GoodEngine/HO (File Format): Difference between revisions
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'''HO archives''' are container files used by Heavy Iron Studios in their 7 Havok games. They are used to store assets, which are the resources and objects used to create levels, characters and menus for the games. |
'''HO archives''' are container files used by Heavy Iron Studios in their 7 Havok games. They are used to store assets, which are the resources and objects used to create levels, characters and menus for the games. |
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===Endian=== |
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HO archives are stored as [https://en.wikipedia.org/wiki/Endianness big endian] in all console versions of each game. Family Guy PC archives are stored as [https://en.wikipedia.org/wiki/Endianness little endian]. |
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==Format== |
==Format== |
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| 0x0C || int || '''geBuildNum''' || |
| 0x0C || int || '''geBuildNum''' || |
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⚫ | |||
| 0x10 || int || '''pad''' || |
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⚫ | |||
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| 0x18 || string || '''timeString''' || <code>Www Mmm dd hh:mm:ss yyyy</code> |
| 0x18 || string || '''timeString''' || <code>Www Mmm dd hh:mm:ss yyyy</code> |
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| 0x40 || int || [FormatInfo] '''sectorSize''' || |
| 0x40 || int || [FormatInfo] '''sectorSize''' || HO archives are divided in 2048 (0x800) byte sectors, i.e. HO Header is Sector 0, [[#MAST (MasterTable)|MAST]] is Sector 1... |
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| 0x44 || int || [MasterTable] '''startSector''' || |
| 0x44 || int || [MasterTable] '''startSector''' || |
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! Offset !! Type !! Variable !! Description |
! Offset !! Type !! Variable !! Description |
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| 0x00 || |
| 0x00 || int || '''sectionType''' || '''SECT/TCES''' |
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| 0x04 || short || '''packLangID''' || |
| 0x04 || short || '''packLangID''' || |
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| 0x18 || int || '''fromNamePtr''' || |
| 0x18 || int || '''fromNamePtr''' || |
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| 0x1C || int || '''startSector''' || Multiply this by |
| 0x1C || int || '''startSector''' || Multiply this by [[#HEL/HEB|'''sectorSize''']] to get the absolute offset. Start of [[#SECT (SectionTable)|SECT]]. |
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| 0x20 || int || '''sizeOnDisk''' || Size of [[#SECT (SectionTable)|SECT]]. |
| 0x20 || int || '''sizeOnDisk''' || Size of [[#SECT (SectionTable)|SECT]]. |
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! Offset !! Type !! Variable !! Description |
! Offset !! Type !! Variable !! Description |
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| 0x00 || |
| 0x00 || int || '''sectionType''' || |
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* '''P''' = Parcel |
* '''P''' = Parcel |
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* '''PD''' = ParcelDebug |
* '''PD/DP''' = ParcelDebug |
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* '''PTEX''' = ParcelTexture |
* '''PTEX/XETP''' = ParcelTexture |
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* '''PFST''' = ParcelMemFast |
* '''PFST/TSFP''' = ParcelMemFast |
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| 0x04 || short || '''packLangID''' || |
| 0x04 || short || '''packLangID''' || |
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| 0x18 || int || '''fromNamePtr''' || |
| 0x18 || int || '''fromNamePtr''' || |
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| 0x1C || int || '''startSector''' || Multiply this by |
| 0x1C || int || '''startSector''' || Multiply this by [[#HEL/HEB|'''sectorSize''']] to get the absolute offset. Start of section. |
