Five Nights in BFBB

Revision as of 16:56, 3 April 2022 by Gravity (talk | contribs) (Created page with "thumb|right|The main title screen. Five Nights in BFBB is a full game mod of Battle for Bikini Bottom created by Gravity. It's gameplay and central premise are based on the original ''Five Nights at Freddy's'' series of games created by Scott Cawthon. It was initially released as an April Fools joke on April 1st, 2022 as a "demo" for Gravity's other full game mod BFBB Deluxe, and then officially revealed and released on April 3rd, 202...")
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Five Nights in BFBB is a full game mod of Battle for Bikini Bottom created by Gravity. It's gameplay and central premise are based on the original Five Nights at Freddy's series of games created by Scott Cawthon. It was initially released as an April Fools joke on April 1st, 2022 as a "demo" for Gravity's other full game mod BFBB Deluxe, and then officially revealed and released on April 3rd, 2022.

The main title screen.

Mod Information

SpongeBob is acting as a night security guard for an Industrial Park storage facility. For five nights, SpongeBob must check security cameras and close doors in order to defend against robots on their way to infiltrate the office, all without running out of power.

Features of this mod include:

  • A full five night experience, with a bonus 6th Night and Custom Night.
  • 5 different "threats" to fend off against! (6 if you count Sleepytime.)
  • Tons of extra content, such as Behind the Scenes screenshots and Character Select.
  • 2 different endings that tie into the original BFBB.

Download

Click here to download the latest version of the mod. Current version: 1.1

Changelog

Version 1.1

  • Added an "All 20" button in the Custom Night menu. Pressing R sets all threats to 20 difficulty.
  • Added 2 more sounds for Robo-Patrick so he doesn't get super annoying after a while.
  • Gave SpongeBob his Bubble Bowl ability.
  • Made the sound that plays when a robot is at a door persist even if the door is closed.
  • Removed various death and hurt sounds emitted from the playable characters for a smoother transition between nights.
  • Fixed an issue where robots would stop moving or "deactivate" mid-night.
  • Fixed an issue where a camera would be skipped when switching between cameras.