EvilEngine/ZLIN: Difference between revisions
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==Format==
Zip Lines are base assets, so they start with their 0x8 byte header, then are followed by:
<source lang=cpp>
class zZipLineAsset : public xBaseAsset
{
public:
unsigned char dismount_type;
xVec3 position;
float hang_length;
union
{
unsigned int startSplineID;
NURBS* spline;
};
union
{
unsigned int boundEntityID;
xEnt* boundEntity;
};
float speed;
unsigned int flags;
};
</source>
{| class="wikitable"
! Offset !! Type !! Variable !! Description
|-
| 0x08 ||
|-
| 0x09 ||
|-
| 0x0C || [[Vector3]] || '''position''' ||
|-
| 0x18 ||
|-
| 0x1C ||
|-
| 0x20 ||
|-
| 0x24 ||
|-
| 0x28 ||
|}
|