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| 0x20 || int || '''sizeOnDisk''' || Size of section |
| 0x20 || int || '''sizeOnDisk''' || Size of section. |
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| 0x24 || int || '''sizeInMem''' || Size of section |
| 0x24 || int || '''sizeInMem''' || Size of section. |
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| 0x28 || int || '''memoryAlignment''' || |
| 0x28 || int || '''memoryAlignment''' || Memory alignment of asset data in section. |
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| 0x2C || int || '''attributeFlags''' || |
| 0x2C || int || '''attributeFlags''' || |
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! colspan="4" | MetaParcelSlicesHeader |
! colspan="4" | MetaParcelSlicesHeader |
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| 0x00 || |
| 0x00 || string || '''metatype''' || '''PSL''' |
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| 0x04 || int || '''metasize''' || Size of ParcelSliceMeta. |
| 0x04 || int || '''metasize''' || Size of ParcelSliceMeta. |
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| 0x0C || int || '''blobAlign''' || |
| 0x0C || int || '''blobAlign''' || |
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| 0x10 || AssetID || '''uidSelf''' || AssetID of corresponding asset. |
| 0x10 || [[AssetID]] || '''uidSelf''' || AssetID of corresponding asset. |
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| 0x18 || int || '''wmlTypeID''' || AssetType of corresponding asset. |
| 0x18 || int || '''wmlTypeID''' || AssetType of corresponding asset. |
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! Offset !! Type !! Variable !! Description |
! Offset !! Type !! Variable !! Description |
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| 0x00 || |
| 0x00 || string || '''magic''' || '''PSLD''' |
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| 0x04 || int || '''size''' || Size of ParcelSliceDebugMeta. |
| 0x04 || int || '''size''' || Size of ParcelSliceDebugMeta. |
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! colspan="4" | NameTableEntry |
! colspan="4" | NameTableEntry |
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| 0x00 || AssetID || '''assetid''' || AssetID of corresponding asset. |
| 0x00 || [[AssetID]] || '''assetid''' || AssetID of corresponding asset. |
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| 0x08 || int || '''offset'''? || Offset to assetname? |
| 0x08 || int || '''offset'''? || Offset to assetname? |
Revision as of 20:04, 27 July 2022
HO archives are container files used by Heavy Iron Studios in their 7 Havok games. They are used to store assets, which are the resources and objects used to create levels, characters and menus for the games.
Endian
HO archives are stored as big endian in all console versions of each game. Family Guy PC archives are stored as little endian.
Format
HEL/HEB
0x800 HO header
Offset | Type | Variable | Description |
---|---|---|---|
0x00 | string | cMagic | HEL or HEB |
0x04 | int | verPackFile | |
0x08 | int | verWMlSchema | |
0x0C | int | geBuildNum | |
0x10 | long | timeValue | Number of seconds since 00:00, Jan 1 1970 UTC, with a timezone offset of UTC-7:00 (Pacific Time) |
0x18 | string | timeString | Www Mmm dd hh:mm:ss yyyy
|
0x40 | int | [FormatInfo] sectorSize | HO archives are divided in 2048 (0x800) byte sectors, i.e. HO Header is Sector 0, MAST is Sector 1... |
0x44 | int | [MasterTable] startSector | |
0x48 | int | [MasterTable] tableSize | Size of MAST |
0x4C | int | pad01 | |
0x400 | WideString | platform |
|
0x43C | WideString | user | always "hvir_autobuild" |
0x47C | WideString | target |
|
0x4BC | WideString | creator | always "GoodEditor:PackView.GEPlugin" |
0x4FC | WideString | comment | |
0x5FC | WideString | hash | |
0x63C | int | libVersion | |
0x640 | int | pad02 |
MAST (MasterTable)
TableHeader
Offset | Type | Variable | Description |
---|---|---|---|
0x00 | string | tableTypeTag | MAST |
0x04 | int | entryCount | Amount of master entries, always 1. |
0x08 | int | tableFlags | |
0x0C | int | firstString | Offset to StringTable, relative to start of this header. |
