EvilEngine/WIRE: Difference between revisions

no edit summary
m (4 revisions imported)
No edit summary
Line 1:
<onlyinclude>
{{AssetInfobox
{{#vardefine:typeid|WIRE}}<nowiki/>
|subtitle=Wireframe Model
{{#vardefine:name|Wireframe}}<nowiki/>
|type=[[Binary]]
{{#vardefine:type|[[Binary]]}}<nowiki/>
|games=The Incredibles<br>Rise of the Underminer}}
{{#vardefine:basetype|}}<nowiki/>
{{#vardefine:games|Incredibles ROTU}}<nowiki/>
{{#vardefine:sourcecode|}}<nowiki/>
{{#vardefine:image|}}<nowiki/>
</onlyinclude>
{{AutoAssetInfobox}}
 
'''WIRE''' defines a wireframe model. Each wireframe data is stored in mnui.hip whereas loaded during the loading screens for The Incredibles. The amount of verticies start at 0x14.
Line 28 ⟶ 34:
 
{{Assets}}
{{AutoGameNavs}}
 
[[Category:Asset]]