation speed)
* R: reset view
* R: reset view
* Z: toggle mouse mode
* Z: toggle mouse mode
* F1: displays the View Config box
* F1: display view config. Here you can view and edit a few general settings for the view, such as draw distance and field of view.
* Mouse wheel: move view forward/backward
* Mouse wheel: move view forward/backward
* Right click and drag: move view up, left, down, right
* Right click and drag: move view up, left, down, right
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In the Display tab, you can choose which asset types are currently being displayed.
In the Display tab, you can choose which asset types are currently being displayed.

===View Config===
The view config allows you to view and set Industrial Park's 3D view's current position, rotation, movement speed (separate for position and rotation), maximum draw distance and field of view.

[[File:Industrial Park Screenshot5.png|600px|thumb|center|View Config window]]


===Archive Editor===
===Archive Editor===
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** Remove: deletes the selected asset from the archive.
** Remove: deletes the selected asset from the archive.


** View: will move the view to the selected asset's position. This button only works for assets with a position in the world.
** View: will move the view to the selected asset's position. This button only works for assets with a position in the world. For most assets, it will show the asset from a short distance, but for the [[CAM]] asset, it will place the view in the exact position it assumes ingame for that camera.
** Export Raw: allows you to export an asset's raw data to a file.
** Export Raw: allows you to export an asset's raw data to a file.
** Edit Header: allows you to edit an existing asset's [[HIP#AHDR|AHDR]], which includes the ID, name and other information, and also replace the raw data with a new file.
** Edit Header: allows you to edit an existing asset's [[HIP#AHDR|AHDR]], which includes the ID, name and other information, and also replace the raw data with a new file.
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| align=center | [[CAM]]
| align=center | [[CAM]]
|| <span style="color:#007F00">Edit</span>, <span style="color:#0000FF">Display as widget</span>
|| <span style="color:#007F00">Edit</span>, <span style="color:#0000FF">Display as widget</span>
|| The view button will place Industrial Park's view in the exact position the camera assumes ingame. The internal editor features functions to get the position and direction of the camera from Industrial Park's view.
|| The view button will place Industrial Park's view in the exact position the camera assumes ingame. The internal editor features functions to get the position and direction of the camera from Industrial Park's view. Be careful not to click these buttons when the view is not where you want the camera to be!
|-
|-
| align=center | [[CNTR]]
| align=center | [[CNTR]]