0x10 | int | stringTableSize | Size of StringTable, relative to end of MasterEntry. |
0x14 | int | firstMetaRec | |
0x18 | int | metaDataSize | |
0x1C | int | reserved |
MasterEntry
Offset | Type | Variable | Description |
---|---|---|---|
0x00 | int | sectionType | SECT/TCES |
0x04 | short | packLangID | |
0x06 | byte | parcelType | |
0x07 | byte | pad | |
0x08 | int | userKey | |
0x0C | int | nameHash | |
0x10 | int | namePtr | Offset to domain string, relative to start of MAST. |
0x14 | int | fromNameHash | |
0x18 | int | fromNamePtr | |
0x1C | int | startSector | Multiply this by sectorSize to get the absolute offset. Start of SECT. |
0x20 | int | sizeOnDisk | Size of SECT. |
0x24 | int | sizeInMem | Size of SECT. |
0x28 | int | memoryAlignment | |
0x2C | int | attributeFlags | |
0x30 | int | externName | |
0x34 | int | metaBlockCount | |
0x38 | int | metaRecord | |
0x3C | int | reserved |
StringTable
Unknown
SECT (SectionTable)
TableHeader
Offset | Type | Variable | Description |
---|---|---|---|
0x00 | string | tableTypeTag | SECT |
0x04 | int | entryCount | Amount of section entries. |
0x08 | int | tableFlags | |
0x0C | int | firstString | Offset to domain string, relative to start of this header. |
0x10 | int | stringTableSize | Size of domain string. |
0x14 | int | firstMetaRec | Offset to MetaSection, relative to start of this header. |
0x18 | int | metaDataSize | Size of MetaSection. |
0x1C | int | reserved |
SectionEntry
Offset | Type | Variable | Description |
---|---|---|---|
0x00 | int | sectionType |
|
0x04 | short | packLangID | |
0x06 | byte | parcelType | |
0x07 | byte | pad | |
0x08 | int | userKey | |
0x0C | int | nameHash | |
0x10 | int | namePtr | Offset to domain string, relative to start of SECT. |
0x14 | int | fromNameHash | |
0x18 | int | fromNamePtr | |
0x1C | int | startSector | Multiply this by sectorSize to get the absolute offset. Start of section. |
0x20 | int | sizeOnDisk | Size of section. |
0x24 | int | sizeInMem | Size of section. |
0x28 | int | memoryAlignment | Memory alignment of asset data in section. |
0x2C | int | attributeFlags | |
0x30 | int | externName | |
0x34 | int | metaBlockCount | Amount of PSL/PSLD entries. |
0x38 | int | metaRecord | Offset to PSL or PSLD entry, relative to start of SECT. |
0x3C | int | reserved |
MetaSection
PSL (ParcelSliceMeta)
Offset | Type | Variable | Description |
---|---|---|---|
MetaParcelSlicesHeader | |||
0x00 | string | metatype | PSL |
0x04 | int | metasize | Size of ParcelSliceMeta. |
0x08 | int | numSlices | Amount of slice entries. |
0x0C | int | reserved | |
MetaParcelSlicesEntry | |||
0x00 | int | sliceType |
|
0x04 | int | sliceStart | Offset to slice, relative to start of startSector. |
0x08 | int | sliceSize | Size of slice in SectionEntry. |
0x0C | int | sliceAlign |
ParcelTOC
Offset | Type | Variable | Description |
---|---|---|---|
TOCHeader | |||
0x00 | int | elementCount | Amount of TOC entries. |
0x04 | int | brickDataOffset | |
0x08 | int[6] | reserved | |
TOCEntry | |||
0x00 | int | elementSize | Size of asset (with 0x33 padding bytes). |
0x04 | int | elementOffset | Offset to asset, relative to start of startsector. |
0x08 | int | blobSize | Size of asset (without 0x33 padding bytes). |
0x0C | int | blobAlign | |
0x10 | AssetID | uidSelf | AssetID of corresponding asset. |
0x18 | int | wmlTypeID | AssetType of corresponding asset. |
0x1C | short | subType | |
0x1E | short | blobFlags |
PSLD (ParcelSliceDebugMeta)
Offset | Type | Variable | Description |
---|---|---|---|
0x00 | string | magic | PSLD |
0x04 | int | size | Size of ParcelSliceDebugMeta. |
0x08 | int | count | Amount of entrySize and NameTableEntry |
0x0C | int | offset | Offset to NameTableEntry |
0x10 | int[4] | Unknown | Unknown |
PD (ParcelDebug)
Offset | Type | Variable | Description |
---|---|---|---|
0x00 | int[count] | entrySize | Length in bytes of the entries below |
NameTableEntry | |||
0x00 | AssetID | assetid | AssetID of corresponding asset. |
0x08 | int | offset? | Offset to assetname? |
0x0C | int[5] | Unknown | Unknown |
0x20 | String | assetname | Name of corresponding asset. |
Padding bytes until this entry reaches <entrySize> in length. |